Pixel Art Challenge: Platform


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To celebrate the SNES's recent 20th anniversary in the US, we want you to create a single-screen mock-up for a new and original platform game. It can use true SNES restrictions, but this is only optional.

Canvas size - Exactly 256 x 224.
Colours - Unrestricted.
Transparency - No.
Animation - No.



The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.

Posted by skamocore at 8/29/2011 12:01:00 AM | 12 comments | Share

What do you think?

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user
kevink (Level 2 Flatfoot) at 9/3/2011 12:24:00 PM

Too bad  man, I was looking forward to your entry.  


user
Carnivac (Level 8 Shodan) at 9/1/2011 8:28:00 AM

argh, my kind of challenge but no time at all.  Bleh.  Looking forward to the entries though.  Preferably non-cutesy ones but that's just my tastes


user
TrojanMonkey (Level 1 Private) at 8/31/2011 12:33:00 AM

Good challange for trying out Grafx, still gotta get the hang of it.


user
MIERDINSKY (Level 8 Cannibal) at 8/29/2011 1:45:00 PM

NO PODRÉ PARTICIPAR  ;( . . . TENGO MUCHO TRABAJO ESTA SEMANA  ;..(


user
shampoop (Level 4 Button Man) at 8/29/2011 9:59:00 AM

 Mode 0: 4 layers, all using 4-color palettes. Each BG uses its own section of the SNES palette.

Mode 1: 3 layers, two using 16-color palettes and one using 4-color palettes.
Mode 2: 2 layers, both using 16-color palettes. Each tile can be individually scrolled.
Mode 3: 2 layers, one using the full 256-color palette and one using 16-color palettes. The 256-color layer can also directly specify colors from an 11-bit (RGB443) colorspace.
Mode 4: 2 layers, one using the full 256-color palette and one using 4-color palettes. The 256-color layer can directly specify colors, and each tile can be individually scrolled.
Mode 5: 2 layers, one using 16-color palettes and one using 4-color palettes. Tile decoding is altered to facilitate use of the 512-width and interlaced resolutions.
Mode 6: 1 layer, using 16-color palettes. Tile decoding is as in Mode 5, and each tile can be individually scrolled.
Mode 7: 1 layer of 128×128 tiles from a set of 256, which may be interpreted as a 256-color one-plane layer or a 128-color two-plane layer.

user
shampoop (Level 4 Button Man) at 8/29/2011 9:57:00 AM

 Mode 0: 4 layers, all using 4-color palettes. Each BG uses its own section of the SNES palette.

Mode 1: 3 layers, two using 16-color palettes and one using 4-color palettes.
Mode 2: 2 layers, both using 16-color palettes. Each tile can be individually scrolled.
Mode 3: 2 layers, one using the full 256-color palette and one using 16-color palettes. The 256-color layer can also directly specify colors from an 11-bit (RGB443) colorspace.
Mode 4: 2 layers, one using the full 256-color palette and one using 4-color palettes. The 256-color layer can directly specify colors, and each tile can be individually scrolled.
Mode 5: 2 layers, one using 16-color palettes and one using 4-color palettes. Tile decoding is altered to facilitate use of the 512-width and interlaced resolutions.
Mode 6: 1 layer, using 16-color palettes. Tile decoding is as in Mode 5, and each tile can be individually scrolled.
 
Mode 7: 1 layer of 128×128 tiles from a set of 256, which may be interpreted as a 256-color one-plane layer or a 128-color two-plane layer.

user
shampoop (Level 4 Button Man) at 8/29/2011 9:35:00 AM

en.wikipedia.org/wiki/List_of_video_game_console_palettes#SNES explains the restrictions.  This is the pallete: http://en.wikipedia.org/wiki/List_of_monochrome_and_RGB_palettes#15-bit_RGB.  Looks like you can have up to 256 on screen with 32,768 to choose from.


user
nAsh (Level 1 Rookie) at 8/29/2011 9:27:00 AM

I'll try to do something with the NES palette, but i think it'll be a bit hard du to my low level in PA .. Anyway, good luck all!


user
Smilecythe (Level 5 Rokkyu) at 8/29/2011 2:39:00 AM

What are the 'true' restrictions for SNES?


user
Mrmo Tarius (Level 9 Executioner) at 8/29/2011 1:02:00 AM

hellz.

yes.


user
skamocore (Level 11 CEO) at 8/29/2011 12:46:00 AM

Yep, more or less; I was initially considering some more restrictions, but I eventually thought that it might be better to just leave it more open-ended :o


user
Delicious (Level 8 Regional Boss) at 8/29/2011 12:41:00 AM

so pretty much an open mockup challenge? Awesome. :)


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