<?xml version="1.0" encoding="iso-8859-1" ?>
<?xml-stylesheet type="text/xsl" href="RSS_xslt_style.asp" version="1.0" ?>
<rss version="2.0" xmlns:WebWizForums="http://syndication.webwizguide.info/rss_namespace/">
 <channel>
  <title>Pixel Joint Forum : Tactical RPG sprites</title>
  <link>http://www.pixeljoint.com/forum</link>
  <description>This is an XML content feed of; Pixel Joint Forum : WIP (Work In Progress) : Tactical RPG sprites</description>
  <pubDate>Tue, 21 May 2013 01:44:36 +0000</pubDate>
  <lastBuildDate>Fri, 01 Jun 2012 05:29:10 +0000</lastBuildDate>
  <docs>http://blogs.law.harvard.edu/tech/rss</docs>
  <generator>Web Wiz Forums 8.03</generator>
  <ttl>360</ttl>
  <WebWizForums:feedURL>www.pixeljoint.com/forum/RSS_post_feed.asp?TID=14418</WebWizForums:feedURL>
  <image>
   <title>Pixel Joint Forum</title>
   <url>http://www.pixeljoint.com/forum/forum_images/pjf_logo.gif</url>
   <link>http://www.pixeljoint.com/forum</link>
  </image>
  <item>
   <title>Tactical RPG sprites : Really good Sprites, I like the...</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=14418&amp;PID=162531#162531</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=34516">Super17</a><br /><strong>Subject:</strong> 14418<br /><strong>Posted:</strong> 01 June 2012 at 5:29am<br /><br />Really good Sprites, I like the standing ones.<br>The new running cycle is better, but maybe show us how it looks like with holding a weapon. Without, it looks weird not moving the arm.<br>]]>
   </description>
   <pubDate>Fri, 01 Jun 2012 05:29:10 +0000</pubDate>
   <guid isPermaLink="true">http://www.pixeljoint.com/forum/forum_posts.asp?TID=14418&amp;PID=162531#162531</guid>
  </item> 
  <item>
   <title>Tactical RPG sprites : I&amp;#039;m really ok with both as...</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=14418&amp;PID=162515#162515</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=9635">Mille</a><br /><strong>Subject:</strong> 14418<br /><strong>Posted:</strong> 31 May 2012 at 3:39pm<br /><br />I'm really ok with both as long as it looks nice.<br>Iso looks more dynamic imo though.<br>]]>
   </description>
   <pubDate>Thu, 31 May 2012 15:39:01 +0000</pubDate>
   <guid isPermaLink="true">http://www.pixeljoint.com/forum/forum_posts.asp?TID=14418&amp;PID=162515#162515</guid>
  </item> 
  <item>
   <title>Tactical RPG sprites : Thanks for the comments, guys!Yeah,...</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=14418&amp;PID=162404#162404</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=25674">Chis</a><br /><strong>Subject:</strong> 14418<br /><strong>Posted:</strong> 27 May 2012 at 10:55pm<br /><br />Thanks for the comments, guys!<br />Yeah, it was foreshortening + outstretched arm. It looks more like sausage though :D<br />One of her hands was supposed to be holding a weapon, and the other free. I think I ended up switching them though /facepalm <br /><img src="http://i.imgur.com/cQ2qg.gif" border="0"><br />Is this any better?<br /><br />Okay, so I'm stupid and suddenly made an iso version:<br /><img src="http://i.imgur.com/HB6ru.png" border="0"><br /><br />Do you guys prefer square or iso tiles for tactical rpg games? I figured if I had to change my mind, it should probably be now :P]]>
   </description>
   <pubDate>Sun, 27 May 2012 22:55:51 +0000</pubDate>
   <guid isPermaLink="true">http://www.pixeljoint.com/forum/forum_posts.asp?TID=14418&amp;PID=162404#162404</guid>
  </item> 
  <item>
   <title>Tactical RPG sprites :  Originally posted by skeddlesim...</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=14418&amp;PID=162329#162329</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=34949">Partack</a><br /><strong>Subject:</strong> 14418<br /><strong>Posted:</strong> 24 May 2012 at 9:50pm<br /><br /> <div class="BBquote"><strong><em>Originally posted by skeddles</strong></em><br /><br />im confused by the run cycle, why is the left hand small and flappy?<br /><br /></div> <br /><br />I'm guessing it's supposed to be behind them and so has been foreshortened *shruggs*<br /><br />kinda an awkward way to run if you ask me.  i can see you were trying to be creative with it and the legs are really well done but what you tried with the arms don't really work.<br /><br />Of course, arms don't always have to pump when a character runs for example a bulky american football player running with their hand out in front of them with the other curled holding the ball or a ninja with one arm tucked near their tummy as the other is held firmly backwards etc etc.<br /><br />i dunno. please explain what you were going for here?<br /><br />Some kind of flapping their arm behind them as they run motion? i would understand if that arm was holding something as the other arm pumped but it doesn't make sense that the other doesn't pump if it isn't really doing anything else..<span style="font-size:10px"><br /><br />Edited by Partack - 24 May 2012 at 9:54pm</span>]]>
   </description>
   <pubDate>Thu, 24 May 2012 21:50:20 +0000</pubDate>
   <guid isPermaLink="true">http://www.pixeljoint.com/forum/forum_posts.asp?TID=14418&amp;PID=162329#162329</guid>
  </item> 
  <item>
   <title>Tactical RPG sprites : im confused by the run cycle,...</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=14418&amp;PID=162328#162328</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=7915">skeddles</a><br /><strong>Subject:</strong> 14418<br /><strong>Posted:</strong> 24 May 2012 at 8:40pm<br /><br />im confused by the run cycle, why is the left hand small and flappy?]]>
   </description>
   <pubDate>Thu, 24 May 2012 20:40:49 +0000</pubDate>
   <guid isPermaLink="true">http://www.pixeljoint.com/forum/forum_posts.asp?TID=14418&amp;PID=162328#162328</guid>
  </item> 
  <item>
   <title>Tactical RPG sprites : Hi guys, I&amp;#039;m going to try...</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=14418&amp;PID=162311#162311</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=25674">Chis</a><br /><strong>Subject:</strong> 14418<br /><strong>Posted:</strong> 24 May 2012 at 10:48am<br /><br />Hi guys, I'm going to try to not give up halfway on this one 8D<br />The first three are main characters, the fourth is generic. <br />Also, I was thinking of making a really weird half top-down, half straight on grid, so the tiles would be longer horizontally. What do you think?<br /><br /><img src="http://i.imgur.com/qO3yb.png" border="0"><br /><br />And run cycle:<br /><br /><img src="http://i.imgur.com/oDace.gif" border="0">]]>
   </description>
   <pubDate>Thu, 24 May 2012 10:48:55 +0000</pubDate>
   <guid isPermaLink="true">http://www.pixeljoint.com/forum/forum_posts.asp?TID=14418&amp;PID=162311#162311</guid>
  </item> 
 </channel>
</rss>