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  <title>Pixel Joint Forum : WIP (Work In Progress)</title>
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  <pubDate>Mon, 17 Jun 2013 21:33:35 +0000</pubDate>
  <lastBuildDate>Mon, 17 Jun 2013 17:03:30 +0000</lastBuildDate>
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   <title>WIP (Work In Progress) : forest tiles wip :)</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=16533&amp;PID=174672#174672</link>
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    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=3132">jalonso</a><br /><strong>Subject:</strong> forest tiles wip :)<br /><strong>Posted:</strong> 17 June 2013 at 5:03pm<br /><br />Oh #3 for sure. I don't think this call for any object outside the canvas as the missing puzzle pieces add all the interest needed here. As mentioned its already on the busy side of things overall.<br />Looks, like I was wrong about the arch placement.]]>
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   <pubDate>Mon, 17 Jun 2013 17:03:30 +0000</pubDate>
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   <title>WIP (Work In Progress) : forest tiles wip :)</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=16533&amp;PID=174671#174671</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=26426">crozier</a><br /><strong>Subject:</strong> forest tiles wip :)<br /><strong>Posted:</strong> 17 June 2013 at 4:36pm<br /><br />I like 1, but I think you could also move the character to the right just a tad. And I don't really like the jigsaw piece missing in the top-ish-right.<br />Nice BG, but there is certainly a lot going on on that "up" piece. There a couple dudes, a sign, the sky meets the trees- it's just too much :3<br />Looking good, so far. ]]>
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   <pubDate>Mon, 17 Jun 2013 16:36:08 +0000</pubDate>
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   <title>WIP (Work In Progress) : forest tiles wip :)</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=16533&amp;PID=174669#174669</link>
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    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=6133">tomic</a><br /><strong>Subject:</strong> forest tiles wip :)<br /><strong>Posted:</strong> 17 June 2013 at 3:41pm<br /><br />pushed around things..<br><br>version #1: <br>donkeycart moved left and slightly to the bottom, right border cut<br><img src="http://www.piexeln.de/_wip/wip023x1c.gif" border="0"><br><br>version #2: <br>donkeycart moved left, so it covers the arch/lake.. <br>not too comfortable with covering the arch though.. killing pixels hurts.. and i love arches :)<br><img src="http://www.piexeln.de/_wip/wip023x2.gif" height="256" width="320" border="0"><br><br>version #3:<br>worker moved to the right to cover a new vacant tile<br><img src="http://www.piexeln.de/_wip/wip023x3.gif" border="0"><br><br>so..<br>i'm wavering between #1 and #3. suggestions?<br><br><br><br><span style="font-size:10px"><br /><br />Edited by tomic - Today at 3:44pm</span>]]>
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   <pubDate>Mon, 17 Jun 2013 15:41:52 +0000</pubDate>
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   <title>WIP (Work In Progress) : 3/4 Top Down View Sprites</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=16495&amp;PID=174666#174666</link>
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    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=23828">BrightBit</a><br /><strong>Subject:</strong> 3/4 Top Down View Sprites<br /><strong>Posted:</strong> 17 June 2013 at 2:02pm<br /><br />Here you can test the look and feel of the walking animations in a small app: <a href="http://s1.directupload.net/images/130617/guf53ggh.swf" target="_blank">movement prototype<br></a>]]>
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   <pubDate>Mon, 17 Jun 2013 14:02:16 +0000</pubDate>
   <guid isPermaLink="true">http://www.pixeljoint.com/forum/forum_posts.asp?TID=16495&amp;PID=174666#174666</guid>
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   <title>WIP (Work In Progress) : 3/4 Top Down View Sprites</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=16495&amp;PID=174664#174664</link>
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    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=23828">BrightBit</a><br /><strong>Subject:</strong> 3/4 Top Down View Sprites<br /><strong>Posted:</strong> 17 June 2013 at 12:30pm<br /><br />Another update:<br><br><img src="http://s14.directupload.net/images/130617/rlmrb6jx.png" border="0"><br><img src="http://s7.directupload.net/images/130617/3zn5su2v.gif" border="0"><br><br><img src="http://s7.directupload.net/images/130617/opmayig3.png" border="0"><br><br>I don't like the walking down animation yet. Any c&amp;c?<br><br>@jalonso: You've convinced me. I will use the short necked version. ;)<br><br>edit: the animation is also not polished cause I still don't like the movement<br><span style="font-size:10px"><br /><br />Edited by BrightBit - Today at 12:30pm</span>]]>
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   <pubDate>Mon, 17 Jun 2013 12:30:05 +0000</pubDate>
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   <title>WIP (Work In Progress) : Background troubles</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=16545&amp;PID=174663#174663</link>
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    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=40912">Raf</a><br /><strong>Subject:</strong> Background troubles<br /><strong>Posted:</strong> 17 June 2013 at 12:25pm<br /><br /><img src="http://i42.tinypic.com/ay7bxt.jpg" border="0"><br /><br />Here you go, some ideas for colour schemes (taken from posters like http://www.sffaudio.com/images10/BrokenSeaAudioProductionsEscapeFromNewYork565.jpg, http://www.cvltnation.com/wp-content/uploads/2013/03/Escape_from_New_York_1920x1080.jpg and http://fc01.deviantart.net/fs71/i/2011/196/2/e/escape_from_new_york_by_artmonkey5000-d3tfl2n.jpg)<br /><br />Just look up reference pics like that and use the colour picker to steal colours :P]]>
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   <pubDate>Mon, 17 Jun 2013 12:25:27 +0000</pubDate>
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   <title>WIP (Work In Progress) : Background troubles</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=16545&amp;PID=174659#174659</link>
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    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=42781">Godjam</a><br /><strong>Subject:</strong> Background troubles<br /><strong>Posted:</strong> 17 June 2013 at 9:03am<br /><br />Hello,<br /><br />First, thanks for your replies.<br /><br />@Raf: I like the idea of parking lines and sewer lids. Actually there is a middle road line, you can see it on the first image, but yeah it's in dark gray on a darker grey road ^^. Thanks anyway, I keep the ideas.<br /><br />@Skaytr: I think your questions are quite good. The game has only one arena, this road part. The buildings are not platform, but when a boss spawn, it destruct a few buildings, in order to create a new spawn point for enemies.<br /><br />About the time period: in my mind, the heroes are "trapped" into an empty underground town. A kind of huge shelter controlled by the evil Legumens.<br /><br />This being said, I choose a dark background, and it reminds the night, but I believe it's the easy choice. I would prefer something maybe more in the blue tones.<br /><br />About the POV, it's a 3/4 top view à la "Seiken Densetsu" (I'm remarking now the crates don't fit this view)<br /><br />Now the background. The Lonestars are another secret agency that has been sent to stop the imminent Legumens invasion from their base located into New Mexico secret underground base. The Lonestars are the funky guys and the vegetables are the sect that believes in a strange new order where veggies control minds, people and money. <img src="/pixels/images/smile/pie/blackeye.gif" border="0" align="middle"><br /><br />Last point about the building size. Building are here as area delimiters. They are very small because I don't want them to hide the game arena.]]>
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   <pubDate>Mon, 17 Jun 2013 09:03:38 +0000</pubDate>
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   <title>WIP (Work In Progress) : Maplestory Mask</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=16537&amp;PID=174655#174655</link>
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    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=42626">skaytr</a><br /><strong>Subject:</strong> Maplestory Mask<br /><strong>Posted:</strong> 17 June 2013 at 7:35am<br /><br />I know this is a Pixel Art community, however the description of the WIP section explicitly states "And other Art too!" - Indicating that it doesn't HAVE to be Pixel Art. I understand that allot of people confuse small res, or a limited color pallet with Pixel Art, and that's something that beginners need to be constantly reminded  <img src="/pixels/images/smile/pie/approve.gif" border="0" align="middle"> <br /><br />What we really need to know about this piece, is is it suppose to be strictly Pixel Art? If not, then perhaps some general artistic critique may be more appropriate. <br /><br />- Is this for a personal project/portfolio? <br />- are there any self imposed restrictions or game compatibility you intend to stick by?<br />- Have you considered converting Maple Story assets to your own unique style?<br />- What specifically do you require help/advice with?<br /><br />]]>
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   <pubDate>Mon, 17 Jun 2013 07:35:56 +0000</pubDate>
   <guid isPermaLink="true">http://www.pixeljoint.com/forum/forum_posts.asp?TID=16537&amp;PID=174655#174655</guid>
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   <title>WIP (Work In Progress) : Maplestory Mask</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=16537&amp;PID=174654#174654</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=42767">Eternal</a><br /><strong>Subject:</strong> Maplestory Mask<br /><strong>Posted:</strong> 17 June 2013 at 7:08am<br /><br />It's far from done, that was just base colouring and I plan to re-shade it.]]>
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   <pubDate>Mon, 17 Jun 2013 07:08:38 +0000</pubDate>
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   <title>WIP (Work In Progress) : Background troubles</title>
   <link>http://www.pixeljoint.com/forum/forum_posts.asp?TID=16545&amp;PID=174652#174652</link>
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    <![CDATA[<strong>Author:</strong> <a href="http://www.pixeljoint.com/forum/member_profile.asp?PF=42626">skaytr</a><br /><strong>Subject:</strong> Background troubles<br /><strong>Posted:</strong> 17 June 2013 at 5:38am<br /><br />I'd like to ask a few questions if that is okay?<br /><br />It's kind of hard to tell where the game is actually set. In the picture especially, before I read those were buildings I assumed they where mechanical platforms of some sort.<br /><br />- What time period is it set?<br />- What time of day is it set?<br />- What is the angle of perspective?<br />- What is the back story of this game?<br /><br />You don't really need to answer those questions in this forum, but thinking about all of those should help you get started in the right direction.<br /><br />on a strict pixel art level, the buildings I feel are too small compared to your characters. Unless of course you are going for more of an over-world style - in which case you could simplify the environment even more.]]>
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   <pubDate>Mon, 17 Jun 2013 05:38:56 +0000</pubDate>
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