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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
![]() ![]() ![]() Posted: 25 August 2013 at 8:40am |
Hello again, i'm back with another bunch of cute pixel, i hope so.
Trying to follow the same steps as guy that thumbs up. Trying to get technics by practice and advices. First step : Drawing, line & hand / mouse draw white on black (background color for the demo it will match as another 'border design') ![]() |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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This time, i reduced the area to 64x200 pixels.
I have to let 4 colours left among the 16 available for specific ATARI ST LOW. Change done on the drawing. Tried to draw pinwheel rather than a candy or bag. Will try to draw rustles for cuter aspect... Any other idea ? Errors in line drawing ? Jagging or ... ? ![]() |
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Oriena
Midshipman ![]() ![]() Joined: 30 June 2013 Online Status: Offline Posts: 79 |
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It looks good to me. I also like what you did with the pose, it looks much cuter.
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Night
Commander ![]() ![]() Joined: 29 January 2024 Online Status: Offline Posts: 168 |
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There are some jagged lines, but nothing too major (seeing as you could fix them later on).
I see some problems with the character herself though, I'll try to list them. - the chin is very close to neck, you should make the jawline more apparent, and move the face slightly more to the left. - legs seem out of place, as if they were moved too much to the left, the main reason it looks this way is because the stomach is too far away from the butt (but I think this was just stylistic choice, so if it was, ignore this). - upper limbs and forearms are too short. - her right hand (left one from out point of view), is almost undefinable, if it's like such because of canvas size, move the hand and basket over on to the skirt, and make the hand slightly larger. - same with her left hand, could use some enlargment and more proprely defined (I assume you're going to go into making the smaller details, like the fingers later one, so this is just like a little reminder I guess). - legs are pretty much fine, the right one could be straightened a little more, and there are some jagged lines on her left leg (the bent leg) Just my two cents. |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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Originally posted by Oriena
It looks good to me. I also like what you did with the pose, it looks much cuter. Thanks for your advice :) |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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Originally posted by Night
There are some jagged lines, but nothing too major (seeing as you could fix them later on). I see some problems with the character herself though, I'll try to list them. - the chin is very close to neck, you should make the jawline more apparent, and move the face slightly more to the left. - legs seem out of place, as if they were moved too much to the left, the main reason it looks this way is because the stomach is too far away from the butt (but I think this was just stylistic choice, so if it was, ignore this). - upper limbs and forearms are too short. - her right hand (left one from out point of view), is almost undefinable, if it's like such because of canvas size, move the hand and basket over on to the skirt, and make the hand slightly larger. - same with her left hand, could use some enlargment and more proprely defined (I assume you're going to go into making the smaller details, like the fingers later one, so this is just like a little reminder I guess). - legs are pretty much fine, the right one could be straightened a little more, and there are some jagged lines on her left leg (the bent leg) Just my two cents. Thanks for your detailed advice ! :) - i'll move 1 or two pixel on the left nose & upper lips, and maybe change line between chin -yes, legs should be upper, on the right to get more natural. I wanted to add curve, folowing the skirt line, from the back to the behinf to the leg, to make her cuter but it seems too unreal - arms maybe too short too, you're right, i'll modif this - yes - exact - jagging to correct, yes. Thanks you again ! |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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Ok, here is the next step, rough one, don't know yet how to make her more realistic and still cute / sexy.
Texture on skirt & shirt ? ![]() |
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r1k
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 336 |
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Ive noticed you tend to use pretty desaturated colors, all with a blue-ish tint to them. Also, your shading tends to look flat because it doesnt really show a light source. You also focus on details likes folds, rather than on form, so the result is noisy and flat. This is just a quick sloppy paint over:
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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Originally posted by r1k
Ive noticed you tend to use pretty desaturated colors, all with a blue-ish tint to them. Also, your shading tends to look flat because it doesnt really show a light source. You also focus on details likes folds, rather than on form, so the result is noisy and flat. This is just a quick sloppy paint over: ![]() Thank you for this useful help one more time. I should take care more at the light source rendering rather than detail. I'll try to corect this. About the palette, i use mainly strong (hue) / desaturated color because i have trouble descerning close / fine shades. 3-4 / 10 on color tests. Some kind of daltonism. |
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Night
Commander ![]() ![]() Joined: 29 January 2024 Online Status: Offline Posts: 168 |
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No problem Hylst, always happy to help. :)
Just as r1k said, the picture looks pretty flat; I think it's not only the fact that the lighting source isn't definite/visible, but also because the contrast is pretty low between a few of the colours/colour ramps. As for the picture itself, I see some problems with the proportions and anatomy. I think that an edit would deliver my point across more clearly though, so here it is: ![]() Although the pose after my edit isn't very interesting, well, not interesting at all to be honest, I think that the point is still there. I wouldn't say that making the pose have more "movement", and thus look more interesting, would be very hard, but it can require some work. Edited by Night - 27 August 2013 at 10:22am |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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Originally posted by Night
No problem Hylst, always happy to help. :) Just as r1k said, the picture looks pretty flat; I think it's not only the fact that the lighting source isn't definite/visible, but also because the contrast is pretty low between a few of the colours/colour ramps. As for the picture itself, I see some problems with the proportions and anatomy. I think that an edit would deliver my point across more clearly though, so here it is: ![]() Although the pose after my edit isn't very interesting, well, not interesting at all to be honest, I think that the point is still there. I wouldn't say that making the pose have more "movement", and thus look more interesting, would be very hard, but it can require some work. WOW ! You think colours are not enough contrasted ? Other's comments were at the opposite with the same palette, but i'll try to increase hue variation for this one. Your anim / sketch is well done to see errors. Initially, for my first sketch, i was next to yours, but change it trying to giver her a cuter, more sexy posture, but i've lost proportions too. I'll try to correct these,thanks to your sketch, not easy as you said. What do you think of this form ? I tried to respect proportions, but i've lost a lot of sexy in curves, no ? ![]() Edited by Hylst - 27 August 2013 at 5:39pm |
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Night
Commander ![]() ![]() Joined: 29 January 2024 Online Status: Offline Posts: 168 |
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The combinations is what makes it, not the colours themselves.
Left arm (from our point of view) should be just slightly longer. Shoulders could be less prominent (a bit lower than they are now); additionally, tilt the upper body, ever so slightly, towards us. Perhaps you could even tilt the head differently, could create a more interesting picture. Both lower legs look a little too bulky. But regardless of that, I think that the core problem is that the pose doesn't have much "movement" going on, mainly because everything faces one direction from the side. Overcoming this would be to draw the lines of each limb/body part. These could be lines, circles, squares, etc. An example on my previous edit: ![]() Oh also, if you need more space, why not just increase the canvas size? |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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I limit myself the canvas size because it must take part in a demo on Atari ST, which only let this room left in the whole 320/200 screen.
About tilting toward us; you're talking of kinda 3/4 side view ? Not easy to draw, but let's try :) I'll reduce size of legs, calm down shoulders, and increase left arm long. Hoping the 'movement' will be rendered thanks to light source renderig. Thanks one more time Night ! Edited by Hylst - 28 August 2013 at 7:40am |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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Here is the result of these modifs :
![]() upper body is towards us, but 'downer' (legs) at the 'opposite' |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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I've tested twice, second one fast coloured, not so cute, more a rather 'classic' woman.
The first once close to finish becomes this: ![]() What do you think about it ? I should finish the other one with another 'look' rather realistic. |
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FreshSheet
Seaman ![]() ![]() Joined: 29 April 2013 Online Status: Offline Posts: 35 |
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Shading on the ponytail in the back should be darker. Light source is top right, her head would be blocking the light. Same thing on the skirt, bucket, and the legs. From a design standpoint, the only thing off-putting for me is the hand holding the bucket. It looks a bit mangled. I know hardly anything about anatomy so I dunno if that was fixed or not.
EDIT: I like to show, so here's an edit of what I did. Not 100% how I'd prefer to do it, tried to maintain a bit of the style. Basically went about fixing some shading, especially where the left arm bends. Before if you notice the shading was the same so it didn't look like it bent. It actually took me a while to figure out it was supposed to be bent. Fixed some banding I found. I also fixed the hands. I'm not too fantastic at hands myself though >.> Probably did the bucket wrong too, looks too far off in the background. Edited by FreshSheet - 29 August 2013 at 7:58pm |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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Thanks FreshSheet ! I'll correct shades especially where they should be darker, as your edit show it well. Bucket is in fact a hand bag, i wanted to pinwheel, but not easy in such a low reso with these colors.
I'll post the result tomorrow. |
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Hylst
Midshipman ![]() ![]() Joined: 12 July 2011 Online Status: Offline Posts: 65 |
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Here is the corrected final one :
Tanks Night, R1k & FreshSheet ! You were really helpful. To Night, i'll use the 3/4 view that you show me for a next girl a bit different, to see what it could render. Coming soon ! Thanks !! :) ![]() |
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AlcopopStar
Midshipman ![]() ![]() Joined: 28 April 2022 Online Status: Offline Posts: 35 |
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just on a fundamental level doing some life drawing is going to help more then any amount of minor critiques on a specific image. Technique cannot make up for a lack of understanding when it comes to the figure.
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