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Daruda
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Quote Daruda Replybullet Topic: Anatomy and drawing processes
    Posted: 22 December 2014 at 7:45pm
It's already months, with a lot of pauses, that I'm working on human anatomy, sketching from references on paper/screen.
I can draw something similar enough when I use a reference but things gets out of hand when I try without, so I'd really like to get more opinions/processes on the matter and tips, since I never had a scholastic art instruction.
The aim of this Wip is to adjust my process and escape the stiffness of the poses, making something nice, hopefully.

Example of an awkward sketch.


I normally use lines and shapes to form the body, but I do have problems with proportions. I read a lot around about the 7 and 1/2 head proportion and the other standards, but It's still really hard to gasp it without seeing a photo...
Thanks a lot.
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Daruda
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Quote Daruda Replybullet Posted: 24 December 2014 at 8:54pm
Other sketches:
Idle ( find the hidden face )


Swordsmanship stance


Idle


Edited by Daruda - 24 December 2014 at 9:07pm
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Hapiel
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Quote Hapiel Replybullet Posted: 25 December 2014 at 1:06am
Some quick things you could take care of:

Post 1 #3, why are the hips and the shoulders on such a diagonal line? Makes everything funny!

Post 2

#1 his right shoulder seems far to the back

#2 His left leg is dislocated? Also it still looks like this leg is bend, which makes the upper leg super long

#3 Why is are the levels of the feet so far apart? Left chest/arm is huge compared to right

Keep on practising and posting, this stuff is tricky and only gets better with a lot of practice!
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MrHai
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Quote MrHai Replybullet Posted: 25 December 2014 at 7:06am
(If you've been working on anatomy for months already, you probably know everything I'm about to say, but I'll post it anyway, 'cause you know, why not? If all of this is old news to you, feel free to ignore :) )

Well, unfortunately there is no other way to get good other than to practice lots and lots, like Hapiel said. Personally I am of the opinion that pixel art is sub-optimal for learning anatomy, though I am loath to make any bombastic claims. It is much easier to stylize and abstract when you know the original form, and I'm afraid pixels lock you into an abstract process. Classically, pencil and paper is the basis for all naturalistic (as in imitating nature) 2d art, and is generally considered the best starting point for learning anatomy. Studies, like you are doing, are good. Myself, I never had any patience for studies and simply messed around instead. As a result it has taken me much longer to get to an "acceptable" level than it could have.

Considering this, there are two specific methods of working I think is helpful.
First, construction: Have an anatomy chart handy, and construct everything. Measure, use helping lines to mark and measure, literally don't draw any part of the body without checking the measurements. The result will be stiff, but it will help you memorize the proportions, and in time you will be able to eyeball more and more. You'll also start learning little tricks (like the elbow ending slightly above the navel) that will help your eyeballing.

Second, gesture drawing, which I suppose is what you're doing here in pixels. Draw from photos and images if you must, but drawing from life is even better. 5-minute, 1-minute, 30-second, 15-second sketches from photos or life are common exercises in art study. This should help with learning about the gestures in poses, i.e. where the weight lies, how and why the pose appears dynamic or not, etc. Posemaniacs has a nice free tool for this: http://www.posemaniacs.com/thirtysecond

In the end, you will always improve given sufficient quantity of practice. However, If you want to improve faster, theres something to be said for quality too. And again, while I don't really want to criticize other's methods, especially given my own willfully ignorant artistic journey, I'll just reiterate that perhaps pixel art isn't what will give you the fastest gains in learning anatomy. In the end however, it is all up to you of course.
"Work is more fun than fun"
-John Cale
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Daruda
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Quote Daruda Replybullet Posted: 25 December 2014 at 2:02pm
@Hapiel Thanks a lot for the tips, that is what I was searching while posting here, I'm not too experienced, so I don't notice a lot of things and while I'm working on these another pair of eyes helps a lot. I tried to add a bit of perspective on #3, but it seems just oblique..

@MrHai Thanks to you too! Yep, I used both construction and gesture drawing, I have a lot of charts and photos to use as reference.
I understand that using pencil and paper is better, surely it is, but I prefer to have the charts and photos near my eyes when I draw, if I use them, and with a screen is easier, another point is that I can't share the sketch drawing on paper. I could try to just draw with a NPA program, but I'm using a mouse and I don't have enough control with it to be able to draw well.
I found that using pixel art for this is a good exercise for shaping too...

Sketches again


The 3# should be a female, but I wonder if it's readable, and I increased the dimension of the canvas, but I'll continue to use a 150x150 one for the next ones.
I'm trying to use less and less references, hopefully I'll be able to do it with time.
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Daruda
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Quote Daruda Replybullet Posted: 05 January 2015 at 12:11pm
I'm having problems with this pose.
link: http://2.bp.blogspot.com/--iQsGhNVlPg/UGNlQVbVXUI/AAAAAAAABIs/lZ9IF_I8dcE/s1600/art-003.jpg
I don't want to copy the character, I just liked the pose so I tried to recreate it with the help of charts.
I wonder what is not working... I feel like the upper part of the body is too long or maybe the legs too short? The Head looks strange...the piece seems overall stiff.

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rhlstudios
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Quote rhlstudios Replybullet Posted: 05 January 2015 at 3:29pm
Excellent reference pic to chose :D Indeed though, the abdomen area is too long. Just shorten it up a bit!

What pops out most to me though is the angles. They're very slight, but they're there. He's not some angles in his pose, and I only notice his shoulders angled on yours. I'm not as good with words, so I sketched a super rough and not super accurate example of what I mean just to get the idea out there XD




Edited by rhlstudios - 05 January 2015 at 3:34pm
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Daruda
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Quote Daruda Replybullet Posted: 11 January 2015 at 5:34pm
So...I didn't have a lot of time this week, but I tried to edit it this weekend at least.
I colored it too.


Any suggestion?
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Kamirose
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Quote Kamirose Replybullet Posted: 11 January 2015 at 6:07pm
What pops out at me immediately is that the torso is too long and the legs too short. Love the colors, though.

Edit: Looks like you have his hips forming on the same level as his crotch. The hips will sit above the groin.


Edited by Kamirose - 11 January 2015 at 6:08pm
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Daruda
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Quote Daruda Replybullet Posted: 11 January 2015 at 8:05pm
You're right Kamirose, I wonder why I didn't notice it.

This should be a little better, I have a lot of difficulties with legs.

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Limes
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Quote Limes Replybullet Posted: 11 January 2015 at 9:19pm
Head too short torso too long his knees (IMO) aren't defined enough you know, just looks like spaghetti legs
I use GraphicsGale
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Daruda
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Quote Daruda Replybullet Posted: 12 January 2015 at 12:09pm
Thanks Limes.
I tried to edit it a bit, I have no idea about how to change the head, but it's true that it look a bit small. While I was looking at how to change things, I changed the palette too...It's probably too contrasted, I'm still working on that too.






Edited by Daruda - 12 January 2015 at 12:11pm
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Daruda
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Quote Daruda Replybullet Posted: 14 January 2015 at 12:28pm
I didn't have a lot of time, so I only worked a little more the palette and I tried to put there some easy clothe to see if they looked strange.
Well, what strikes me is that the shadows in the body look too dark, the left leg a bit too big(?) and that the head needs to be fixed.

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Limes
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Quote Limes Replybullet Posted: 14 January 2015 at 8:40pm
the shorts cover those wonderful knees :(.

His right leg isn't working for me, maybe it's because of how swoopy it is compared to the straight line just above. srsly that line is straight, needs indication of elbow and tricep improvement.
I use GraphicsGale
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king_bobston
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Quote king_bobston Replybullet Posted: 21 January 2015 at 9:28am
Heyho, I made a small edit:


His head was a bit alien like to me, so I tried to increase the cranium size.
I also lowered his pecs, and decreased the shadow below them. It was your darkest shadow below them and even if the pecs are enourmous, they're still way smaller than boobies and shouldn't cast such strong shadows unless lit in extreme ways (which would make the whole figure shaded differently).
I made the stomach shorter.
I applied a different lightning to the clavicle (I'm not happy with the right one (his left)).
I like the shape of the underarms you did but the upperarms lack definition and look a bit too long (and the straight line continues into the underarm, making the elbow look lower and the upperarm even bigger (didn't edit that. only saw now while rereading )), so I tried to give the upper arm a better definition but gave up quickly, I have to figure that out my own, too 

Looking at it now, I think the neck could be a pixel or two longer.
I like the version without highlight a bit better because the one with highlight looks a bit oily to me.

As generally to look and learn thing, I really dig Michael Hamptons "Figure Drawing: Design and Invention" book. It illustrates construction in a quite logical way, imo. Althrough, keep in mind to not only look at one source (but concentrate on one at a time unless you're some type of genius), Hampton doesn't cover proportions much as example (but his construction ).

Now I feel like a smartass but keep in mind I'm by far not an expert of anatomy (if that wasn't obvious ), so take everything from me with a grain of salt. Hope it helps

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Quote link2dpast Replybullet Posted: 21 January 2015 at 11:00am
His hips still need to start a pixel or 2 above where they start now. That or just cut two pixels from the tummy. His tummy is waaayyyy too long. Other than that this looks pretty solid.

Here's my edit. I didn't change any of your shading so it might still need to be adjusted but his proportions are a bit more believable. I took the "cut two pixels" route.




Edited by link2dpast - 21 January 2015 at 11:04am
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Limes
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Quote Limes Replybullet Posted: 21 January 2015 at 11:51am
Ill edit this post with my edit :)
I use GraphicsGale
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PixelSnader
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Quote PixelSnader Replybullet Posted: 21 January 2015 at 1:01pm
Have you tried overlaying your drawings on reference? Either after sketching, to compare the result with the goal, or beforehand, to give yourself a guideline to follow.

Rules like 8 heads high are fine and dandy, but they're also kind of bullsh*t. What's important is that you eventually 'feel' how proportions should relate to eachother. And even then it's kind of bullsh*t still. For example, this woman is a mere 6.5 heads tall:


Have you tried overlaying your drawing over reference? Either beforehand, and tracing the pic to have a strong guideline and you learn proportions by doing, or afterwards to see how things compare?

Edited by PixelSnader - 21 January 2015 at 1:02pm

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Daruda
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Quote Daruda Replybullet Posted: 21 January 2015 at 1:29pm
Thanks Bobston and Link!
The head edit....wow. It really looks better. I wonder why I always draw heads a little smaller than what is needed and notice it just a lot later.
And that cut was well though too, well done.
I wonder if the torso is too big now...
I'll try to do an edit tomorrow, since today I mostly sketched on paper and it's getting late and I want to see Limes post before editing, I'm sure that it's something useful :D

Anyway, I'm surprised that all of you like the first palette.

PS: I'll check that book Bobston and thanks for suggesting it, I always like to have a lot of material, since it's useful to have more options.

EDIT: @PixelSnader Thanks for the tip. Yes, I used to do it a lot, since it's easier to be sure of proportions and perspective overlaying your reference. But what I'm afraid of is that I'm not actually learning it, but just copying it. My aim is to learn to draw a semi-realistic human shape without any aid. I'd probably need years and years to master anatomy, so just that is actually fine for now, since I assume that with practice and time I'll reach that naturally.


Edited by Daruda - 21 January 2015 at 1:43pm
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PixelSnader
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Quote PixelSnader Replybullet Posted: 21 January 2015 at 3:02pm
Yes but also no. You can fall into the trap of learning bad habits, and unlearning a bad habit is more difficult than learning one.

What kind of background do you have, have you taken art classes or books, and what age are you?

I get the feeling you're skipping past the proportional stage and into the detail stage. Which is natural, because it makes things more representative; look children's drawings of humans. Proportions are FUBAR, but at least they have 5 stick fingers. (also, note how they get progressively worse as the attention span wanes) Humans are made to look for recognizable constructs like faces and such. Even when they're not there, such as with apophenia and pareidolia.

But, this means that when we art, we also focus on those constructs. And we draw what we think should be there, not what we actually see. Which is why we draw stuff like this when we're unguided. We focus on the 'face', that is the eyes and the mouth, and thus we draw it much larger in the head than it should be. (sidenote, this is why manga eyes are big, to draw focus because they show much emotion).

You should read my introductory art book. I don't have a book. I should have a book.

*goes away to write book*

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Night
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Quote Night Replybullet Posted: 22 January 2015 at 9:22am
Keep in mind that all that head-to-body proportion indicates is stature, the more heads fit in, the taller you make the person look, and vice versa, less heads - shorter (I think 8 heads is around 1.80 meters for example).
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Iscalio
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Quote Iscalio Replybullet Posted: 22 January 2015 at 10:04am
I'd really suggest starting with hand drawings. If you try an initial sketch via pixels for a humanoid that should have anatomically correct proportions and lines you're handicapping yourself. It's like if you tried to draw a perfect curved line but all you can use is small boxes. :)

I messed with this... I had a big problem with all your shadows making it difficult to edit. If you're still fixing form so many different shadow colors makes editing and revision much more of a challenge than it needs to be.

Your Lats, Serratus, and Pecs were huge for someone with such thin arms. I tried to fix arm connections to torso and give you leg muscles and bend.

yeah i know the edit isn't perfect, can't get that left of image upper leg perfect without more editing, but I'm at my limit on this paintover.



Edited by Iscalio - 22 January 2015 at 10:06am
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Daruda
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Quote Daruda Replybullet Posted: 23 January 2015 at 1:53pm
@PixelSnader I'm 18 year old and still studying, I took basic art classes years ago, those lesson had nearly nothing about anatomy, because we mostly studied story of the art, and we just learnt up to 2 point prospective, manupix explained it better in his little tutorial, it wasn't an useful experience. After I changed school I stopped to draw, but I took ceramic making courses(You make jars and things like that...), because I liked them and I had the time, then I applied for a part-time job, so I couldn't continue, that leaded me to pixel art 1-2 years ago.
I worked for some time with really small sprites and when I started to do bigger pieces, I felt the need to make a deeper research over composition, anatomy, etc....
And after reading art books(half reading, since some looked really too advanced for me), searching in the net, here I am.
Anyway, I already heard about that problem, I try to distance myself from symbolism when I draw something realistically, but you may be right, I have this strong impulse to draw eyes, ears...
I hope that your book will be dummy friendly, since I may need it :D

@Night: Thanks for the info, I always wondered about that.

@Iscalio: Thanks for the edit! :D
I do hand drawings, but I still prefer to pixel, I just enjoy it more.
Yes, I noticed that problem with the shadows/palette, but I usually change the palette a lot of times, so I just left the problem behind to work on something else. Normally I'd use 3 colors + outline.
I can see what you did, it indeed looks more human and defined, It really looks better.

I tried to clear it and add clothes (I find easier to notice problems if I try to draw clothes over it.)
It looks normal, at least I can't find anything really strange.

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Daruda
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Quote Daruda Replybullet Posted: 25 January 2015 at 2:18pm
Ok, I cleared them a little, so I'd say that it's done.
There isn't anything too strange, hopefully.


I'd start a female sprite now.
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Hapiel
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Quote Hapiel Replybullet Posted: 25 January 2015 at 3:29pm
His right arm seems huge, particularily because it reads as if it is a bit bend but it still reaches almost to his knees

His left arm seems to have a super tiny biceps, especially for someone with such shoulders. His upper arm is kinda shaped like )( while it should be more like ()

The light on his right lower leg makes it hard to understand his pose. The curve on the inside suggest that his leg is going backwards a bit (hips leaning front), but the light suggest that the leg is directed towards us. Making it look almost as if his right knee is dislocated, especially in the naked version.

Left shoulder is very low compared to right shoulder, the straight line could perhaps be a slight slope just like on his right.

That is all what I notice this quickly. You've come a long way already, good luck with the rest!
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Daruda
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Quote Daruda Replybullet Posted: 27 January 2015 at 12:10pm
Thanks Hapiel :D
The problem is that he's a bit in perspective, he's right side should be nearer the viewer, but is really hard to imply...since if I just shade more the left side it looks strange. I'm still having problems with the biceps and upper arms, that's why I said "too strange" :)
And the knee, I really wonder if I should move it a bit...
Well, I'll try to look at it after some time and be more critic, because now I don't seem to be able to fix it like I want.
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Mr.Fahrenheit
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Quote Mr.Fahrenheit Replybullet Posted: 27 January 2015 at 12:54pm
Dont forget that clothes have volume too, They should add some bulk to his frame when you draw them.
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Hapiel
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Quote Hapiel Replybullet Posted: 27 January 2015 at 1:27pm
Originally posted by Daruda

Thanks Hapiel :D
The problem is that he's a bit in perspective

I think it is already impliedgood enough. You can see that the left foot is further away from the camera than the right, and also the left arm is notably shorter. The rest of the body just has to follow.

I am not an anatomy expert, but I made a quick edit:


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Daruda
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Quote Daruda Replybullet Posted: 29 January 2015 at 1:03pm
Thanks Hapiel, I'm really grateful for your edit...I tried to adjust it.


And I started the female one.
I'm still in the middle of it and I continue to have problems with the head, it looks strange. Probably the proportions are wrong.



The photo I used as reference: http://fc06.deviantart.net/fs70/i/2014/269/a/7/female___walking_pose_16_17_18_by_pyjama_cake-d80nyag.jpg
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