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revolver
Commander
Joined: 13 May 2010 Online Status: Offline Posts: 57 |
![]() Topic: Tree how to texturise?Posted: 25 January 2015 at 7:33am |
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So im trying to pixel a big creepy looking tree but i only want to use a maximum of 3 colors, how can i best achieve texture with this i cant seem to get anything to look right... ahh help!
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ErekT
Seaman
Joined: 04 March 2016 Online Status: Offline Posts: 19 |
![]() Posted: 25 January 2015 at 7:44am |
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Good structure already :) The light source looks more like it's at ground level, like a car light or something. This is largely because of the two bottom branches at the right side which are shaded from below. If you're going for spookiness you should probably change the palette from lively brown to something else. Is the tree dead? Is the scene at night with moonlight beaming down. Is it a foggy swamp? A grey, desaturated green, desaturated blue etc might be more fitting.
Edited by ErekT - 25 January 2015 at 7:45am |
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revolver
Commander
Joined: 13 May 2010 Online Status: Offline Posts: 57 |
![]() Posted: 25 January 2015 at 7:52am |
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well the light source will be in the upper right corner so first things i should do i fix the lighting issues, and yeah its at night, and its set in the grounds of an old mansion. the scene will be night time as well :)
EDIT so ill keep posting my progress... ![]() Edited by revolver - 25 January 2015 at 8:08am |
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eishiya
Commander
Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
![]() Posted: 25 January 2015 at 8:16am |
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When adding texture, be careful not to lose your forms to it. The bottom area of the trunk had nice, clear bolume before, but now it's all a mix of shadows and looks flat. As a general rule, the shadows produced by texture should be milder than those produced by large-scale detail such as the form of the object.
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revolver
Commander
Joined: 13 May 2010 Online Status: Offline Posts: 57 |
![]() Posted: 25 January 2015 at 9:22am |
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i see what you mean, it is hard here is what i have come up with
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