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Whoozy
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Quote Whoozy Replybullet Topic: Little Indroduction and Steampunk Characters
    Posted: 22 February 2015 at 5:02am
Hi there, i just recently started pixeling and found this awesome site and decided to post my work here.

I'm currently working on steampunk based characters, Sarah is just first of currently total of 4 planned characters.

Sarah the Steam Mage

NOTE: Her title Steam Mage means that she can use Water and Fire magic. Her water magic comes from Blue/Water shard from her Glove on right hand and Red/Fire Magic comes from Staff, thus comes Steam.


I will probably make some kind of lore to these characters so it isn't boring :)

Hope you like it and thanks for checking my thread .
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Quote jalonso Replybullet Posted: 22 February 2015 at 5:39am
Design, layout and even color sense is good however this is for the most part a fail as pixelart.

You are likely new to pixelart but have a solid sense of other mediums so you'll want/need to focus where and how you place any given pixel with more precision so you don't end up with a 'pixel pudding'.
Essentially you are not coloring or painting. You are placing pixels.
In pixelart one is more successful when you suggest or imply the details instead of trying to fit them all in as it appears here. The pixel viewer will read easier and even finish the details in the mind so less is waaaay more when pixelling.
Just because you have millions of colors does not mean you need them and in pixelart you never do. Less colors that are better chosen always work and read best.
Take the belt where its made of 6 pixels and you use 6 different colors on it. That's pixel pudding-ing it to death. 4 pixels of the same shade and 2 pixels a highlight shade is a better design choice.
In the resource section there is a pixelart thread by cure that should be of help :)


Edited by jalonso - 22 February 2015 at 5:40am
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Quote Whoozy Replybullet Posted: 22 February 2015 at 6:05am
Thanks for information, when i was creating her i was trying to put so much detail and color but guess i was wrong. Im currently work on another steampunk based character and he will be up in a few days :).

Hope i get better understanding after reading the thread you recommended :).
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Quote jalonso Replybullet Posted: 22 February 2015 at 6:10am
Originally posted by Whoozy

...when i was creating her i was trying to put so much detail and color ...


You can do this in pixelart. Its possible.
The thing to bear in mind is that suggestion of detail goes farther than actual detailing.
You are pixeling not coloring and painting. This is a hurdle everyone has to cross when first learning and it can be tough when you are used to other methods.
Just post updates and WIPs and you'll get put in your place :p
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Quote Whoozy Replybullet Posted: 22 February 2015 at 6:19am
Thanks for quick replay. I'll see if I have her file that doesn't have merged layers, if so I'll post it as bit later.

Edit: I just finished reading cure's pixel tutorial and understand few more thing. I just have one question is it forbidden to use layer modifications for example: i used overlay and dodge effects for my glove crystal and staff crystal lightning thats why there are more colors than i used, for every color ramp i used 1 standard color, 2 tone and 2 shade colors, that are shifted in valuge/lightness and hue.

Edited by Whoozy - 22 February 2015 at 7:56am
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Quote Whoozy Replybullet Posted: 22 February 2015 at 9:40am
I removed lightning and some colors and fixed some little things hope it's a bit better now, i also added colour palette :)

This one only has lightning removed


This one also has lightning removed and few colours removed
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Quote Whoozy Replybullet Posted: 22 February 2015 at 10:47am
Here is next character still in progress, Poisonus Tom


I would like to get special feedback for guns im not sure wich one is best.

Hope it's better than Sarah even though he is still in development

Edited by Whoozy - 22 February 2015 at 10:49am
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Quote AshCrimson Replybullet Posted: 22 February 2015 at 11:05am
There's still a lot of colours that could potentially be eliminated in both versions.

Afaik there's around 50+ colours in each, you could easily reduce some of them and limit/squeeze down your palette; for example using the yellow gold colour for the hair, maybe using brown skin tones for the staff etc.

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Quote jalonso Replybullet Posted: 22 February 2015 at 11:09am
Originally posted by Whoozy

...is it forbidden to use layer modifications for example: i used overlay and dodge effects for my glove crystal and staff crystal lightning thats why there are more colors than i used, for every color ramp i used 1 standard color, 2 tone and 2 shade colors, that are shifted in valuge/lightness and hue.


Oh you don't want to do this at all. It makes it NPA and defeats the whole 'control on the pixel level' and makes a hybrid out of pixelart.
If you used CGd FX of any kind on the submitted pixelart then it should not be in the gallery at all.
There is nothing that cannot be done using just the pencil tool and the point is to make it with just the pencil* tool.
*eraser, fill, lasso, solid brush are cool and basically time savers but they do not lose control of pixels.
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Quote Friend Replybullet Posted: 22 February 2015 at 11:23am
I made an edit that simply illustrates jalonso's points.

Pixel art is weird at first, but he is right.  it is about implying detail.  Every pixel is important.  (at this size, every pixel is CRUCIAL!)  Good pixel art means a piece in which each pixel is given power and is able to to work.  In your piece, you simply use a shiz ton of colors in order to try to get your point across.  The problem with this is that the more colors you add, the less important each pixel is, because it turns more into digital art.  Slim down the palette, mix and match and blend colors instead to mimic colors you don't have in your palette in order to keep it small.

MORE WITH LESS!

Im finally starting to understand pixels xD this is exciting!

sorry, I didnt know it was a girl.  I gave him dude hair.  Let's pretend he's sarah's brother :p







Edited by Friend - 22 February 2015 at 11:25am
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jalonso
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Quote jalonso Replybullet Posted: 22 February 2015 at 11:27am
If its a girl and you can't tell then that needs to be established too.
As Friend says every pixel is crucial and every pixel can create all sorts of things even tho its a pixel...thus 'pixel' art.
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Quote Whoozy Replybullet Posted: 22 February 2015 at 11:34am
I'll try to clear more of her colours later and implement what you thought me in Toms and future characters that I'm going to make. Thanks a lot :).

Friend i like how you remade me Sarah with that many colours, when I started I thought 3 colours minimum, one for shading one mid tone and one for highlights, I see now that I was wrong very, very much.

By the way I'm using gimp as my programming of choosing but I'm not sure if gimp is counted as good programming for pixeling.

Edited by Whoozy - 22 February 2015 at 11:35am
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Quote Friend Replybullet Posted: 22 February 2015 at 11:42am
It's funny, i used gimp for the longest time.  i rcecntly switched to grafx2 and immediately my understanding and skill of pixeling improved.  no joke.  i believe it is becuse grafx2 is designed for pixel art, so my intuition simply fed off of that. 

so yeah, i cant recommend grafx2 enough.  it is literally perfect in my opinion :p
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Quote Whoozy Replybullet Posted: 22 February 2015 at 11:43am
Thanks for recommendation I'll try it out and see if I can get used to it :)

Edited by Whoozy - 22 February 2015 at 11:47am
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Quote AshCrimson Replybullet Posted: 22 February 2015 at 12:04pm
I'd recommend graphicsgale; you can get the free version here:

http://www.humanbalance.net/gale/us/
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Quote Whoozy Replybullet Posted: 22 February 2015 at 12:07pm
I'LL try both of them and see which one suits me best :) thansk
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Quote Whoozy Replybullet Posted: 22 February 2015 at 10:56pm
Okey i finished recolouring her and now instead of 59 colours i have 16 + 1 colour for background :), hope its better now:


Note: She is facing to the right.

For some reason GraphicsGales says it has 19 colours on layer and 18 colours in file but i counted only 16 + 1 background colour.




Edited by Whoozy - 23 February 2015 at 12:01am
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Quote Whoozy Replybullet Posted: 23 February 2015 at 2:32am
Okay i think i finished Poisonous Tom with 14 colours :)


Had a bit of trouble with shadow so it might look a bit weird.

Hope that im improving.

Edited by Whoozy - 23 February 2015 at 2:34am
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Quote Friend Replybullet Posted: 23 February 2015 at 4:12am
Whoozy, you are getting there.  I also want to say, you have really good style, and I think you will become a great pixel artist very quickly!

About Sarah, it's good you shrunk the palette.  Only problem is, you lost detail in the process.  You don't want to do that!  Remember, more with less, not less with less :p
You also have a few needless colors in your Sarah palette.  For instance, the middle yellow is only used in one place -_- same with the dark red.  Try to merge colors, or pick more outlandish colors that can actually combine with others to simulate what you're going for.  For instance:

you are still using around 4 colors to color the red cloak, but in my edit, I did it with two reds.  This is possible because I mixed a burgundy with a scarlety color, rather than a plain medium red, a plain dark red, and a lighter red etc.  The two reds I used were also purple enough to be used on the staff on the right, and the brain actually perceives those reds as more purple when used in that area, because it is balanced enough to fit in both circumstances.  If the colors were slightly  more red, it might look too red in that area.  This idea is borrowed from a process known as hue shifting, which will be the next technique you will apply to your art.

Notice how your color ramps are very linear.  You use one base color for a ramp, and simply have a darker and lighter shade of the base color.  Try shifting hues as you go from the ramp.  For instance, as you go up to a lighter red, try shifting it to a more yellow color (orange-like), or as you go down, make it more purple.  This is a common way of shifting hues (lighter is more yellow, darker more blue), but the possibilities are limitless.  The goal is to shift hues with purpose; for instance, in my edit, notice how I shifted the blues in the left arm to a more greenish grey color.  I did this so I can better represent the glow of the blue magic with less blues, so I can add more contrast in the pants shading, and also so it can be used on the staff.  This way, I can do more with less, and that should be your goal.

Poisonous Tom is looking great and will be a perfect piece to practice hue shifting and color conservation with.  Remember to apply these techniques with strategy and intent though.  Don't just do it for technique's sake.  Worst case scenario, linear ramps aren't always that bad, but making ramps less linear can be quite a major technique in most pixel art situations.  Lastly, when thinking about these techniques, don't be afraid of colors that seemingly shouldn't work.  Any color may be fair game anywhere.  A fun thing newbie pixel artist learn is that color doesn't have to literally use tans to be tan, and grass doesn't literally have to use greens to use green. 
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Quote Iscalio Replybullet Posted: 23 February 2015 at 6:17am
I'm not sure about all the theory, but I found it very interesting that you tried for two light sources.

Based on Friend's example I'd imagine you could drop to 20-25 colors and still get pretty much all that exciting two light source awesomeness you were going for.

Also I tend to scale up my examples 2x or 4x because of I guess it is Chrome's softening that makes PixelJoint's scaling not look good for me. But I'd suggest posting a 100% size too. It wasn't until I looked at your Avatar icon that I noticed how overly visible that belt is.

I would suggest a more subtle color or lighting of the belt that doesn't draw attention to itself and away from your cool staff.

Also if the character is supposed to be about a staff and a gauntlet I'm not reading the gauntlet. I just see a blue gem or something. Part of the problem could be your arm is too short on that side. Arms will extend to mid thigh. Looks like yours extends only to around the waist. With the staff you have a really interesting shape with effects coming off it, but with the gauntlet you have very little visually. If you hadn't told me the story about these two elements I would have not known there was supposed to be this dichotomy here. Make the gauntlet cool enough to show these two opposing forces that this woman brings together! Maybe turn her gauntlet arm up so it doesn't get lost in the body silhouette.

Again I really hate to see you give up all the interesting things that you were trying in the first version to make it more "pixel art". You can drop far far down from 200+ colors, but you don't need to sacrifice all the detail just to get down to an arbitrary # of colors. :(

imho your original was way better than your end "pixel" result visually.

Edited by Iscalio - 23 February 2015 at 6:22am
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Quote Whoozy Replybullet Posted: 23 February 2015 at 9:16am
Thanks for encouragement, it really helps me go through this rocky begginers path :) .

@Friend I used hue shifting but not correctly, for example most of my colours are chosen by picking startign colour then for tones I just increase hue and lightness number by 15 and for shades just decree by same value. I'll play with colours a bit then I'll rework them both.

@Iscalio thanks for clearing up on what parts to work ill get to it and posibly post thrm in two hours or under.

Again, thanks for encouragment and a lot of useful information.
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Quote RebeaLeion Replybullet Posted: 23 February 2015 at 11:04am
for begginer it's awesome :D
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Quote Whoozy Replybullet Posted: 23 February 2015 at 11:13am
Thanks :) as I said in previous post I'm currently trying out different tones and shades. Sarah may be up in half an hour to hour and tom hour and a half later :)

Edited by Whoozy - 23 February 2015 at 11:13am
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jalonso
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Quote jalonso Replybullet Posted: 23 February 2015 at 11:43am
May I try an edit?
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Quote Whoozy Replybullet Posted: 23 February 2015 at 12:16pm
Okay this is the rework i did, not finished, still tweaking colours. I Switched background because she was done mostly in warm colours so i needed her to stand out even though background is just one colour i think it may help a bit, also i used greenish yellow colour as shade for some parts and some sort of cyan for highlights. Her arm is also repositioned so she seems like she is ready for battle with that water ball.

Edit: I changed colour of the ring/gear on staff so it's a bit more noticeable.




Originally posted by jalonso

May I try an edit?

here are download links of this one and previous version:
EDIT: Ups xD i really don't know how to give download link...

This are all the files that i have on her.
Mediafire Download

Edited by Whoozy - 23 February 2015 at 1:01pm
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Quote Whoozy Replybullet Posted: 23 February 2015 at 2:04pm
Okay i started at NPA then i just went down and down to bad pixel art, so i hope i fixed this one so it has fine contrast, focus, palette and everything else :)

I see few options to fix cloak and torso colour overlapping and making a bit of problem.

Option one would be to add two, three colours specialty for torso or cape.
Option two is to remove cloak.
Option three would be to try to use colours from boots in some way and add one colour if possible and lose belt.

If anyone finds better solution or any other solution please tell me, and thanks



well thats all from me for today or night at my location :)

EDIT: Okay i reworked her again and hope she look better
Here is 64x64 version:


Here is 128x128 version:


Here is 256x256 version:


Edited by Whoozy - 24 February 2015 at 12:43am
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jalonso
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Quote jalonso Replybullet Posted: 24 February 2015 at 6:08am
Its appreciated that you scale up for viewing purposes but this is not needed.
The forum and the gallery have zoom features.


While the 'less is more' approach in pixelart is something you'll hear often from other pixel pushers its important that you learn technique from this but retain your artistic vision as much as possible.
We all stumble into edits that stem from the technical aspect and affect the original vision but this is something to balance. I see you are picking up the quality on every update and only want to point out to try and balance all this with your concept ideas.
This here is just a visual edit using 13 colors based on the original 256 color (hybrid). Click to zoom.

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Quote Iscalio Replybullet Posted: 24 February 2015 at 7:07am
Yes I really like that you turned the arm up and put the ball there with sparklies, and it looks like it's only taking you a couple colors. I also like that the blue light on the hair and the fire effect reflection in the ball end up the same color seemingly? While the specific "gauntlet" is not overly obvious, the water-ness is, and that's probably the most important thing to sell.

I notice that you're darkening your hair in areas where it's being hit by light and that the base hair color is your brightest yellow. When an object is hib by a light source it becomes brighter and moves toward that light on the hue scale. So I would suggest darker base hair color and lighter color where it's hit by blue or red light, moved toward those sources on the hue scale.

jalonso's edit uses nice color reuse, and the previously obvious belt is now almost a highlight for the shirt so it blends in better, but I still like your more varied effects over a strictly uniform dither.

Don't forget your founding plan of Steampunk and Steam. It's probably a bit late to make fundamental changes, but right now I'm not sure I pick up either of those two things from the visual alone. I could certainly see ice/fire mage, but beyond that not sure. Of course working with limited colors on a tiny scale you can't please everyone in every way, especially when we all suggest different things :)

Poisony Tom -
I notice your shadow is not going the same direction as the one for your mage. I want to check and make sure that if these are supposed to have the same light direction that you match the direction of shadows coming off them.

Starting with this newish character you have the opportunity to make all sorts of fun decisions about who that person is. Right now Tom looks like a fine upstanding citizen, maybe that's what you want. But I wonder what he'd look like if he was a really dirty sleazebag? If he had a hunch? Or was overweight and balding? And so on...

Your stuff is reminding me of Dominions 4 art. Which may not be pixel art in the strictest of senses, but has similar style. You might check them out. The game is an amazing strategy game and they have a host of creatures and characters they've made over the years for it of every imaginable mythology and culture. Other people have made mods for this in their style like Warhammer Fantasy races etc.

Edited by Iscalio - 24 February 2015 at 7:20am
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Quote Lachrymose Replybullet Posted: 24 February 2015 at 8:00am
Tried to increase the readability of the sprite a bit
also reduced and reused a lot of colors.
Thickened up the arms a bit, re positioned the legs.



Edited by Lachrymose - 24 February 2015 at 8:02am
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Quote Whoozy Replybullet Posted: 24 February 2015 at 9:26pm
Okay, about Sarah, she is nearly finished the way I like her, I just need to add lightning and I'll post her in gallery and hope to get a good feedback like I did here .

@Jalonso
I know there is zoom button but i get blury image when i zoom in, so i just scale it up 2x or 4x but ill post originals.

I like your edit just don't like that you removed breastplate that is supposed to give a hint that it's a she not a he, but i like what you did with shoulderpad making it blue because of light even though, yellow isn't light, its decorative gold/bronze and I used it to stack two shoulderpads. I'm not sure what you have done with yellow on staff rod, but that yellow (bronze) is slowed to be guide to show viewer where to look and to give it difrent texture cause staff rod isnt the same material as gear/circle thats on the staff.

@Iscalio
Thanks, I had a bit of problem repositioning her arm and making it look good but couldn't find good way so I just went with simple water ball.

Actually I was must playing with colours that went a bit wrong they were to much desaturated so I brought colours up a bit.

Yeah, I'm still new to steam punk genre I was usually working on sci-fi and fantasy seperatly so this is good change trying two styles together. Well I may and steam coming from gauntlet or staff which means I'll need to add two more colours but it might give view idea that she is based on steam punk without me giving the explanation. Steampunk has alot of details so its a bit hard to work on such small scale.

-Poisonous Tom
Yeah, actually shadows aren't in place for him but its only cause light is supposed to come from poison bottle on his belt and guns poison but then his shadow won't be shown much. On Sarah's one light source is coming from staff which is a bit behind her and second light comes from gauntlet which was kinda going over the cape.

Before I started pixeling I checked a lot of pixel art as art prices so I saw quite a few styles so that may be where my style comes from, one style in particular that I like is from duelist. But yesterday I checked alot of pixelart at pinsterset and all that amazing art where It seemed like there were thousand colours, it was just few colours placed alongside current colours so it seems like there were more colours.

@Lachrymose
I like what you'v done with cape but you changed thickness of the arm so it looks a bit manly xD, also you removed gaunlet that is used to control water magic so she is no longer Sarah the Steam Mage, she is Sarah the Fire Mage, which changes the use of my name, the Steam Mage title use is to suggest that she is mage from Steampunk genre.

Edited by Whoozy - 24 February 2015 at 9:47pm
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Quote Whoozy Replybullet Posted: 25 February 2015 at 3:00am
Okay i finished Sarah and im going to post her later in Gallery.



I had to add two colours for steam because if used any dark colour from my pallet it didn't give the same effect.

Edited by Whoozy - 25 February 2015 at 3:01am
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Quote jalonso Replybullet Posted: 25 February 2015 at 4:50am
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Quote Whoozy Replybullet Posted: 25 February 2015 at 1:22pm
Okay i posted Sarah at gallery here is a link Now i can concentrate on Poisonous Tom and Scarlet Knight with this bit of knowledge you all gave me , there will be more information about her in a few days.

@Jalonso
Thanks for the link it helps a lot .

Edited by Whoozy - 25 February 2015 at 1:29pm
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Quote Whoozy Replybullet Posted: 26 February 2015 at 2:53am
Okay i think Tom is finished, i don't know what to add more :\ i thought of adding a mechanical dog but i would need to add few colours and can't seem to get the proportions of the dog.

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Quote Friend Replybullet Posted: 26 February 2015 at 7:32am
Looks great to me.  maybe clean up boots and shadow.  single pixels can look sketchy.  i also wouldnt include the palette in the pic.  for some pieces it doesnt look too out of place, but in your case id leave it out when you submit it
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Quote jalonso Replybullet Posted: 26 February 2015 at 8:33am
Originally posted by Friend

...single pixels can look sketchy...


yup
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Quote Willabee Replybullet Posted: 26 February 2015 at 1:04pm
It may not be my place to say as I'm new to pixel art as well, but while the original may not have followed the "rules" of pixel art, I think it was absolutely beautiful and I wouldn't have it any other way <3
If it's meant to be a still, I think it works wonderfully. Rules in any form of art are guidelines, not laws, and sometimes breaking them can have magnificent outcomes. I greatly appreciate the original piece, so please consider that.
At any rate; I'm glad you're also keeping your mind open and learning the guidelines people usually follow. Do keep in mind, though, that they remain guidelines.
Anyway... I've said my peace, and now you know.
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Quote Friend Replybullet Posted: 26 February 2015 at 2:22pm
Originally posted by Willabee

It may not be my place to say as I'm new to pixel art as well, but while the original may not have followed the "rules" of pixel art, I think it was absolutely beautiful and I wouldn't have it any other way <3
If it's meant to be a still, I think it works wonderfully. Rules in any form of art are guidelines, not laws, and sometimes breaking them can have magnificent outcomes. I greatly appreciate the original piece, so please consider that.
At any rate; I'm glad you're also keeping your mind open and learning the guidelines people usually follow. Do keep in mind, though, that they remain guidelines.
Anyway... I've said my peace, and now you know.

it is your place to say.  I agree the original piece had a ton of charm.  it's not exactly about breaking rules though.  We assume the artist at PJ is learning how to make pure pixel art-any dirty techniques are not only a breaking of a rule established, but transcends into what we consider here as basically a different art form.  whether or not it's gallery appropriate depends not on adhering strictly to rules of pixel art, but whether or not the artist has ventured outside of the boundaries of the medium.

that said, to other places, "dirty" pixel art can be considered pixel art all the same, but PJ is a place where we seek purity in the meduim, not that it makes it better as a work of art.  it's a traditionalist approach.  Personally, I see great value in mastering pure pixel art before venturing into more blurred lines, since the pure pixel fundamentals inform the creative and technical aspects of creating art within a small grid
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jalonso
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Quote jalonso Replybullet Posted: 26 February 2015 at 2:36pm
I have to agree. The original was good and most probably are ok with it.
The only issue is just the distinction between pixelart and not being pixelart.
Every single PJ member works very, very hard to push every conceivable boundary while staying pure and true because if you don't follow the 'standards(rules)' of the medium then you are not making pixelart.
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Quote Whoozy Replybullet Posted: 26 February 2015 at 5:06pm
Originally posted by Willabee

I think it was absolutely beautiful and I wouldn't have it any other way <3


Yeah, so do I, but I went in pixel art only with knowing what pixels are and a bit of colour theory, my mistake was not reading up more on pixel art but people from this community helped me very much and I'm thankful to everyone and hope to get better at pixel art and enjoy my stay in this community.

By the way is there category of art/medium, original piece belongs to?

Do I have to wait for approval if I edit something in picture ?

Edited by Whoozy - 26 February 2015 at 5:13pm
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Quote Friend Replybullet Posted: 26 February 2015 at 5:36pm
Originally posted by Whoozy

Originally posted by Willabee

I think it was absolutely beautiful and I wouldn't have it any other way <3


Yeah, so do I, but I went in pixel art only with knowing what pixels are and a bit of colour theory, my mistake was not reading up more on pixel art but people from this community helped me very much and I'm thankful to everyone and hope to get better at pixel art and enjoy my stay in this community.

By the way is there category of art/medium, original piece belongs to?

Do I have to wait for approval if I edit something in picture ?


i dont think the original necessarily fits into any specific medium.  it would either be considered simply as pixel art in common society, but as you bridge off  more into the traditional pixel art community, it could be considered "impure or dirty" pixeling

no you dont have to wait for approval to edit your picture.  however, make sure your edit is acceptable and is pure pixel art.  also, you can include a link to your original in your description, or im sure mods would also accept having a dirty version next to your pure version in the submission.

actually, im curious to know this.  Jal or other mods, what do you think about having a dirty version included next to the pure version in a submission?
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Quote Whoozy Replybullet Posted: 27 February 2015 at 1:54am
Okay i finished Scarlets base now i need to colour it, detail it and fix proportions i anything feels wrong, i think there are few things but not sure.


NOTE: The sword isn't going to look like that, just didn't have time to pixel it atm.

By the way i may want to animate this character so i just want to know many frames should i limit my self to. I know i need about 3 to 4 frames for slash animation, but i want to add little effects (not using any dirty tools just pencil and pixels).

Edited by Whoozy - 27 February 2015 at 1:59am
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Quote jalonso Replybullet Posted: 27 February 2015 at 5:22am
Originally posted by Friend

...actually, im curious to know this.  Jal or other mods, what do you think about having a dirty version included next to the pure version in a submission?


Impure pixels are never allowed as gallery art even when its a comparison.
Its is however cool to use the description panel to explain and 'describe' anything one feels which includes images or links to images.
This is simply to avoid any confusion by those who do not or cannot read.

@Whoozy, we trust all PJers when updating a pixel and when something uncool is uploaded some other PJer will find and report it.
fyi, updating is best done using the 'edit it' under the art instead of deleting and submitting anew.
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Quote Whoozy Replybullet Posted: 27 February 2015 at 12:20pm
Okay i did a bit of work on Scarlet and made a little animation for her sword:


Need to tweek hair a bit, but can't seem to get it right, never did long girl hair.


Note: when sword is fully contracted, there should be another animation of Scarlet piercing enemy.

Edited by Whoozy - 27 February 2015 at 12:24pm
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Quote Limes Replybullet Posted: 27 February 2015 at 5:45pm
Head is looking just pixels too small. Just an observation.
I use GraphicsGale
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Quote Whoozy Replybullet Posted: 28 February 2015 at 5:56am
Thats how I pixel heads, I did it same way for Sarah and Tom so I don't wanna go in different style now, maybe for some other collection.
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Quote Friend Replybullet Posted: 28 February 2015 at 7:00am
hehe, hair at this size should only take a few pixels to suggest.




suggestion- the animation could be cooler and more magical.  maybe longer extension or something like ivy's sword from soul calibur


Edited by Friend - 28 February 2015 at 8:42am
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Quote Whoozy Replybullet Posted: 28 February 2015 at 1:23pm
Like how you did the hair, also sword isn't magical its technical if you meant it literaly... blue things between swords blades are energy blades that are generating heat. I tried doing her hair in a way to seem as it's blown by the wind



Okay now comes animating :)


Edited by Whoozy - 28 February 2015 at 1:25pm
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Quote Friend Replybullet Posted: 28 February 2015 at 1:55pm
looking good!  you are coming along.  your sprites are already fantastic.  I think to take them to the next level, you could look at trying to understand banding, anti aliasing and pixel cluster theory

I'd recommend checking out this knowledge by awesome pixel artist, Helm - http://www.pixel.schlet.net/

bout the sword, magical was the wrong word.  i meant perhaps make it more extreme, more "whoa, cool", since a slight range boost seems about redundant to me anyway


Edited by Friend - 28 February 2015 at 1:57pm
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Quote Whoozy Replybullet Posted: 28 February 2015 at 2:12pm
Thanks, I didn't do much work on pixel art yesterday and today, but I hope I can jump in animation tomorrow.

Actually I know what banding, AA and pixel clusters are, read it in cures tutorial and I think I've seen that tutorial/article too. I dont use AA cause i kinda wanna chaeacters to stick out, my understanding of aa is to use it to smooth the lines out, also for banding, really don't see use for that in,maybe only on boots/legs that I do and maybe arms and idk what else and pixel clusters, they are used attract attention if my memory serves me right.

Yeah that animation was just to get the idea of how it would look and to see how animation process is done.

Edited by Whoozy - 28 February 2015 at 2:13pm
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