WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: greenraven's avatar. Post Reply Post New Topic
Page  of 2 Next >>
Author Message
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Topic: greenraven's avatar.
    Posted: 17 May 2007 at 7:11am
Ok, I think it's way past due time I stopped lurking and started becoming active on the forums. But I didn't want to be one of those people who starts talking on and on without having SOMETHING to show for himself. So here's my avatar:



This is the reference pic I used... and since I wasn't too happy with that stupid grin on his face I used my favorite smily as a second reference.

+ =

I know, I know, not exactly a mirror image. But I'll be there one day.

Originally posted by sedgemonkey

If you are finished with a piece and would like comment/critique you can post it to the gallery

  • Finished work = Gallery
  • Work In Progress = WIP section of forum


I... think I'm done.

I have no doubt in my mind that there's a world of things that can be done to improve this image. I have no problems taking advice or criticisms, that's why I posted here after all, but bear in mind that my skills are a wee bit limited at the moment.

I just wanted to run this by you guys and get a seal of approval before I went submitting it. Start off on the right foot, you know.

edit:

Oh, I just realized something: My current avatar, I'm not the guy who made it, just the guy who jumped on the bandwagon of using it as an avatar. Boy, that would have been bad if people thought I was him.

http://pixeljoint.com/pixelart/20251.htm

See not me.


Edited by greenraven - 17 May 2007 at 8:00am
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 17 May 2007 at 7:23pm
You really should bring the contrast up to define areas. Its all so flat looking.
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 03 February 2020
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 18 May 2007 at 10:49am
and, the use of less saturated colors would be a nice way to make some friends.
I ate leel's babies
IP IP Logged
Hapiel
Rear Admiral
Rear Admiral
Avatar

Joined: 30 June 2023
Online Status: Offline
Posts: 3266
Quote Hapiel Replybullet Posted: 18 May 2007 at 11:36am
I didnt doo anything with the light , shading. What I did is written in the image..


IP IP Logged
Dra_chan
Commander
Commander
Avatar

Joined: 20 February 2006
Online Status: Offline
Posts: 628
Quote Dra_chan Replybullet Posted: 18 May 2007 at 2:26pm
I further edited Lollige's edit.
This is to show you how you can add more depth to the hair. I started the face (but gotta go and cant finish), and I also give you a less saturated palette to work with.

Use my edit as you please

P.D: dont forget the ears


Edited by Dra_chan - 18 May 2007 at 2:28pm
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 18 May 2007 at 3:02pm
WOW. Ok, thanks everyone, I'll get right on it.

Also, small question Dra_chan, I can just continue working from the edit you made then? Or should I just re-create what you did on my own?

I'll be sure to give you all credit once I'm done. And once again thank you for the support.
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Posted: 18 May 2007 at 4:18pm
Generally it helps you improve your skills more if you do everything yourself. But, Dra_chan said you could use it however you wanted, so it's up to you. Remember, though, that you can't submit it to the gallery for use as an avatar if you work off of Dra's edit.

RPG is numberwang.
IP IP Logged
leel
Commander
Commander
Avatar

Joined: 29 June 2005
Online Status: Offline
Posts: 3001
Quote leel Replybullet Posted: 18 May 2007 at 4:57pm
here's an edit showing more form in the face, rather than just being a balloon shape with eyes nose and mouth drawn on top of it.


you should increase the contrast, and shade inside, as well as near the edges.

Hope it helps.
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 18 May 2007 at 6:35pm
Monkey 'o Doom, yeah that's what I figured. Alrighty then, I've got no problems doing it myself. The road of a thousand miles begins with one step... err... pixel.

And leel, looking at what you did there, and looking at what I did there makes me want to cry a little.

I guess I've got a lot of work ahead of me still, back to the drawing board I go then.
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
leel
Commander
Commander
Avatar

Joined: 29 June 2005
Online Status: Offline
Posts: 3001
Quote leel Replybullet Posted: 18 May 2007 at 6:56pm
It's really just practice, don't get yourself down.

Study portraits, pixel and traditional.  Maybe get a book on proportion and such and just practice drawing realistically rather than putting generic features on a flat plane.  It's not that hard, just take a bit of time ;)
IP IP Logged
Dra_chan
Commander
Commander
Avatar

Joined: 20 February 2006
Online Status: Offline
Posts: 628
Quote Dra_chan Replybullet Posted: 19 May 2007 at 12:37am
Originally posted by greenraven

WOW. Ok, thanks everyone, I'll get right on it.

Also, small question Dra_chan, I can just continue working from the edit you made then? Or should I just re-create what you did on my own?

I'll be sure to give you all credit once I'm done. And once again thank you for the support.


Well, usually when someone makes an edit, you have to recreate it on your own, for learning reasons, I don't mind if you want to use my edit and finish from there tough, but leel's edit is better. If I were you I would study her pixels and create your own copying the technique. There is no better way to learn than practice.
IP IP Logged
Hapiel
Rear Admiral
Rear Admiral
Avatar

Joined: 30 June 2023
Online Status: Offline
Posts: 3266
Quote Hapiel Replybullet Posted: 19 May 2007 at 1:27am
No, you may not go further on dra_chans edit, because dra chans edit is an edit on my edit, and I dont want you to use my edit in your final work :).. Just watch the things we have done, thats much better than copying it...

What do you want?? The best artwork, or the best skills??? With better skills you can create your own great things next time :).. but if you copy you wont learn that much
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 21 November 2007 at 12:46am
Believe it or not but I've been working on this the whole time. Well not literally the whole time, but you get the idea. This is pretty much the only reason (besides procrastination that is) that I entered so many weekly challenges late, or simply not at all.

I've changed a few things here and there (got rid of the specs, that will be for the preview), made complete overhauls a time or two. And after all these months I'm feeling rather anxious to get this finished. But not wanting to rush things I kept reminding myself: Patience is a virtue, patience is a virtue, patience is a virtue.

Anyho, many, many, many, many tweaks and edits later...



I'm feeling rather confident about this... so far.
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
surt
Commander
Commander
Avatar

Joined: 30 December 2015
Online Status: Offline
Posts: 413
Quote surt Replybullet Posted: 21 November 2007 at 12:54am
Looking a lot better.

Biggest problem at the moment is that the shoulders are very square. I'd round them out a little.

Also contrast of the skin tones is very low and should be upped.
IP IP Logged
Krysis
Midshipman
Midshipman
Avatar

Joined: 01 May 2006
Location: Bulgaria
Online Status: Offline
Posts: 87
Quote Krysis Replybullet Posted: 21 November 2007 at 12:56am
Your colours are still too close. You have 2 very light green colours in your hair who are almost the same and you cant see them. Same with the face... Make the shades darker.
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 03 February 2020
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 21 November 2007 at 8:39am
and increase the overall contrast in the piece. that's the biggest problem that i see.
I ate leel's babies
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 21 November 2007 at 10:09am
The shoulders aren't actually shoulders, he's wearing battle armor, those are actually shoulder plates. But I'll see if they look better rounded.

As for the hair being bright, yeah I know, that was done on purpose. It's supposed to be glowing actually, kinda like Mouse's hair from Reboot.



But I suppose I could go take another look at it.

And I'll go fiddle with the contrast of the face a bit more.

Thanks everyone.
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
Hatch
Admiral
Admiral
Avatar

Joined: 05 August 2015
Online Status: Offline
Posts: 1387
Quote Hatch Replybullet Posted: 21 November 2007 at 4:31pm
You're showing off some really nice improvement here. Unfortunately, adjusting your contrast upwards will betray some inaccurate shading:

Yours, palette tweak, simplification:


As you can see, there are a number of spots that are just needlessly complicated. You can get a lot of mileage from subtle suggestion, from using your pixels sparingly. The mouth for example, is just two horizontal lines. Move two pixels up to give him back his grin. Change the color of five pixels to white to make his grin toothy. Even if you're not going to use such a simplistic shading style, the less complex forms will serve you well.
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 21 November 2007 at 9:57pm
Yeah looks like I'll have to get rid of some of that shading if I'm going to up the contrast. I was afraid that if I made it simple it would look bad, but looking at your edit it actually seems to work. Thanks Hatch, time to go make some more changes then. 
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
Hatch
Admiral
Admiral
Avatar

Joined: 05 August 2015
Online Status: Offline
Posts: 1387
Quote Hatch Replybullet Posted: 21 November 2007 at 10:02pm
It's not so much that you have to get rid of shading, you just have to do it accurately. I went pretty extreme with the simplification because I was trying to make a point. Please do NOT compromise the style you were shooting for.
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 21 November 2007 at 10:36pm
Don't worry, I won't. I just need to find the right balance between simplicity and effectiveness.
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 24 November 2007 at 8:57pm
Did some more tweaking and fiddling. Made the shoulder pads a bit more rounder.



While I wait for feedback I'll go catch up on this week's challenge.
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
Hapiel
Rear Admiral
Rear Admiral
Avatar

Joined: 30 June 2023
Online Status: Offline
Posts: 3266
Quote Hapiel Replybullet Posted: 25 November 2007 at 12:28am

Hmm.. You made it simpler now.. but that was not needed.. Because the colors had not very much contrast, those small things in his face were not visible that much, and that made them useable.

Hatch gave the palette way more contrast. at that point those small details where not subtle any more, but it looked very dirty..

So what im trying to say: cleaning up wasnt needed.
However, contrast is needed alot. so afterwards you would have cleaned it up anyway..

so the next thing you should do is: Try to create some better colors :)
Use the one hatch / dra chan used for example, but recreate them with your own hands.
Succes!
IP IP Logged
theguy
Commander
Commander
Avatar

Joined: 03 November 2023
Online Status: Offline
Posts: 417
Quote theguy Replybullet Posted: 25 November 2007 at 4:37am
seriously put some contrast between the shades it will look flat if you don't
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 01 December 2007 at 3:21pm
All done.

But it seems nobody voted, so it got returned with a "didn't get the score needed" label.
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 01 December 2007 at 3:32pm
First off, you have vastly improved and your dedication to improving is admirable.
That you placed the old version as the preview worked against you, as you can tell. For this it would have worked better if you have a title saying 'updated' and then show a progress image showing that there has been some improvement in time.
This however does not mean that the current final is a strong pixel. Lack of contrast and overall color selections are still on the poor side.

I'll make a tiny edit in a section to illustrate what direction you could take to elevate the quality. I'm currently devastated with my pirate ship and need a break...this will distrect me :)
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 01 December 2007 at 3:37pm
Actually the preview is not the old version, it's the new version, I just slapped a mask on it. But yeah I figured it was the preview that got it shot down.

If you want to make an edit, have at it. I suppose there's always room for improvement. I'm just a little jumpy what with it being my first and all, and still not in the gallery.
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 01 December 2007 at 4:15pm
Originally posted by greenraven

...I'm just a little jumpy what with it being my first and all, and still not in the gallery...


This is precisely my interest in helping you get it in.
anyhoo, I just wanted to show the 'mugshot' view and lighting is the main problem. I left your image alone and just changed lights.


IP IP Logged
Larwick
Commander
Commander
Avatar

Joined: 18 July 2024
Online Status: Offline
Posts: 4015
Quote Larwick Replybullet Posted: 01 December 2007 at 5:15pm
Shoulders are too high. You've gotta be patient and work on this more. Gooood luck! 

I can see your improvement swellin' up. Just needs to overflow now ey wot.
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 01 December 2007 at 5:20pm
WHOA. That's quite the difference there jalonso.

I think my biggest problem right now is deciding how close do I want to stay to the source material?

Originally posted by greenraven



The face is 3D, but still has this cartoonish (flat) look to it. And the hair literally glows.

So now I have to decide whether I should keep the hair kinda glowing and bright like it is in the game, or dumb it down several shades like everyone else did with their edits. Same for the face.

Hmm... decisions, decisions.

edit:

Thanks Larwick. But the shoulders were flat before, and someone said to make them rounder.

And I have been patient.... 12 months patient.


Edited by greenraven - 01 December 2007 at 5:26pm
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 01 December 2007 at 5:59pm
Your patience has not gone unnoticed ;)

This shows a quick filter play of your reference for you to notice how the values between darks and lights are flat. You ref image is actually quite high in contrast. Just made it for you to have as you work on this.
You can make this exactly as you see fit. Any edit id c+c is only to illustrate not 'what you should do'. By all means make the hair really bright if its what you want. All help is technique driven not artistic.
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 02 December 2007 at 9:49am
Since this is going to be my main avatar I want to get this down right.

Ok, so I've been thinking and looking over the edits and comments. And I've noticed two things:
  • The hair. It's been shown in a darker, more 'realistic', way.
  • Light source. Every one of them has on consistency, one singular light source coming from one angle.

All of the comments and edits are great, I really do appreciate them all, but I think they're made without fully knowing the reference I'm trying to work from. Sometimes these things are a little hard to describe without a visual aid, so I found some videos to help me better explain.

The first video is to show the type of art style I'm shooting for with the face. Video 1.

The second one is to show the light source. (1:15, 2:15 and 6:30 have the light source I'm going for) Video 2.

As you can see the light source is omnipresent. It comes from the walls, the ceiling, the weapons, the armor, the enemies, the hair (though not from the character in this video, mine actually glows), even the floors. Literally everything has some sort of display or readout, or is emitting light in some shape or form. The lines in the background of my picture are actually a virtual cyber grid.

I'm trying to fuse together the look and feel of the gameplay with the look and feel of the story scenes.

So here's what I need to get across with this picture:

Light sources actually shown:
  • Hair, it glows.
  • Eyes, it is a mage after all.
  • Digital ID Crest/Emblem (half circle at the base of the neck).
  • Cyber grid in the background.
Light sources presumed to be there:
  • Screens/monitors/readouts/displays to the left, right and in front of.
  • Various lights and buttons faintly glowing on the armor itself.

Gee, I sure know how to pick the easy ones.

jal (or anyone else up to the challenge), if it's not too much trouble, could you make another edit based on the criteria above?

Edited by greenraven - 02 December 2007 at 6:59pm
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
Hatch
Admiral
Admiral
Avatar

Joined: 05 August 2015
Online Status: Offline
Posts: 1387
Quote Hatch Replybullet Posted: 02 December 2007 at 10:49am
You're trying to convey too much information at once with a simple portrait (Your blown out colors make a lot more sense now; in your mind he's getting hit by dozens of light sources all at once from all angles). The human face is an extremely complex form which you are not yet able to render with complete confidence, and throwing such a monstrous lighting situation on top of that is brutally difficult.

I don't want you to compromise your artistic vision, but I do want to see you make something you can be proud of; something that gets into the gallery. Why not simplify it a great deal and just focus on learning how to draw a human face under a 'normal' (whatever that means) lighting situation? Then, as your skills grow, you can keep revisiting and tweaking this, and adding layers of complexity and ambient glow effects and myriad light sources and whatever else you can think of. I applaud your tenacity, patience, and ambition, but I just feel like you're biting off a lot more than you can chew at your current skill level, and you're just going to keep getting frustrated and eventually lose your passion, which is the last thing in the world anyone wants to see happen to a promising artist.
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 02 December 2007 at 7:15pm
Thanks for the support Hatch, it really means a lot.

That's actually what I've been doing this whole time. Between this...

and this...


I've restarted about 5 times from scratch and made countless edits. Yeah I realize what I'm trying to achieve is a bit (a wee bit ) beyond my skill level. But I can wait, all good things are worth the wait in the end.
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 03 February 2020
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 03 December 2007 at 1:06pm
hey greenie, all you need to fix, at least for now, is your contrast. you're triying to portrait a character in a cell-shaded anime based style, so you should follow some simple tips.  here's my edit

It comes with a skin palette included- TRY ME!

if you look closely, I draw some darker points in  the middle of the trasition between two of the skin colors. i found that this helps to increase the diference(in a subtle way) between these two shades without the need to add another color. its not either a selout or an AA. its just to increase the contrast.

beyond your skill level? that's even better! you'll get more EXP then!

 ;D


PS.: PSO <3
I ate leel's babies
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 03 December 2007 at 1:20pm
Thanks Metaru, I'll go try your palette.
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
Hatch
Admiral
Admiral
Avatar

Joined: 05 August 2015
Online Status: Offline
Posts: 1387
Quote Hatch Replybullet Posted: 03 December 2007 at 3:54pm
Originally posted by Metaru

PS.: PSO <3

Weren't you just bitching about MMORPGs in another thread? Get your story straight, senator.

Anyhow, yeah. Palette choice is really hard, especially skin tones. Just don't get discouraged! A couple things to remember: High saturation for skin. Nothing nuclear, but all of your tones have been very grey (a common mistake). Also, think about moving more towards the red end of the spectrum; it's easy to accidentally make skin tones look a bit jaundiced. Hope this helps!
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 03 February 2020
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 03 December 2007 at 6:21pm
Originally posted by Hatch

Originally posted by Metaru

PS.: PSO <3

Weren't you just bitching about MMORPGs in another thread? Get your story straight, senator.

Originally posted by Metaru

MMO(specially RPGs) are just overrated chat sessions full of boredom and lifeless stupid lineal gamming based only on the amount of LOLs that you can achive whitin an hour or two of meaningless left-mouse-button bashing. except for a few exceptions, obiusly.


It doesn't sound that bad when you provide the full story, Sherlock. Specially when you ironically bitch about MMORPGs and you confess your preference for one that has an offline version.

:D


I ate leel's babies
IP IP Logged
Hatch
Admiral
Admiral
Avatar

Joined: 05 August 2015
Online Status: Offline
Posts: 1387
Quote Hatch Replybullet Posted: 03 December 2007 at 6:29pm
ME = PWNT
IP IP Logged
Monkey 'o Doom
Commander
Commander
Avatar

Joined: 24 September 2005
Online Status: Offline
Posts: 2994
Quote Monkey 'o Doom Replybullet Posted: 03 December 2007 at 7:16pm
ME = PWN
 T

RPG is numberwang.
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 03 February 2020
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 03 December 2007 at 8:25pm
ok, enough off topic for this thread. fortunately no one will remember this in the morning.
I ate leel's babies
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 03 December 2007 at 11:09pm
I will remember this in the morning, and I don't mind the off topicness it amuses me.

Anyways, I've been fiddling with the palette some more. I'm too tired right now, I'll upload it tomorrow morning.
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
Metaru
Commander
Commander
Avatar

Joined: 03 February 2020
Online Status: Offline
Posts: 3305
Quote Metaru Replybullet Posted: 04 December 2007 at 2:27pm
you know what, I'll bring back to Life my PSO Char too :D    
I ate leel's babies
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 04 December 2007 at 2:56pm
That would actually be cool, maybe it will be a new fad.

Anyways, I tweaked the palette some more. And then, I had the urge to... ANIMATE!


"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
Hatch
Admiral
Admiral
Avatar

Joined: 05 August 2015
Online Status: Offline
Posts: 1387
Quote Hatch Replybullet Posted: 04 December 2007 at 3:24pm
Palette is much better!

Mouth is 1px too low.
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 04 December 2007 at 7:13pm
I think the mouth fine where it is. But I'll move it up, maybe it will look better.
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
Hatch
Admiral
Admiral
Avatar

Joined: 05 August 2015
Online Status: Offline
Posts: 1387
Quote Hatch Replybullet Posted: 04 December 2007 at 7:16pm
As always, anything I say is merely a suggestion... Even if I speak as though it were gospel
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 04 December 2007 at 10:02pm
Okey dokey, moved the mouth up.

----->
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
Hatch
Admiral
Admiral
Avatar

Joined: 05 August 2015
Online Status: Offline
Posts: 1387
Quote Hatch Replybullet Posted: 04 December 2007 at 10:24pm
I'm sure you're dying to submit, but I would lengthen the frames where he's looking left and right; make him pause for about a second at each side.

Also, having the brow move up, then the lid move up looks weird, in my opinion. I think the brow movement alone would communicate the motion just fine. (I'm referring to the left/right raises)

EDIT: Here's am example of the pausing at each side I was talking about. (<3 Metaru)

Edited by Hatch - 04 December 2007 at 10:26pm
IP IP Logged
greenraven
Commander
Commander
Avatar

Joined: 08 September 2016
Online Status: Offline
Posts: 2598
Quote greenraven Replybullet Posted: 04 December 2007 at 11:08pm
With unFreeze you can't set frame rates for each individual frame, but rather all the frames at once. But I can just show that frame twice, so no biggie.

As for the eyes, I did that in a sort of anime style. His eyes are kinda half closed at first because he's in a relaxed state, then he fully opens his eyes when alert. But I'll try it without the lids fully opened.
"pwnage comes with patience, practice and planning." ~ Jalonso   
IP IP Logged
Page  of 2 Next >>
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum