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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
![]() ![]() ![]() Posted: 19 May 2012 at 2:09pm |
Done ![]() Thank you ALL! special thanks Slym Fool mrmo tarius a3um frost butt Jinn Angel Night Elk ADCRUSHER FrostButt Mille Jinn16 |||| !!!!!! Edited by philippejugnet - 13 June 2012 at 2:41pm |
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Partack
Commander ![]() ![]() Joined: 20 October 2011 Online Status: Offline Posts: 260 |
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... Interesting.
I don't really know where you're going with this though.. also, the bottom part of the welsh flag is green.. don't know if the blueish hue was intentional or not.. All i can say is i like it so far? good luck! (Rwy'n Cymraeg ^__^ Cymru am byth! =D) |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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u-updated =)
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Fixed anatomy thanks slym
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Updated! again!
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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http://i1232.photobucket.com/albums/ff368/philippejugnet/WelshDragon2-2.png
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Adcrusher
Commander ![]() ![]() Joined: 04 January 2016 Online Status: Offline Posts: 148 |
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Here I threw you in an edit
![]() Don't rush into details so fast. Make sure you have your forms down before going into scales. First off, some of the armor doesn't make sense. The armor that protects his chest is off center and is in an off place. The shoulder armor is too small and it looks like, based on his forearm, that his shoulder would be much bigger than what the armor is. Draw in the muscles beneath and then add in the armor to fit him. Down where the left leg armor meets the torso is very weird, it looks like a fight for which one is in front. Okay, onto the monster himself. The face is very good, its rendered nicely. The torso is off, he looks overweight. His pectorals are sagging and the back outline is not very thin. It's hard to see any forms in the legs, the back one looks like you were trying to add in his calf, but personally i think it would be much easier and readable if the back leg was in darkness, showing that it is behind him. Just saw the update: Legs look better, I'm confused about the shoulder, is that a band over it or armor? anway good luck im looking forward to seeing more progress Edited by Adcrusher524 - 20 May 2012 at 7:40pm |
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AngelOTG
Commander ![]() ![]() Joined: 28 February 2009 Online Status: Offline Posts: 258 |
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His tits look way too low, and he doesn't even have a rib cage. o___o
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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Your dragon monster doesnt look very formidable at all. This is mainly because it looks like a fly could knock him over on his back with his pose and anatomy. I can't really say how to improve that now, but hs needs huge thighs and different leg and core chest/abdominal anatomy so he looks strong
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Zeratanus
Commander ![]() ![]() Joined: 03 December 2020 Online Status: Offline Posts: 576 |
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Going off Frost Butt's comment, I moved his bits and pieces around a bit to make him look more like a big beasty. Also removed the back blade thing, but I just personally find those kinds of weapons silly looking.
Hope it helps ya some~ ![]() |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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thanks ^^ Trying it out
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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![]() =) |
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AngelOTG
Commander ![]() ![]() Joined: 28 February 2009 Online Status: Offline Posts: 258 |
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I don't understand what the poles/banners are connected to. They just look like they're floating behind him.
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Its a war, heh so I am gonna add the other soldiers behind.
its still a WIP |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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last update:
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Arnaldo
Seaman ![]() ![]() Joined: 07 October 2011 Online Status: Offline Posts: 8 |
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Sabe o q me encomoda, eh q vc ignora, os comentarios dos outros algumas vezes, o edit q o zeratanus e q o outro de cima fez, tão com uma postura bem melhor q a do seu...
Acho q deveria considerar as suas opiniões... Mas acerca do wip? Bem bacana |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Eu arrumei sim se vc não percebeu '-', teria visto se tivesse ao menos se dado o trabalho de abrir um antigo numa nova aba e um novo em outra.
Edited by philippejugnet - 23 May 2012 at 3:48pm |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Update =)
![]() Edited by philippejugnet - 24 May 2012 at 8:35am |
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Christoballs
Rear Admiral ![]() ![]() Joined: 31 January 2023 Online Status: Offline Posts: 182 |
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You should work on the scene's setting very soon.
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AngelOTG
Commander ![]() ![]() Joined: 28 February 2009 Online Status: Offline Posts: 258 |
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His horns look like they're coming out of his neck rather than skull plate. Maybe move them a few pixels closer to his eyes?
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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@Christoballs - yeah I know, I will add some mud and the rest of the warriors
@AngelOTG - Thanks I will try to do it ![]() |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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I really admire your ambition and diligence, congrats!
But I think you are shooting yourself in the foot by going too detail crazy before your scene, anatomy, shading etc. have been appropriated and have a good base to build up from. While it is nice to be ambitious, I think you need to go slower, and pay more attention to the fundamentals of art before going all out. |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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![]() Edited by philippejugnet - 26 May 2012 at 10:47am |
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Night
Commander ![]() ![]() Joined: 29 January 2024 Online Status: Offline Posts: 168 |
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I think it looks much better with those colours.
Although, I think you could work more with the shape of the clothing for this creature, and perhaps make the lighting a little bit more dramatic. Here's an edit: ![]() Edited by Night - 27 May 2012 at 1:38am |
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AngelOTG
Commander ![]() ![]() Joined: 28 February 2009 Online Status: Offline Posts: 258 |
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Your color choices are kind of boring. It's a very linear green ramp. Throw in some contrasts and purple tints
![]() Edit: Looking at this on my phone, I see my computer screen's brightness must have been off. This is a little toooo contrasted, but it still illustrates my point. :P Edited by AngelOTG - 27 May 2012 at 2:02am |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Thanks guys for real =D
![]() Edited by philippejugnet - 27 May 2012 at 7:08am |
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Cheetah
Midshipman ![]() Joined: 20 March 2009 Online Status: Offline Posts: 48 |
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I feel like you are stuck in a design loop Philippe, where you keep reinterpretting the same step instead of progressing forward. I think Frost had some good advice and you should sketch out the entire piece to see where you are going with it. For the record I actually prefered the previous color scheme.
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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![]() Edited by philippejugnet - 27 May 2012 at 9:16am |
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Cheetah
Midshipman ![]() Joined: 20 March 2009 Online Status: Offline Posts: 48 |
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Much better. Careful about your perspective because in this rough state I can't tell what the creature would be standing on. I hope you are able to incorporate those flags somehow because they added to the piece.
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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I won't add the flags. I am tired of this piece, gonna do something else then come back to it.
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Arnaldo
Seaman ![]() ![]() Joined: 07 October 2011 Online Status: Offline Posts: 8 |
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Ae phlipppe, esse ultimo wip, esta uma ma...ra...vi...lhaaaa
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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I am done for today...
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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![]() Edited by philippejugnet - 28 May 2012 at 4:30am |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Last edit on the dragon and probably last post. I don't wan't to keep flooding.
![]() ![]() ![]() Edited by philippejugnet - 28 May 2012 at 8:52am |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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I just want to say again that I admire how much you've stuck with this and tried your very best and taking all criticisms into account and continuing to appreciate them instead of getting frustrated. I think you have insane potential at pixel art, but you are already great. As for a few crits on the last edit regardless of if you're done:
Those thigh plates still look really wonky. The right leg ones look slightly better, but not much. Think about it. If you had armor that wrapped around your thigh in a triangular shape instead of encircling your thigh, it'd be extremely motion limiting and painful. Also, there doesn't seem to be anything clamping them on there. I think the piece is also really hindered by not including the feet and showing what it is standing on, it's a really awkward place to cut the piece off, and I sort of have doubts about whether this is to hide that maybe the perspective of the dragon is slightly off from the background. Lastly, the piece doesn't really seem to have any purpose in itself. You show a dragon glaring at something carrying a large sword and armor, but you don't really see why, or anything to give the piece contextual purpose. You just focused on making your piece look really cool, which it does. Anyway, job well done and I look forward to seeing you continue to progress. |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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I won't get frustated ^^ those are helpful! In the past I used to get dismotivated... but now I am just trying my best! I am young and that does not mean I am worst, thats what I wann prove to everybody. I will add the legs again then ^^ thanks.
PS: I keep changing it 'cause it is not making me happy. |
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Fugitive
Commander ![]() ![]() Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
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amazing work philippejugnet
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Fugitve is playing on his XBox 360
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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^^ updated, thanks all!!
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Here
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Updated, thanks fool!
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yaomon17
Commander ![]() ![]() Joined: 07 September 2022 Online Status: Offline Posts: 136 |
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I think his legs should be spread out more like with the first picture. He looks as if he is squatting very awkwardly.
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toxotes
Midshipman ![]() ![]() Joined: 27 April 2012 Online Status: Offline Posts: 14 |
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Yeah, you've slowly moved away from the dynamic and spontaneous pose in your initial post, and I really think you should back at that. You have balanced it a little more, but I think you've lost the implied kinetic energy. Sorry to critique something that's a building block this late in the development process, it's looking beautiful so far.
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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True, true. Updated. Changed the colors to give more contrast to the fire.
![]() Edited by philippejugnet - 31 May 2012 at 9:56am |
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Mille
Midshipman ![]() ![]() Joined: 26 March 2007 Online Status: Offline Posts: 51 |
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This is looking great, I'm looking forward seeing it finished.
One thing it'd be careful about at this point would be not to have the monster fade to much in the background since you are using the same colors basically, think about using the shadows and that red/green contrast you have to make the guy stick out. Or just have the background less defined, more blurry. |
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Une signature? Comme Zorro ou Batman?
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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Maybe make him look at the same direction as the battle line (if that's the battle line on the left side)?
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Trick17
Commander ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 120 |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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NOOO =) thats not the concept. The concept is the war between China and Japan.
According to the chinese culture a dragon represents the energy of fire, which destroys but allows the birth of the new. The main concept is, Dragons ( chinese ) going to the rising sun ( japan is called the land of the rising sun) thats the concept ^^. Well, we all know that after the war finished both japan and china had a growth ( the birth of the new ). And Japan won ( energy of fire, which destroys ). This dragon is just guiding them there, "go all of you! faster blablabla!!!" but yeah, thanks =) all of you! ![]() Edited by philippejugnet - 01 June 2012 at 8:08am |
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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That's cool to have such a concept, but don't forget that you have to properly represent it to a viewer. The behavior of the dragon as you depicted him is very confusing. Why does he staring at the torch in front of the battle line?
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