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CDI
Commander
Joined: 30 October 2005 Online Status: Offline Posts: 247 |
![]() Topic: NES rejected?Posted: 28 January 2006 at 10:17am |
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Any Advice?
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Posted: 28 January 2006 at 10:27am |
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There are different Mods who approve them it seems. this makes their choices very inconsistant. that is why some slip through the cracks and pieces like yours get rejected. I know my avatar the first time was rejected, and i looked at some of the newest works, and cried, "Why?" any way, to improve... what is the size on that man?, could it be too tall? Give the Tv some more detail to the nobs texture maybe, and put a boarder around the sceen. you should try animating samus on the TV there. that will win em over. Also, is that Tv on a table? or it i just a board layed on the floor? |
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CDI
Commander
Joined: 30 October 2005 Online Status: Offline Posts: 247 |
![]() Posted: 28 January 2006 at 10:29am |
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it's a board on the floor (MY floor to be exact :D) and I can't animate :( I haven't the tools I use public comps
how about now?
Edited by CDI |
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Blick
Commander
Joined: 21 June 2014 Online Status: Offline Posts: 389 |
![]() Posted: 28 January 2006 at 2:12pm |
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Too much saturation!
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CDI
Commander
Joined: 30 October 2005 Online Status: Offline Posts: 247 |
![]() Posted: 28 January 2006 at 2:15pm |
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is it? should I have used a darker blue for the tiles?
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Demarcel
Midshipman
Joined: 21 January 2006 Online Status: Offline Posts: 40 |
![]() Posted: 28 January 2006 at 2:29pm |
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I also would use darker blue for the light tiles
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CDI
Commander
Joined: 30 October 2005 Online Status: Offline Posts: 247 |
![]() Posted: 28 January 2006 at 2:32pm |
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say, the medium blue for the light tiles and a darker blue for the dark tiles and the dark blur for in the middle?
now? Edited by CDI |
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Demarcel
Midshipman
Joined: 21 January 2006 Online Status: Offline Posts: 40 |
![]() Posted: 28 January 2006 at 2:50pm |
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Thats better then the other one imo, maybe the lighest blue ones needs to be a little darker.
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Blick
Commander
Joined: 21 June 2014 Online Status: Offline Posts: 389 |
![]() Posted: 28 January 2006 at 3:59pm |
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Luminescence is the amount of light. Saturation is the concentration of
color, or vibrance. All you did was lower the luminescence which means
you made it darker. You did nothing to the saturation though.
To sum it up, luminescence - keep it set where it's at for now, saturation - lower it. |
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CDI
Commander
Joined: 30 October 2005 Online Status: Offline Posts: 247 |
![]() Posted: 29 January 2006 at 10:48am |
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ahh could it be the TV that's throwing it off?
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pixelblink
Commander
Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
![]() Posted: 29 January 2006 at 11:27am |
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Originally posted by CDI
ahh could it be the TV that's throwing it off? no dude... it's the saturated colours on everything. I've done an edit to show you some colours and line fixes I've done.
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Blick
Commander
Joined: 21 June 2014 Online Status: Offline Posts: 389 |
![]() Posted: 29 January 2006 at 11:45am |
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Everything is highly saturated, except the grays.
EDIT: Pixelblink hit the nail on the head. Edited by Blick |
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CDI
Commander
Joined: 30 October 2005 Online Status: Offline Posts: 247 |
![]() Posted: 29 January 2006 at 11:55am |
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... woah... that... woah... /me get's right on learning how to do that :P
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Blick
Commander
Joined: 21 June 2014 Online Status: Offline Posts: 389 |
![]() Posted: 29 January 2006 at 1:16pm |
![]() Hopefully that explains the saturation and luminescence scales clearly. |
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CDI
Commander
Joined: 30 October 2005 Online Status: Offline Posts: 247 |
![]() Posted: 30 January 2006 at 1:01pm |
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not really, but I already knew that, also I didn't get why the sat was high then I put it on a diffrent monotor... ir BURNS ME EYES :D I'll fix right away (ish)
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