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Souly
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Quote Souly Replybullet Topic: Jack out of the Box
    Posted: 31 May 2006 at 9:30am

I started drawing something last night...

I animated him!

Crappy quality animations:
 

Enemies:
  

Mock-up?
 

Random objects:
 or



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Demon
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Quote Demon Replybullet Posted: 31 May 2006 at 11:52am
the second animation could be more smooth because it looks like the box stays in the air for too long.  You could also have the head stay in its place while the box falls, then when the box touches the ground, the head would snap down; would give the second animation a cool personality. :D


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Souly
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Quote Souly Replybullet Posted: 31 May 2006 at 1:19pm
By second do you mean the jump animation?

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Hazviz
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Quote Hazviz Replybullet Posted: 31 May 2006 at 11:25pm
I'm no expert to pixel art so this is just a personal opinion.
The second animation where it's head is bobbing back and forward, perhaps make it a little less violent and slow it down a bit. At the moment it doesn't look like its rocking back and forth on a spring, but it looks like someone is punching it from behind or something.

So maybe slow the animation down, and make it bounce backwards aswell, since in reality it wouldn't spring forward and then go straight back to its starting position before springing back out again.
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Souly
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Quote Souly Replybullet Posted: 01 June 2006 at 8:16am
It's the attack animation, I'm not going to make it "Less violent"

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Larwick
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Quote Larwick Replybullet Posted: 01 June 2006 at 9:08am

Lol, cool character.

With what everyone else has said. I think you should simply tilt the box one frame more and when he falls back tilt it back a little and perhaps make him lean back a bit longer. Should make it look smoothar.

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Souly
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Quote Souly Replybullet Posted: 01 June 2006 at 10:19am

He he, I made a random mock-up.


I know it needs more..
I need to work on some enemies, and a backdrop.

With a floating pencil..



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Blick
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Quote Blick Replybullet Posted: 01 June 2006 at 10:23am
The jumping animation has no build up to his release. I'd make his neck scrunch together and then quickly release and maybe while in the air, make it squish again like the box is putting some pressure on from below to get more height, and then fall back down.
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Souly
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Quote Souly Replybullet Posted: 01 June 2006 at 10:26am

I'll give it a whirl.
I currently have no animation program..
So I can only make the frames at the moment.



That's a lot of frames.

He, he I found a program for animating on this computer.

THE QUALITY IS sh*t THOUGH.
Damn Microsoft GIF Animator.



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Demon
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Quote Demon Replybullet Posted: 01 June 2006 at 11:22am
looking better.  But on the newest one, when he first jumps up his head should move a little to the right instead of standing centered.
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Quote Hazviz Replybullet Posted: 01 June 2006 at 1:31pm
Originally posted by Souly

It's the attack animation, I'm not going to make it "Less violent"


Okay, sorry but from your post I couldn't tell that it was for a game, or that it was an attack animation.

My apologies.
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Quote Psychotic_Carp Replybullet Posted: 01 June 2006 at 2:25pm
I kinda like the original jump animation!
got game?
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Aleiav
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Quote Aleiav Replybullet Posted: 01 June 2006 at 8:01pm
The colors are a little bland and saturated. How about a bit more contrast and saturation?
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Ensellitis
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Quote Ensellitis Replybullet Posted: 01 June 2006 at 9:14pm
I would like to see an animation with his head swinging front to back, and each time his hit smacks the floor.  
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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Souly
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Quote Souly Replybullet Posted: 02 June 2006 at 8:29am

Ensellitis, that was my idea for his death animation.

Carp: you like the old one better?

Random can of cola...



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Souly
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Quote Souly Replybullet Posted: 02 June 2006 at 10:37am

It looked a bit squared:


I don't know if this is a good update or a bad one.

Sprite sheet for a damage animation...


I made the frame where his head is back 15 s, rather then every frame being 10 s.
It looked smoother this way.

Oh, and once again I did this using the sh*tty gif animator we have at school.
My laptop is still down for the count.



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PixelSnader
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Quote PixelSnader Replybullet Posted: 02 June 2006 at 12:54pm
i think you should make at least one inbetween frame, of his head at 45 degrees, so iet doesnt go -o- => þ

▄▄█     ▄▄█
▄█▄     ▄█▄

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Psychotic_Carp
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Quote Psychotic_Carp Replybullet Posted: 02 June 2006 at 2:31pm
Yes.

and shouldent the can of cola be a side view?
got game?
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Demon
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Quote Demon Replybullet Posted: 02 June 2006 at 3:12pm

Dont be afraid to make different rotations of the head.  From what Im seeing, you only use the regular head and a 90* CCW rotated head.

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Souly
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Quote Souly Replybullet Posted: 04 June 2006 at 12:41pm
Yeah... I was going to attempt that.
I just got lazy and rotated it.

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Brian the Great
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Quote Brian the Great Replybullet Posted: 04 June 2006 at 1:09pm
With something as wacky as this, you need animations that just explode with life.
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Souly
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Quote Souly Replybullet Posted: 06 June 2006 at 8:41am

Yeah your most definitly right Brian.
I've just been restricted to using school computers.
So I have a time limit on finishing a peice of work...

I've basically been rushing through all of these.



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cure
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Quote cure Replybullet Posted: 06 June 2006 at 2:46pm
I prefer the second Coke can.  I like the direction that mockup is going, colorful and cute and whatnot.  And I agree with BtG, with something this fun and cartoony, the animations should be over-the-top.
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Quote KawizradSaddrax Replybullet Posted: 07 June 2006 at 3:22am
I think your animation would look sweet if you were able to add some squashing and stretching to the jump sequence.  I have never done that in 2d so it might be too much of a pain to bother with? Regardless, it would look hot.  Other then that I think the character design is great!  Keep it up.

/weller
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Souly
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Quote Souly Replybullet Posted: 07 June 2006 at 9:44am

Newer mock-up.
I tried making a HUD.



And a WIP boss level (Without the HUD because it takes up room over the bed)


One with the HUD.



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Souly
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Quote Souly Replybullet Posted: 08 June 2006 at 10:39am

New enemies.
Dust Bunnies. :]

Normal: 
Kamakazi Dust Bunny Bomb:



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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 08 June 2006 at 11:44am
SWEET! Those are so fuzzy looking!  Is anyone making this game? If not, I'd feel somewhat obligated to do so. I just love the style. 

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Souly
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Quote Souly Replybullet Posted: 08 June 2006 at 11:49am
Thank you Monkey.
That's the first time anyone has actually loved anything I've drawn. :] <3

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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 08 June 2006 at 4:00pm
May I get to work then?

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Souly
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Quote Souly Replybullet Posted: 09 June 2006 at 9:25am

If you'd like!

Oh, I came up with a pretty sweet idea for the game.
BAsically he hops at the begging of the game, untill some elder dude or something tells him about his capabilities.

His box can transform into many things.
A tank, a plane, a boat, and a submarine.
That's all I have thought about as far.

I also came up with a few level ideas.

The Bedroom (Normal Mode) - Child toys and bugs. (Tutorial type level)
Under the Bed (Tank Mode) - Dirty city of Dust Bunnies. (Boss = Slugly)
Through the Hall (Plane Mode) - Flying bugs, some dust bunnies in planes. (Un-decided)
The Bathroom (Normal Mode) - Un-decided for the type of enemies. (No boss)
The Tub (Boat Mode) - Like a sea with other ships. (Boss = Rubber Ducky)
Under the Water (Sub Mode) - Fish and other sea creatures. (Boss = Squid thingy)

That's all I've thought about as far...
I drew up some concepts in my sketchbook last night.
I'll attempt to pixel some sketches in the next two periods.



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Ensellitis
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Quote Ensellitis Replybullet Posted: 09 June 2006 at 9:27am
You should have some kind on animatio set when he goes from one item to another, too.
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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Quote Souly Replybullet Posted: 09 June 2006 at 9:39am
Oh of course, I was going to do a whole tranformation animation for each mode.

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Souly
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Quote Souly Replybullet Posted: 09 June 2006 at 10:48am

Tank Mode.
->

EDIT: Whoos his track had a black line.

Crappy quality animation! :]



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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 09 June 2006 at 5:02pm
Could you make the crappy animations into side-by-side frames? I can put both anims and side-by-sides in the game, so I just want it all to look good.

RPG is numberwang.
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Quote iSTVAN Replybullet Posted: 09 June 2006 at 7:25pm

You should get Graphics Gale if you want to avoid piss poor quality animations.

The sprites are coming along nicely. The transformation is my favourite. The dust bunnies are also a novel idea but that boss sprite doesn't really do it for me. I'd make it less flat and angular in design. But you've made a new thread for it, so I'll save from commenting on it here.

At the moment the worst thing is the backgrounds and tiles. They seem really uninspired and don't enhance the nicely drawn sprites. I'd avoid using large areas of block colour.

I like your ideas though, and I think this could be quite a fun game.

Listen to what the flower people say...
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Souly
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Quote Souly Replybullet Posted: 09 June 2006 at 7:59pm

Problem is I have no laptop at the moment.|
So at the moment, I have to use Microsoft Gif Animator.

And it does absolutly nothing for quality of animations.
But yes, one of the reasons I did all the rest with frames and not that one.
Is because I ran out of time.

Originally posted by iSTVAN


At the moment the worst thing is the backgrounds and tiles. They seem really uninspired and don't enhance the nicely drawn sprites. I'd avoid using large areas of block colour.

I like your ideas though, and I think this could be quite a fun game.
|
Yeah, I have some ideas for the new levels I thought of.

Originally posted by iSTVAN

but that boss sprite doesn't really do it for me. I'd make it less flat and angular in design. But you've made a new thread for it, so I'll save from commenting on it here.

I'll probably just end up revamping and making a much better boss sprite.



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Quote Souly Replybullet Posted: 10 June 2006 at 3:44pm
I was bored.


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Larwick
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Quote Larwick Replybullet Posted: 10 June 2006 at 4:02pm
Yeey! Now finish.
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Souly
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Quote Souly Replybullet Posted: 10 June 2006 at 4:03pm
I will once I get a chance to use another computer.

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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 17 June 2006 at 2:47am

ALPHA DEMO UNLEASED! USES BOUNCEATTACK! 53 DAGAGE!!!!

DOWNLOAD

Controls: Arrow keys, Hold down to charge jump, Shift is select, Ctrl is attack.

F2 for fullscreen(screwed up) F3 for Save, F4 or menu option for load.

 

NOW GO OUT THERE AND JACK SOME BOXES! w00t!


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Larwick
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Quote Larwick Replybullet Posted: 17 June 2006 at 5:35am
wEYHEY! the movement animation looks really good when actually playing it. I also like the whole jumping charge up thing. There was a dustbunny by the coke though, which was having a spazz out.
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Quote Skull Replybullet Posted: 17 June 2006 at 6:03am
Downloaded - so clearly done on GameMaker  Very nice work though, the movement is well thought out.
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Quote Ensellitis Replybullet Posted: 17 June 2006 at 11:54am
<-- mad cause it won't work on his pc
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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Quote tuaarita Replybullet Posted: 17 June 2006 at 12:35pm

hard game.

btw i didnt die when i fell off the table in the space between them. :D

you know what i mean.

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Larwick
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Quote Larwick Replybullet Posted: 17 June 2006 at 1:36pm
I died at the end when you fall into the huge place of nothingness. Although i didnt really die cus there was no game over screen or anything
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Ensellitis
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Quote Ensellitis Replybullet Posted: 17 June 2006 at 1:39pm
I wanna play, going to another PC
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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Quote Monkey 'o Doom Replybullet Posted: 17 June 2006 at 4:04pm

Woohoo lotsa posts!

@Larwick(#1): Oops. I accidentally put him on top of where he reverses direction so he goes crazy.

@Skull: Lol, yes. And thanks too.

@Ensellitis(#1): Yes, you told me in the pool. I'll keep looking for the cause.

@Leroy: Is it really? I personally wasn't sure it was hard enough.

@Lar(#2): Death system/gameover is a No-Go for now. @(o.<)@

@Ensell(#2): Yay! good luck! Could I possibly have hardware specs, esp. sound card + drivers and video card.

@ALL: Thanks for the comments, I'm currently at a point where I could use Souly to make some more graphics; all but two are currently in-game.


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Souly
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Quote Souly Replybullet Posted: 18 June 2006 at 1:07pm

Oh wow, LOVE TO MoD <33333
Alright so I definitly need my laptop back online so I can do my part of this whole thing.

Hmm, it's weird.
When I hold down and charge to anything less then half the bar.
The spring goes glitchy and he doesn't jump.|

I'm making it so when you attack instead of using his head, a boxing glove will come flying out of his star and spring back into his box.



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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 18 June 2006 at 1:13pm

Ooh! Bug!

I'll see what I can do. Also, TY^infinity for noticing.


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Souly
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Quote Souly Replybullet Posted: 19 June 2006 at 3:30pm
I'm going to try and draw up some tile ideas on my desktop tonight.
Hopfully I can get my internet to start working. :]


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