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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Topic: Jack out of the BoxPosted: 31 May 2006 at 9:30am |
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I started drawing something last night... Mock-up? Edited by Souly |
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Demon
Commander
Joined: 16 March 2005 Online Status: Offline Posts: 562 |
![]() Posted: 31 May 2006 at 11:52am |
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the second animation could be more smooth because it looks like the box stays in the air for too long. You could also have the head stay in its place while the box falls, then when the box touches the ground, the head would snap down; would give the second animation a cool personality. :D
Edited by Demon |
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"At least we killed some boredom..." - Death Note.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 31 May 2006 at 1:19pm |
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By second do you mean the jump animation?
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Hazviz
Seaman
Joined: 29 May 2006 Location: United Kingdom Online Status: Offline Posts: 33 |
![]() Posted: 31 May 2006 at 11:25pm |
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I'm no expert to pixel art so this is just a personal opinion.
The second animation where it's head is bobbing back and forward, perhaps make it a little less violent and slow it down a bit. At the moment it doesn't look like its rocking back and forth on a spring, but it looks like someone is punching it from behind or something. So maybe slow the animation down, and make it bounce backwards aswell, since in reality it wouldn't spring forward and then go straight back to its starting position before springing back out again. ![]() |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 01 June 2006 at 8:16am |
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It's the attack animation, I'm not going to make it "Less violent"
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 01 June 2006 at 9:08am |
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Lol, cool character. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 01 June 2006 at 10:19am |
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He he, I made a random mock-up. With a floating pencil.. Edited by Souly |
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Blick
Commander
Joined: 21 June 2014 Online Status: Offline Posts: 389 |
![]() Posted: 01 June 2006 at 10:23am |
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The jumping animation has no build up to his release. I'd make his neck
scrunch together and then quickly release and maybe while in the air,
make it squish again like the box is putting some pressure on from
below to get more height, and then fall back down.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 01 June 2006 at 10:26am |
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I'll give it a whirl. Edited by Souly |
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Demon
Commander
Joined: 16 March 2005 Online Status: Offline Posts: 562 |
![]() Posted: 01 June 2006 at 11:22am |
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looking better. But on the newest one, when he first jumps up his head should move a little to the right instead of standing centered.
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"At least we killed some boredom..." - Death Note.
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Hazviz
Seaman
Joined: 29 May 2006 Location: United Kingdom Online Status: Offline Posts: 33 |
![]() Posted: 01 June 2006 at 1:31pm |
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Originally posted by Souly It's the attack animation, I'm not going to make it "Less violent" Okay, sorry but from your post I couldn't tell that it was for a game, or that it was an attack animation. My apologies. ![]() |
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Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 01 June 2006 at 2:25pm |
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I kinda like the original jump animation!
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got game?
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 01 June 2006 at 8:01pm |
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The colors are a little bland and saturated. How about a bit more contrast and saturation?
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 01 June 2006 at 9:14pm |
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I would like to see an animation with his head swinging front to back, and each time his hit smacks the floor.
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 02 June 2006 at 8:29am |
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Ensellitis, that was my idea for his death animation. Edited by Souly |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 02 June 2006 at 10:37am |
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It looked a bit squared:
Edited by Souly |
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 02 June 2006 at 12:54pm |
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i think you should make at least one inbetween frame, of his head at 45 degrees, so iet doesnt go -o- => þ
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▄▄█ ▄▄█ ▄█▄ ▄█▄ |
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Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 02 June 2006 at 2:31pm |
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Yes.
and shouldent the can of cola be a side view? |
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got game?
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Demon
Commander
Joined: 16 March 2005 Online Status: Offline Posts: 562 |
![]() Posted: 02 June 2006 at 3:12pm |
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Dont be afraid to make different rotations of the head. From what Im seeing, you only use the regular head and a 90* CCW rotated head. |
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"At least we killed some boredom..." - Death Note.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 04 June 2006 at 12:41pm |
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Yeah... I was going to attempt that.
I just got lazy and rotated it. |
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
![]() Posted: 04 June 2006 at 1:09pm |
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With something as wacky as this, you need animations that just explode with life.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 06 June 2006 at 8:41am |
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Yeah your most definitly right Brian. I've basically been rushing through all of these. Edited by Souly |
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cure
Commander
Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() Posted: 06 June 2006 at 2:46pm |
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I prefer the second Coke can. I like the direction that mockup is going, colorful and cute and whatnot. And I agree with BtG, with something this fun and cartoony, the animations should be over-the-top.
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KawizradSaddrax
Seaman
Joined: 25 May 2006 Online Status: Offline Posts: 21 |
![]() Posted: 07 June 2006 at 3:22am |
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I think your animation would look sweet if you were able to add some squashing and stretching to the jump sequence. I have never done that in 2d so it might be too much of a pain to bother with? Regardless, it would look hot. Other then that I think the character design is great! Keep it up.
/weller |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 07 June 2006 at 9:44am |
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Newer mock-up.
Edited by Souly |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 08 June 2006 at 10:39am |
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New enemies. Normal: Edited by Souly |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 08 June 2006 at 11:44am |
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SWEET! Those are so fuzzy looking! Is anyone making this game? If not, I'd feel somewhat obligated to do so. I just love the style.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 08 June 2006 at 11:49am |
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Thank you Monkey.
That's the first time anyone has actually loved anything I've drawn. :] <3 |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 08 June 2006 at 4:00pm |
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May I get to work then?
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 09 June 2006 at 9:25am |
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If you'd like! His box can transform into many things. I also came up with a few level ideas. Edited by Souly |
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 09 June 2006 at 9:27am |
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You should have some kind on animatio set when he goes from one item to another, too.
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 09 June 2006 at 9:39am |
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Oh of course, I was going to do a whole tranformation animation for each mode.
Edited by Souly |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 09 June 2006 at 10:48am |
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Tank Mode. Edited by Souly |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 09 June 2006 at 5:02pm |
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Could you make the crappy animations into side-by-side frames? I can put both anims and side-by-sides in the game, so I just want it all to look good.
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iSTVAN
Commander
Joined: 03 March 2005 Online Status: Offline Posts: 626 |
![]() Posted: 09 June 2006 at 7:25pm |
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You should get Graphics Gale if you want to avoid piss poor quality animations. The sprites are coming along nicely. The transformation is my favourite. The dust bunnies are also a novel idea but that boss sprite doesn't really do it for me. I'd make it less flat and angular in design. But you've made a new thread for it, so I'll save from commenting on it here. |
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Listen to what the flower people say...
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 09 June 2006 at 7:59pm |
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Problem is I have no laptop at the moment.|
Originally posted by iSTVAN |At the moment the worst thing is the backgrounds and tiles. They seem really uninspired and don't enhance the nicely drawn sprites. I'd avoid using large areas of block colour. I like your ideas though, and I think this could be quite a fun game. Yeah, I have some ideas for the new levels I thought of. Originally posted by iSTVAN but that boss sprite doesn't really do it for me. I'd make it less flat and angular in design. But you've made a new thread for it, so I'll save from commenting on it here. I'll probably just end up revamping and making a much better boss sprite. Edited by Souly |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 10 June 2006 at 3:44pm |
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I was bored.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 10 June 2006 at 4:02pm |
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Yeey! Now finish.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 10 June 2006 at 4:03pm |
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I will once I get a chance to use another computer.
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 17 June 2006 at 2:47am |
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ALPHA DEMO UNLEASED! USES BOUNCEATTACK! 53 DAGAGE!!!! Controls: Arrow keys, Hold down to charge jump, Shift is select, Ctrl is attack. F2 for fullscreen(screwed up) F3 for Save, F4 or menu option for load.
NOW GO OUT THERE AND JACK SOME BOXES! w00t! |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 17 June 2006 at 5:35am |
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wEYHEY! the movement animation looks really good when actually playing it. I also like the whole jumping charge up thing. There was a dustbunny by the coke though, which was having a spazz out.
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 17 June 2006 at 6:03am |
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Downloaded - so clearly done on GameMaker
Very nice work though, the movement is well thought out.
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 17 June 2006 at 11:54am |
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<-- mad cause it won't work on his pc
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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tuaarita
Commander
Joined: 04 December 2015 Online Status: Offline Posts: 1049 |
![]() Posted: 17 June 2006 at 12:35pm |
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hard game. btw i didnt die when i fell off the table in the space between them. :D you know what i mean. |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 17 June 2006 at 1:36pm |
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I died at the end when you fall into the huge place of nothingness. Although i didnt really die cus there was no game over screen or anything
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 17 June 2006 at 1:39pm |
I wanna play, going to another PC
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 17 June 2006 at 4:04pm |
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Woohoo lotsa posts! @Larwick(#1): Oops. I accidentally put him on top of where he reverses direction so he goes crazy. @Skull: Lol, yes. And thanks too. @Ensellitis(#1): Yes, you told me in the pool. I'll keep looking for the cause. @Leroy: Is it really? I personally wasn't sure it was hard enough. @Lar(#2): Death system/gameover is a No-Go for now. @(o.<)@ @Ensell(#2): Yay! good luck! Could I possibly have hardware specs, esp. sound card + drivers and video card. @ALL: Thanks for the comments, I'm currently at a point where I could use Souly to make some more graphics; all but two are currently in-game. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 18 June 2006 at 1:07pm |
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Oh wow, LOVE TO MoD <33333 Edited by Souly |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 18 June 2006 at 1:13pm |
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Ooh! Bug! I'll see what I can do. Also, TY^infinity for noticing. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 19 June 2006 at 3:30pm |
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I'm going to try and draw up some tile ideas on my desktop tonight.
Hopfully I can get my internet to start working. :] Edited by Souly |
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