WIP (Work In Progress) | |
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NinjaHamster
Seaman ![]() Joined: 27 March 2005 Location: Finland Online Status: Offline Posts: 15 |
![]() ![]() ![]() Posted: 27 March 2005 at 6:10am |
Hello! I'm new at this forum, and i thought to post some of my ready pixel-arts and some WIPs.
Some ready arts, some weapons made for a game... ![]() ![]() WIPs: ![]() Zombie. Crap shadings in legs... ![]() Man for my platform shooter (I can't show his animations because my Graphics-Gale's trial finished...;_;) Some C&C, please? |
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Armed n' dangerous...
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Omegavolt
Commander ![]() ![]() Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
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The weapons look great! They definitely look like the real thing. I would add some detail to the grenade though. ;) For the man, I would raise his waistline a bit. Thats just a personal preference though. It might make him look a little more anatomically correct. |
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NinjaHamster
Seaman ![]() Joined: 27 March 2005 Location: Finland Online Status: Offline Posts: 15 |
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Hmm... Maybe you're right. I'll try it. Thanks!
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Armed n' dangerous...
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greyscar
Midshipman ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 85 |
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those guns look spot on, excellent job, especially on the rifle and shot gun cant wait to see more of your work.
-ollie |
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fastshorty
Seaman ![]() ![]() Joined: 26 March 2005 Location: Netherlands Online Status: Offline Posts: 17 |
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Hey the weapons look nice are you planning to make a game with them?
grtz fastshorty |
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I'm a work in progress
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iSTVAN
Commander ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 626 |
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The zombie is my favourite thing! The shading certainly adds depth, in my opinion!
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NinjaHamster
Seaman ![]() Joined: 27 March 2005 Location: Finland Online Status: Offline Posts: 15 |
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Thanks you all... I'll add some pics soon, maybe even today (or tonight... :P)
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Armed n' dangerous...
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NinjaHamster
Seaman ![]() Joined: 27 March 2005 Location: Finland Online Status: Offline Posts: 15 |
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I need ur help... I'm animating that black-armoured guy (see the first post /\/\),
but I'm not sure that do I make a three-framed walking or do I make more than three frames? Three frames would be easier, and it would be more old-skool-style... |
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Armed n' dangerous...
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PixelPusher
Seaman ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 34 |
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Nice work, but the guns look a bit blurry. The black armored guy is WAY too dark.
I can't see his details without really squinting. If you plan on making a game with him, he would look more like a black blob animated to me. Lighten him up and add a bit more contrast. |
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NinjaHamster
Seaman ![]() Joined: 27 March 2005 Location: Finland Online Status: Offline Posts: 15 |
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Armed n' dangerous...
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pixelblink
Commander ![]() ![]() Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
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It's still gonna be way to too dark.. I mean look what happens with my game "Abominable Snowman and the Snowstormed Igloos of the North Pole"
Can't see sh-t can you? It's the same when you put black on black |
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NinjaHamster
Seaman ![]() Joined: 27 March 2005 Location: Finland Online Status: Offline Posts: 15 |
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Okay, I'll fix it, if it's too dark. But I can see the details... Thanks, anyway.
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Armed n' dangerous...
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