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Quote administrator Replybullet Topic: CHALLENGE 4/5/2010: The Underwater Level
    Posted: 05 April 2010 at 12:02am

CHALLENGE: The Underwater Level

There's always an underwater level. Design a mock-up of a new, original video game showing a level that is set underwater. For this particular game you are restricted to 10 specific colours, these colours are shown below.

Canvas size - Unrestricted.
Colours - Max 10. Must use only the colours from the palette below:



Animation - Optional.
Transparency - No.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The The Underwater Level pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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tuaarita
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Quote tuaarita Replybullet Posted: 05 April 2010 at 4:10am
man vuck this palette. 
I'm running in the desert,
running in to the sun,
running out of blood
and I'm going numb.
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slym
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Quote slym Replybullet Posted: 05 April 2010 at 6:33am
Yeah that palette :/ No thanks XD
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Robinhood
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Quote Robinhood Replybullet Posted: 05 April 2010 at 9:08am
Yucky palette < Yucky
Might give it a go anyways
The Wilbot Game Project -
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Quote SpaceSalmon Replybullet Posted: 05 April 2010 at 9:12am
I started with this sketch for a point and click game mock-up level.


Color palette looks tricky tho...
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Quote 1ucas Replybullet Posted: 05 April 2010 at 10:44am
Aww, I like the palette. It looks challenging. The several shades of green will be great for depth on backdrops.
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Quote jalonso Replybullet Posted: 05 April 2010 at 12:51pm
I like the somewhat odd palette too, looks challenging.
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M. Lucanius
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Quote M. Lucanius Replybullet Posted: 05 April 2010 at 12:56pm


Well... I don't think I'll finish this
but I thought I'd post it here anyway.
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Quote rod750 Replybullet Posted: 05 April 2010 at 1:59pm


The red dot is my light source xP
Sorry for my spelling and grammar mistakes, I'm not a native english speaker :P
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Quote iMoose Replybullet Posted: 05 April 2010 at 2:09pm
I was right in the middle of making an awesome underwater cave level for my game when I saw this... then I saw the palette restriction

But in all honesty, I think the odd palette could make some really artistic and interesting results. I don't think I'll be in this one, but it'll be great to watch

@rod750: If that red dot is your light source, it seems to me the shading on the chimneys on top is backwards (namely the one on the right). Here's a quick edit describing what I mean:


(Left is the original, right is my edit)

In the chimney on the left, I also added some of the purple as shading, and to make it look more balanced I put some purple around the body of the ship in different ways, as you can see. That's just what I would do. Looks like a great start so far!

Edited by iMoose - 05 April 2010 at 2:30pm
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Setzer
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Quote Setzer Replybullet Posted: 05 April 2010 at 2:40pm
The palette is what you make of it. By choosing not to use it, you're losing out on the opportunity to force some creativity out of yourself.




"Happy Fun Kawaii Mermaid Princess Wizard Adventures Under The Sea II Turbo: Hyper Swimming Edition"

I think the name has a nice ring to it. Still WIP
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Quote rod750 Replybullet Posted: 05 April 2010 at 2:55pm
Originally posted by iMoose

@rod750: If that red dot is your light source, it seems to me the shading on the chimneys on top is backwards (namely the one on the right). Here's a quick edit describing what I mean:


Oh! I see! LOL! Thank you, I don't like how looks the purple there, but obviously, I will fix the shading.
Sorry for my spelling and grammar mistakes, I'm not a native english speaker :P
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Quote Fagertveit Replybullet Posted: 05 April 2010 at 3:24pm
Setzer: Damn! Thats a great mock-up! And as you said, feeling restricted by the palette is great at these challenges! I see them more as a challenge for myself than a challenge against me fellow pixel artists!
Love your work so far! I've posted mine, perhaps a bit premature, but I felt I had to put something out there since I haven't posted anything at PJ for ages! Looking forward for the finished result on your piece and what the others make of the palette!
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Quote Elementy Replybullet Posted: 05 April 2010 at 3:25pm

Was baseed on NES Megaman series, and Meatal Gear.
I know, the "jellyfish-thing" it's really bad. But it's the best that I could make.

Anyway, that palette screwed up everything.
I had like 3~2 ideas, but none worked, so, I've chose to try 8-bit style. I'm new to the "pixel world", so, I'm not very good. To make things worse, I hate doing 8-bit style, so it didn't come very well.
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Quote onek Replybullet Posted: 05 April 2010 at 3:50pm
@ setzer:
wth?! that is ur one day work?.... ...
looking great so far...i know its wip and all, probably going to be awesome anyway, but here some crits...
the doors (?) dont read to well they look like blocks, not rly like they are hollow... where does the boss meter refer to... is the boss still to come or is it the crab?, coz if so, it should look much bigger and more mean, like the squids, also u could make a little portrait next to the meter aswell... the squids look great btw..... the player portrait looks a bit strange imo, i think u could move the hair a bit to the left, some red in the tiles would be nice... like putting some seastars there for instance...

and yeah.... thx for putting down my spirit to participate on this one
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fawful
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Quote fawful Replybullet Posted: 06 April 2010 at 9:23am


lol
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iMoose
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Quote iMoose Replybullet Posted: 06 April 2010 at 10:20am
That's an incredible start, fawful. Although it took me a while to realize the thing on top of his head was an eye, and when I did finally recognize it, he looked completely different to me. I think he'd look a lot more badass if his top eye was something else :P
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Quote Ixolite Replybullet Posted: 06 April 2010 at 1:46pm


Shading gives me headache here, lol. Will see how it goes.
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Quote MaracKoMarac Replybullet Posted: 06 April 2010 at 1:55pm
Mine isn't much good, but still, it is my first contest.

Need to finish up the waves and add a couple of animals.

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Quote Damian Replybullet Posted: 06 April 2010 at 2:57pm
@Marac, looking ok for a first. Maybe try working on a smaller piece, I know that huge PA's like these can be a bit daunting.

@Elementy, Wish I'd thought of that XD. Its brilliant.

@Setzer, Your experience once again shines through. Really cute and so smooth, you really nailed this pallet. I love the creatures, they look so smooth.

Here's something that I've worked on during my free time off work.

I've worked on this on two different computers. Both with different contrasts. So I cant say I'm very pleased that the contrast is higher than I expected on the first computer.
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Quote Ruban Replybullet Posted: 06 April 2010 at 4:01pm
TREASURE GET!
Wip, Background is likely just some filler. C&C please.
The more I use this palate the less I like it. Shame...
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Quote Setzer Replybullet Posted: 06 April 2010 at 4:05pm
Originally posted by onek

@ setzer:
wth?! that is ur one day work?.... ...
looking great so far...i know its wip and all, probably going to be awesome anyway, but here some crits...
the doors (?) dont read to well they look like blocks, not rly like they are hollow... where does the boss meter refer to... is the boss still to come or is it the crab?, coz if so, it should look much bigger and more mean, like the squids, also u could make a little portrait next to the meter aswell... the squids look great btw..... the player portrait looks a bit strange imo, i think u could move the hair a bit to the left, some red in the tiles would be nice... like putting some seastars there for instance...

and yeah.... thx for putting down my spirit to participate on this one


Thanks, I updated a lot of it, the boss meter is just empty until a boss actually shows up in the game (The way Castlevania did it). I've updated a lot of it, and I hope I've fixed what has bothered you. However I'm not going to be putting any red in the tiles, the red is for sprites, to help them stand out in gameplay. It would make more sense if it were an actual game, but hopefully you get the idea behind it.

I'll probably be done with this as soon as i can draw a decent crab.
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skamocore
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Quote skamocore Replybullet Posted: 06 April 2010 at 4:24pm
@Setz - the main issue with your crab is that it appears to be slightly out of perspective. Everything else is looking great though. Is the crab the boss btw?

Also, come to think of it, the palette seems like something you would probably pick yourself =/

Oh, and I love the name.
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Quote Robinhood Replybullet Posted: 06 April 2010 at 4:42pm
Having trouble with the palette :P
Not really liking it that much


Edited by Robinhood - 06 April 2010 at 4:59pm
The Wilbot Game Project -
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Quote TheZakMan Replybullet Posted: 06 April 2010 at 10:27pm
here is the W.I.P of mine.... any suggestions?


(CAN I SUBIMIT ANIMATION?)




the first idea..

1.


2. the mock up



animated:




Edited by TheZakMan - 06 April 2010 at 10:52pm
.:( Z )
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Quote Blueberry_pie Replybullet Posted: 06 April 2010 at 11:56pm
Animation - Optional.

So yes, animation is allowed.
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Quote Fagertveit Replybullet Posted: 07 April 2010 at 1:04am
Originally posted by TheZakMan

here is the W.I.P of mine.... any suggestions?


(CAN I SUBIMIT ANIMATION?)




the first idea..

1.


2. the mock up



animated:




The Animation was stated as Optional, so I'll take that as a yes!
Looks like a nice little game alright! :D

I gotz me a q as well, Can I submit more than one piece? I feel the munchies to do another one me :D
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Quote jeremy Replybullet Posted: 07 April 2010 at 3:40am
You can do as many as you want. One guy did 12 once!





Edited by Jeremy - 07 April 2010 at 4:18pm
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fawful
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Quote fawful Replybullet Posted: 07 April 2010 at 6:22am
^too awesome for words^


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Quote Elementy Replybullet Posted: 07 April 2010 at 10:13am
Originally posted by Jim16


@Elementy, Wish I'd thought of that XD. Its brilliant.


Well, thanks. ^^
Anyway, I'm doing other sceen and I'm stuck.

I have no clue how I'm going to shade the submarine, and I don't know if I stay with the first "hero" or this.
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Quote Leath Replybullet Posted: 07 April 2010 at 11:36am
I noticed how the colors could fit Ursula almost perfectly.
I would add Ariel too, but there are no skin colors, so I thought I could go for some sort of Graphic Adventure or RPG involving little mermaid.

This would be the final boss, of course.


Im not too satisfied.
I think Ursula has smaller hands, but I can never achieve the right perspective.

I will need help :p

My references:
http://fc08.deviantart.net/fs42/f/2009/063/8/9/Wolverine___attack_pose_by_Kalmar.jpg

http://images.hellokids.com/img/la-sorciere-ursula-7318.jpg

+ Several Ursula pictures from google image



Edited by Leath - 07 April 2010 at 11:39am
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Quote Nightmare Maker Replybullet Posted: 07 April 2010 at 1:09pm
Beautiful pallete, but I think I'll pass.
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Quote Ruban Replybullet Posted: 07 April 2010 at 3:04pm
Update, Some walls and treasure.
As Always, C&C



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Quote AngelOTG Replybullet Posted: 07 April 2010 at 5:15pm
That's suffering some severe dither overkill, Ruban.
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Quote iMoose Replybullet Posted: 07 April 2010 at 9:44pm
Well, he did say earlier that the background is probably just a filler for now. Definitely needs dealing with though. Otherwise, looking nifty alright

Edited by iMoose - 07 April 2010 at 9:45pm
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Quote Kindred Replybullet Posted: 08 April 2010 at 12:13am
Probably not going to finish this, too busy.


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Quote Ixolite Replybullet Posted: 08 April 2010 at 2:05am


Going slow :( Not sure how to solve the underwater lightning with this palette.
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Quote a3um Replybullet Posted: 08 April 2010 at 2:11am
Tried to organize palette a bit  I have no idea for mockup though




Edited by a3um - 08 April 2010 at 2:13am
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Quote Ixolite Replybullet Posted: 08 April 2010 at 5:25am


Not really happy with the siren. Also need to find a more efficient way to do the dithering, doing it by hand is a pain, lol.
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Quote jalonso Replybullet Posted: 08 April 2010 at 6:35am
Originally posted by Ixolite

...need to find a more efficient way to do the dithering, doing it by hand is a pain, lol.


Not funny
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Quote M. Lucanius Replybullet Posted: 08 April 2010 at 7:53am
Originally posted by Ixolite

[...]need to find a more efficient way to do the dithering, doing it by hand is a pain, lol.


Well... I think by hand will always be better
but if you have gimp you can create a new transparent layer, draw the pattern in the corner (making sure it's tileable), autocrop layer, copy (ctrl-c) the layer, and select the bucket tool with the "fill type" option set to "pattern fill"->"clipboard". Then it's just a matter of using the marquise tool and filling it in.

Edited by M. Lucanius - 08 April 2010 at 7:55am
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fawful
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Quote fawful Replybullet Posted: 08 April 2010 at 9:58am


Finished?
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Quote Slemboll Replybullet Posted: 08 April 2010 at 12:23pm
Ive been working for a while on my piece.
 
Its suppose to be like a fishing game level. i feel that the fish, rocks, water need some work. Anything else please give me some pointers
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Quote Jinn Replybullet Posted: 08 April 2010 at 2:00pm
I like the colors, so...


I'll have no time to finish this as a mockup... Should I put this in my gallery anyway?
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Quote TheZakMan Replybullet Posted: 08 April 2010 at 2:14pm
wow! amazing arts here!
.:( Z )
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Quote jalonso Replybullet Posted: 08 April 2010 at 2:20pm

a win!
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Quote Shoehead Replybullet Posted: 08 April 2010 at 2:27pm
Well, now I know what I'll be working on tonight..



Kinda lame... I think the water is too bright. Right now I'm messing about trying to make sprites, so we'll see how that goes..


Edit: I think I'll try two tone water instead maybe?



Edited by Shoehead - 08 April 2010 at 2:29pm
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Quote Ruban Replybullet Posted: 08 April 2010 at 3:07pm
More updates, Still no BG yet.
As always, some C&C please.
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Quote Shoehead Replybullet Posted: 08 April 2010 at 3:14pm
Damn, that is so much better, maybe I shouldn't have gone for Gameboy resolution?


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Quote Ixolite Replybullet Posted: 08 April 2010 at 3:49pm


Finished I think, unless someone can see something terribly wrong with it...?
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