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Topic: Iso Train |
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dpixel
Commander
Joined: 03 February 2015 Online Status: Offline Posts: 564 |
![]() Topic: Iso TrainPosted: 29 November 2010 at 3:08pm |
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I've always wanted to program a train simulator, but wanted smooth curves all in isometric perspective. The blocks here seems to look somewhat correct, but I know there could be many improvements. I don't know if I'm going about this the hard way.
Can anyone offer any tips, edits, links or resources? ![]() |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 29 November 2010 at 8:05pm |
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Oh man, somewhere in this section this was asked and 'orbofwisdom' posted a most perfect solution. I couldn't find it :/ It was like 3 or 4 years ago.
For sure there is NO smooth iso lines when you leave the basic lines. Coloring and details hide a lot tho. |
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shampoop
Commander
Joined: 12 January 2015 Online Status: Offline Posts: 202 |
![]() Posted: 30 November 2010 at 9:32am |
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It could be a butter train simulator!
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DawnBringer
Commander
Joined: 11 August 2024 Online Status: Offline Posts: 568 |
![]() Posted: 30 November 2010 at 12:11pm |
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Well, this was interesting so I had to test it with a little script.
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dpixel
Commander
Joined: 03 February 2015 Online Status: Offline Posts: 564 |
![]() Posted: 30 November 2010 at 4:55pm |
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@DawnBringer - That's very interesting. But would the side ones be shortened and widened like that in a true isometric perspective? I could be wrong, but wouldn't they be all the same size? Now I'm confused...lol
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jeremy
Rear Admiral
Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
![]() Posted: 30 November 2010 at 5:00pm |
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In iso, depth is half of the true distance (so, yes :P )
Dawnbringer's thingy brings up a point I was goint to make; how about showing the true horizontal and vertical views? Might help because they use "perfect" lines :) |
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dpixel
Commander
Joined: 03 February 2015 Online Status: Offline Posts: 564 |
![]() Posted: 30 November 2010 at 5:29pm |
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@Jeremy - I might use true horizontal and vertical views depending on how I can get things to match up. My thought was...as long as I keep angled lines, things would look similar.
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