WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: Creature - Sidescroller Sprites Post Reply Post New Topic
Author Message
skeddles
Commander
Commander
Avatar

Joined: 08 April 2021
Online Status: Offline
Posts: 636
Quote skeddles Replybullet Topic: Creature - Sidescroller Sprites
    Posted: 10 June 2011 at 10:28am

Making a game, here's the main character. He is a creature that jumps through the forest eating small animals.
Here's the original concept for the game

So just wanted to see what people thought so far.

So yeah. BGs are being done by Slym, sprites by me.
PS: Lemme know if you are/know an iPhone developer lemme know.


IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 10 June 2011 at 11:42am
Within the last week some iPhone developer was offering his services...dunno where/who that post is :(

I think you could shift your palette from slym's enough that they work together but share no colors so the sprite reads. Right now is all blending in too much.
IP IP Logged
skeddles
Commander
Commander
Avatar

Joined: 08 April 2021
Online Status: Offline
Posts: 636
Quote skeddles Replybullet Posted: 10 June 2011 at 11:56am

how's this? I'm not sure if I can push it any further
they're at opposite sides of the blue spectrum

also:
animation plans, just frame by frame representations



IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 10 June 2011 at 2:36pm
That's the idea and works much better. Maybe as you work assets in you can further adjust shades.
IP IP Logged
skeddles
Commander
Commander
Avatar

Joined: 08 April 2021
Online Status: Offline
Posts: 636
Quote skeddles Replybullet Posted: 11 June 2011 at 11:39am

I'm trying to work on the anatomy / pose, I'm going to have to animate a little idle breathing animation, so he should be in a more creaturey pose

idk, what think?


IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 11 June 2011 at 11:53am
Hard to see what's happening. Post animation :)
IP IP Logged
skeddles
Commander
Commander
Avatar

Joined: 08 April 2021
Online Status: Offline
Posts: 636
Quote skeddles Replybullet Posted: 11 June 2011 at 11:54am
Originally posted by jalonso

Hard to see what's happening. Post animation :)

but which should I aminate!


(1 more)




Edited by skeddles - 11 June 2011 at 11:56am


IP IP Logged
ekobor
Commander
Commander
Avatar

Joined: 20 February 2018
Online Status: Offline
Posts: 194
Quote ekobor Replybullet Posted: 11 June 2011 at 12:14pm
I like the second-to-last one's (Big-body/small-head) proportions, however the small-body one is more cartoonish, perhaps more befitting a game setting.
For the size/proportion I like the last one best, and think if it were cleaned up would make a very interesting character.
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 11 June 2011 at 12:17pm
My bad, I thought those were frames. I kinda like the original best, but maybe original body with small head might look good.
IP IP Logged
slym
Commander
Commander
Avatar

Joined: 04 January 2024
Online Status: Offline
Posts: 116
Quote slym Replybullet Posted: 11 June 2011 at 1:17pm
Here is a test with the different bodies with background added:
 
IP IP Logged
skeddles
Commander
Commander
Avatar

Joined: 08 April 2021
Online Status: Offline
Posts: 636
Quote skeddles Replybullet Posted: 11 June 2011 at 2:27pm
here's 2 more finished ones, in comparison to a bunny

and the original with small head for jal :}



Edited by skeddles - 11 June 2011 at 2:32pm


IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 11 June 2011 at 3:22pm
Generally speaking all versions work.

Maybe you need to decide based on the game story or character itself. For example, if the main character sprite is the only 'logical/sensible' one in the game and every other sprtie is nuts then it should be proportioned (original body/smaller head). If every thing in the world is 'normal/logical' and the main character is the one that's nuts but he's clever/smart (big head/small body). If hes nuts and a total lunatic then (big body/little head). Or whatever tells you more about him and helps the story. If you don't have a story, at least a synopsis in your head, do that now.

Lovin' the bunny :)
IP IP Logged
skeddles
Commander
Commander
Avatar

Joined: 08 April 2021
Online Status: Offline
Posts: 636
Quote skeddles Replybullet Posted: 11 June 2011 at 3:58pm
Originally posted by jalonso

Generally speaking all versions work.

Maybe you need to decide based on the game story or character itself. For example, if the main character sprite is the only 'logical/sensible' one in the game and every other sprtie is nuts then it should be proportioned (original body/smaller head). If every thing in the world is 'normal/logical' and the main character is the one that's nuts but he's clever/smart (big head/small body). If hes nuts and a total lunatic then (big body/little head). Or whatever tells you more about him and helps the story. If you don't have a story, at least a synopsis in your head, do that now.

Lovin' the bunny :)


I'd say out of those, 2nd makes the most sense. And I also, the game is sort of scary, but we don't want to to be too real, so a ridiculousish creature is okay.

someone said the highlights were stupid too



IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 11 June 2011 at 4:07pm
Well, that's settled. Go animate.
IP IP Logged
skeddles
Commander
Commander
Avatar

Joined: 08 April 2021
Online Status: Offline
Posts: 636
Quote skeddles Replybullet Posted: 11 June 2011 at 6:01pm
Takin' a break and working on the bunny for a little.

Here's some anims:
Idle
Idle blink
Nervous / listening

they're meant to be quirky and nervous seeming =]


Edited by skeddles - 11 June 2011 at 6:02pm


IP IP Logged
slym
Commander
Commander
Avatar

Joined: 04 January 2024
Online Status: Offline
Posts: 116
Quote slym Replybullet Posted: 11 June 2011 at 8:29pm
IP IP Logged
skeddles
Commander
Commander
Avatar

Joined: 08 April 2021
Online Status: Offline
Posts: 636
Quote skeddles Replybullet Posted: 14 June 2011 at 12:37pm


IP IP Logged
Zeratanus
Commander
Commander
Avatar

Joined: 03 December 2020
Online Status: Offline
Posts: 576
Quote Zeratanus Replybullet Posted: 14 June 2011 at 4:06pm
Ears should perk up when noticing something. Animals, especially ones like deer, have very active ears when trying to locate something.
IP IP Logged
Smilecythe
Seaman
Seaman
Avatar

Joined: 22 November 2019
Online Status: Offline
Posts: 24
Quote Smilecythe Replybullet Posted: 15 June 2011 at 5:13am
Originally posted by skeddles


Idle
Idle blink
Nervous / listening

This guy's body should move a little e.g breath or sway. He kinda looks like a statue like this.


Edited by Smilecythe - 15 June 2011 at 5:13am
IP IP Logged
skeddles
Commander
Commander
Avatar

Joined: 08 April 2021
Online Status: Offline
Posts: 636
Quote skeddles Replybullet Posted: 23 June 2011 at 7:39pm

New bunny with lots of motion and stuff!
sorry for the delay
I merged into 1 animation, no point having 2, especially since I had to extend the shake into 8 frames anyway. idk about the tail wag yet.

next is jump


IP IP Logged
Zeratanus
Commander
Commander
Avatar

Joined: 03 December 2020
Online Status: Offline
Posts: 576
Quote Zeratanus Replybullet Posted: 24 June 2011 at 3:55pm
I think it would look a little more natural if there were two idles - a standing and breathing, and one with the head tilt as it is now - and alternate between them, so it doesnt look quite so repetitive. but i do like how it is now. The breathing makes it seem very scrawny and weak >:D
IP IP Logged
skeddles
Commander
Commander
Avatar

Joined: 08 April 2021
Online Status: Offline
Posts: 636
Quote skeddles Replybullet Posted: 25 June 2011 at 10:21am
I really don't think 2 idles is necessary, you'll barely see the rabbits, you're chasing them through the forest, not visiting them in a petting zoo. I wouldn't be surprised if you only every saw it loop once.


IP IP Logged
skeddles
Commander
Commander
Avatar

Joined: 08 April 2021
Online Status: Offline
Posts: 636
Quote skeddles Replybullet Posted: 30 June 2011 at 2:22pm
bunny idle / turning nervous / nervous


not sure if I should do 3 or 6 frames for running

EDIT: switching to 6 frames





Edited by skeddles - 03 July 2011 at 11:52am


IP IP Logged
slym
Commander
Commander
Avatar

Joined: 04 January 2024
Online Status: Offline
Posts: 116
Quote slym Replybullet Posted: 08 July 2011 at 9:10pm
Been very busy lately. Here is a mock-up with some GUI. Color changes, moss added, etc. Some parts of the moss are obviously unfinished, and the rocks still need a bit of editing.

Iphone



Sorry for the weird colors, photoshop 7.0's gamma settings are a hot mess. Oh and don't mind the different heart sizes, the larger ones are obviously the current ones.  :mean:



I uploaded the screens as pictures on my iPod :P



Edited by slym - 08 July 2011 at 9:10pm
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum