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Quote administrator Replybullet Topic: CHALLENGE 8/1/2011: Sub-Terror-anean
    Posted: 01 August 2011 at 12:01am

CHALLENGE: Sub-Terror-anean

Pixel an original monster that lives underground. Maybe it lives a foot beneath your back yard, or maybe it lives miles below the earth’s surface.

Canvas Size - Max 100 x 100.
Colors - Max 16.
Transparency - Optional.
Animation - Optional.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Sub-Terror-anean pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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Night
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Quote Night Replybullet Posted: 01 August 2011 at 7:03am
Well, I started to make something, not sure if I will finish the whole idea of it but. Here it is.

edit*
Kind of finished it, but still I am planning to do something else with this.


Edited by LBpixels - 01 August 2011 at 7:38am
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artistictiger
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Quote artistictiger Replybullet Posted: 01 August 2011 at 9:09am
hey! looking good^^, would be nice to see the final picture..you should finish it! i like it.
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Quote Alex Pang Replybullet Posted: 01 August 2011 at 10:13am


Ok, this sucked :P, ill start over !

Edited by Alex Pang - 01 August 2011 at 10:13am
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Quote Juniorps Replybullet Posted: 01 August 2011 at 2:41pm
A mole fit? Or punch an automobile?
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Quote Adcrusher Replybullet Posted: 01 August 2011 at 5:44pm

There's mine been working on it for maybe two hours now. It's still rough I didn't clean it up yet and I'm not too sure about the colors. I want to do a longer animation for him, but I'm not sure If I will have time to do it.
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Quote Chibiwing Replybullet Posted: 01 August 2011 at 6:37pm
Wip:
 
Not sure what to do with this.
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Quote TrojanMonkey Replybullet Posted: 02 August 2011 at 12:04am
Seems this challange is tripping a few people over, stay strong. Too bad this is an underground theme, could use a mob from Larry Niven's books.

P.S: If this challange did not require an "original" output,  I bet ya'll draw Cthulu. d:
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Quote Night Replybullet Posted: 02 August 2011 at 12:21am
This what I got so far:

Dont get confused both images are separated.
Should I change the palette or something. I am asking because I working on it on my laptop and the colour lighting is different.
Good work everybody!
@artistictiger Thanks :)
@TrojanMonkey I dont really mind about the theme of the monster, since after all its from your imagination, you can do w/e design you want your monster to have. :P
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Quote Spherical Ice Replybullet Posted: 02 August 2011 at 8:50am

Eh, it's terrible I know. I'm planning on AAing the hair, but I can't seem to get the shading on this right.

Oh, and it's a floating subterranean bear head. It's hidin' in yo garden.
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Quote cure Replybullet Posted: 02 August 2011 at 9:20am
@LB: Do I detect some Octoad&Friends stylistic influences?
That second one looks great btw. First is a little strange, maybe cause he's leaning back a bit and I dunno what his hands are doing.

But I love the posture and cloak on the second.

@Spherical Ice: It seems like you're uncertain of the volumes of the grass. Is the top flat? You need to pick a solid light source and decide how the lights will hit the planes of the creature. inventive design though.
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Quote Night Replybullet Posted: 02 August 2011 at 10:04am
Yes cure, I was greatly inspired by this picture of yours(I should of mention). :P
I will try to fix it, I am not really sure what you meant, but I will see what can I do about it.
Thanks for telling me also.
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Quote Dwimori Replybullet Posted: 02 August 2011 at 1:26pm
Here's what I got for shape, ripe for those knowledgeable in anatomy to tear apart. And please do, I beg you. Cuz I know my anatomy sucks.

Damn it nevermind its too big. I swear it said 200 x 200.

Edited by Dwimori - 02 August 2011 at 1:39pm
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Quote Chibiwing Replybullet Posted: 03 August 2011 at 1:05am
Wip:
A little more work with the body and adding a tiny bit of ground.
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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 03 August 2011 at 2:04am


what will they find? O_O
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Quote Chibiwing Replybullet Posted: 03 August 2011 at 9:33am
Can you feel how much I hate you Tarius? TAT  I love the colors of your wip.
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Quote PixelManiac Replybullet Posted: 03 August 2011 at 9:43am


Here's my WIP.
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Quote Dwimori Replybullet Posted: 03 August 2011 at 12:56pm
Here's mine's basic shape, now sized correctly. I can't figure out his other hand.
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Quote Chibiwing Replybullet Posted: 03 August 2011 at 3:02pm
Makes me think of a beefy Mewtwo.
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Quote Delicious Replybullet Posted: 03 August 2011 at 10:03pm

it's messy, but a start!

 
haven't checked the colorcount, but I would assume it's bellow 16 by quite a bit.
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Quote tys Replybullet Posted: 03 August 2011 at 10:12pm
Hi guys, long time lurker, first time challenger.
Havent pixelled much since the Amiga days but here's my WIP.

Sort of a long lost descendant of the Raptor with deep-sea fish adaptation.

Still a bit messy for now.



Edited by tys - 04 August 2011 at 8:38pm
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Chibiwing
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Quote Chibiwing Replybullet Posted: 03 August 2011 at 11:28pm
wip update:
Can anyone help me figure out how to make a decent ground?
 
Del - It's cute!  Did a messy count and it looks like you may have ten colors.
 
tsy - The colors aren't working for each other.
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Quote Frogger5 Replybullet Posted: 04 August 2011 at 1:04am
My WIP so far:


I plan to add a lamp of some sort.
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Quote AirStyle Replybullet Posted: 04 August 2011 at 4:28am
Quick question:

Can I add a cool background to go with my monstronsity?
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Quote Mrmo Tarius Replybullet Posted: 04 August 2011 at 4:44am
I think I'll abandon the 'digging down' project in favor of this one:



I was (very much) inspired by this piece, I totally love that style so I tried to make use of it :)
The colors are prone to change, as I'd say the contrast between the mining hat and his head is not optimal.

@Chibiwing, you can always try to use irregular pixel 'chunks' and apply some basic shading to them to get decent-looking ground. You can also do what I often do and make tiles and expand upon the tiled ground :)

@AirStyle, nothing in the rules says otherwise :D
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Quote Night Replybullet Posted: 04 August 2011 at 5:36am
Here is all I got so far..

Also should I change the palette?

I am not only talking about the following one's palette. I am talking about all of the monsters palette.
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Quote cure Replybullet Posted: 04 August 2011 at 8:51am
I like the palette, much more so than the more monochromatic versions at the bottom. new monster looks cool. the splayed hands of the first still make me assume his portrait was taken mid-manicure.

@Delicious- Ahhhhhhhhhhhhhhhhhhhhhhh yeah!
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Quote Chibiwing Replybullet Posted: 04 August 2011 at 9:32am
Thank you so much for the feedback, Tarius!  That was kind of what I figured...  The only problem is that I have trouble drawing irregular and randon things, like a pebble strewn ground or the surface of the ocean.  Hopefully your tile method helps with that.  I've never worked that way, so is there and advice or tips you can give on tile usage?
 
I would have never guessed that that was a hard hat, so yeah, I think you might want to adjust the palette just a little.  I think you should at least complete the digging down project-wait, never mind; I don't need anymore of your awesome work to compete with. XO
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Quote Mrmo Tarius Replybullet Posted: 04 August 2011 at 9:56am
Well, as I work in Grafx2, here's a quick recap of what I'd do there:

1. 'shift-G' to get to the Grid properties. Set desired grid (tile!) size, uncheck snap and check show.
2. draw some tiles! :D
3. press 'g' (grid snap turn ON!) and then 'b' (brush grab mode!)
4. grab a tile!
5. after you grab a tile with 'b' you can proceed to apply it somewhere! (also pay attention to your 'transparent' color- you set it with right-clicking on the color within the palette)
6. repeat grabbing and tiling :D
7. press 'delete' to reset the brush to default, press 'g' to turn grid snap off, and edit the tiled stuff manually!

Useful all-purpose tiling stuff/advice/whatever:

-make tiles for 'bare' land and a few 'special' tiles containing pebbles and/or stuff- your terrain will consist of the 'bare' tiles with 'specials' adding diversity
-tiles can be very small, 4x4 or even 2x2 pixels, depending on the size of the overall piece, and the desired level of detail!
-you can form 'supertiles' consisting of several basic tiles, for easier terrain construction.
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Quote Adcrusher Replybullet Posted: 04 August 2011 at 1:42pm
About done with mine

I can't seem to get a good pallet... I'll have to keep messing around with it.

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Quote Melee Replybullet Posted: 04 August 2011 at 4:47pm
I'm new to the PixelJoint... and challenges (of course :P).
I'm... well, late. xD But this sounds so fun.

I've made a quick sketch. I'm thinking big and beefy, with claws for digging. (Legs just for stability, short and hard to move, but useful for leverage.) Tiny head. Ummm, yeah. I'm going to finalize some line-art and see if I can get this colorfilled within the next few hours (after the promissed bick-ride to my sister). I want to try to get this in before the contest ends. Needless to say, I'm not even going to attempt animating.
I'm not sure if I want to keep this leg shape... I may mess around with it, but keep the same basic idea behind it.
(Ahh, I talked a lot! I'm nervous!)
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Quote Delicious Replybullet Posted: 04 August 2011 at 5:44pm

Thanks guys! Some nice starts here.

Keep going with that Melee, looking nice. I look forward to the coloring and shading if it! :)
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Quote Melee Replybullet Posted: 04 August 2011 at 8:23pm

I don't think I know how to anti-alias. @_@ Haha.

Edited by Melee - 04 August 2011 at 10:24pm
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Quote tys Replybullet Posted: 04 August 2011 at 8:39pm
@chibiwing thanks for the feedback.

Updated with new palette and better pixelling.

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Quote Chibiwing Replybullet Posted: 04 August 2011 at 10:30pm
Thank you for replying. <3
 
I use GraphicsGale, but I downloaded Grafx2 to see what you were talking about; @p@  So different.  It'll take me awhile to learn that program if I choose to try, but I'll definitely consider it.  The feedback you gave me was useful *writes it all down*, and I'll be keeping it in mind. : )
 
Now, which of these three should I submit? 
   
 
I originally just did the negative for fun, but then it looked really awesome; is it all in my head? o_o
 
No problem. ^_^
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Quote Melee Replybullet Posted: 04 August 2011 at 10:43pm
@Chibiwing I like the middle one best. :O
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Quote Alanbato Replybullet Posted: 04 August 2011 at 10:46pm
I think you should add the middle one, the red in the color palette fits better imo :P
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Quote r1k Replybullet Posted: 04 August 2011 at 11:15pm
@ melee:

using dithering to create the effect of large flat areas of a new color isnt really neccesary unless youre under heavy color count restrictions (and even though youre limited to 16 I dont think the dithering is nessecary).  You might also want to use dithering to imply texture, but in that case youll need to increase the contrast (which you might want to do anyways) as I could not even tell it was dithered until I zoomed in.  Heres an edit:

yours is on the left, the right is my edit which takes out the dithering.  At 1x on my moniter they both look almost exactly the same, which basically means the dithering isnt serving a purpose.

The foot look out of perspective too.  The toes should be pointing towards us, not going straight down, which makes him appear to be floating.

I also noticed you tried to AA the claws into the background.  Generally solid color backgrounds arent accepted into the gallery unless they serve a purpose (especially white backgrounds), and your AA right now doesnt seem to have enough purpose to warrent the background right now.  For that reason AA around the outside of sprites is ussually left out for work in the gallery here unless it is blending the sprite into a background.  If you go with a transparent background youll want to get rid of any AA around the outside.
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Quote Chibiwing Replybullet Posted: 05 August 2011 at 1:13am
Middle it is.  Vote for and rate me, guys! <3
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Quote Mrmo Tarius Replybullet Posted: 05 August 2011 at 1:15am
That cave background is kinda cool! :D
I've finished my mining lizard-dragon-whatever, off to submit :D

by the way, this is what the people digging down would have found:



A huge, horrifying, unfinished... something! :D

Edited by Mrmo Tarius - 05 August 2011 at 2:42am
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Quote PixelManiac Replybullet Posted: 05 August 2011 at 7:50am
Here's my update:


I need help, please?
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Quote cure Replybullet Posted: 05 August 2011 at 10:22am
fades to black too quickly. if the face is that close to the surface and the lighting is as good as it is I don't see can't see more of it. the dithering is unnecessary.
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Quote Melee Replybullet Posted: 05 August 2011 at 11:43am
@r1k
I have a problem with dithering. xD I do it way too often.
I redid the shading and dinked with the toes. I also shortened/changed the claws a bit so that it's less jagged looking. I feel like he's still blah. ;n; (I made his mouth glow too, haha.)


@Mrmo Tarius That's cool. :O


Edited by Melee - 05 August 2011 at 11:45am
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Quote cure Replybullet Posted: 05 August 2011 at 12:08pm
why is one leg higher than the other?
also, the legs don't look connected to the body. In my edit, I bumped up the saturation (palette is rather dull) and improved the contrast in the palette so the values weren't so close together. tip: never dither if you have a color in your palette that works just fine in that spot.


- - -

@mrmo: lovin' it.


Edited by cure - 05 August 2011 at 12:09pm
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Quote Frogger5 Replybullet Posted: 05 August 2011 at 3:47pm
Finished version. Exactly 16 colours.
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Quote Vbs-Rocha Replybullet Posted: 05 August 2011 at 6:57pm
Well, I'm doing this, this pixel art it is a snake with humando face.

if you have any tips on sombrementos or poses help me.
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Quote AirStyle Replybullet Posted: 05 August 2011 at 8:36pm
You sure you're going to have time? You only got two days, man....
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Quote Melee Replybullet Posted: 05 August 2011 at 9:11pm
@cure You're awesome. Ummm, I re-did the legs and /think/ I bumped up the contrast. It might need some more contrast though, which I can dink with again. Added texture because I had too much fun clicking and erasing and adding and click-click-clicking.

EDIT// Messed with claws and made belly outline less jagged. Ummmm.


Edited by Melee - 05 August 2011 at 9:50pm
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Quote AirStyle Replybullet Posted: 05 August 2011 at 11:12pm
So Here's what I got so far...



I still need help with the dithering on the tubes and the main body, if there's any. I'm so afraid of pillow shading and checkerboard-dithering...HELP!!!

Edited by AirStyle - 05 August 2011 at 11:16pm
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Quote Frogger5 Replybullet Posted: 05 August 2011 at 11:56pm
Looks a bit flat IMO, and I'm not sure how necessary all the dithering is, but good job.
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