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Author | Message |
EMG100
Seaman ![]() Joined: 23 September 2011 Online Status: Offline Posts: 4 |
![]() ![]() ![]() Posted: 23 September 2011 at 4:47pm |
If you have a good artistic background and want to be hired read the below: 1. We are not RICH! 2. You need to be good at characters. 3. You must be good. What we will need is sprites of characters, weapons and such. If you are interested contact me here: masteratlife3@gmail.com Leave your name, and skype please! |
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artistictiger
Midshipman ![]() ![]() Joined: 28 May 2009 Online Status: Offline Posts: 46 |
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Hi.
Email sent including a few samples of work. Talk to you soon. |
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EMG100
Seaman ![]() Joined: 23 September 2011 Online Status: Offline Posts: 4 |
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The position is fulled!
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Mr Special
Commander ![]() ![]() Joined: 20 December 2017 Online Status: Offline Posts: 106 |
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Well, just thought I'd mention that Ethan Gomez (EMG100) disappeared without paying me for the work I did for him. So, watch out for him.
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Alex Pang
Commander ![]() ![]() Joined: 23 February 2025 Online Status: Offline Posts: 224 |
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Thanks for the info! ;)
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Sergiotron
Commander ![]() ![]() Joined: 22 August 2018 Online Status: Offline Posts: 118 |
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Sorry to hear that...
He seems to be very active in this forum: http://www.minecraftforum.net/topic/589446-dwarven-empires-in-dev/ Maybe you can ask there
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Mr Special
Commander ![]() ![]() Joined: 20 December 2017 Online Status: Offline Posts: 106 |
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Oh, I already know he's active there. He has his own forum in which I posted about this. He then suddenly became available and told me it was a misunderstanding, then used the excuse that he won't be using the graphics. In other words, he wasted my time.
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Clest
Midshipman ![]() ![]() Joined: 14 February 2024 Location: Brazil Online Status: Offline Posts: 62 |
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Meh happened to me on a few occasions u.u sorry to know that...
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matt0
Midshipman ![]() ![]() Joined: 05 July 2025 Online Status: Offline Posts: 54 |
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It's happened to me a few times too.
I've started sending slightly scaled 90% JPEGs of the first lot of work I do for people so they can see the work is done and then send the proper pixel art when I get paid. If someone is a genuine employer they'll understand why. |
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Mr Special
Commander ![]() ![]() Joined: 20 December 2017 Online Status: Offline Posts: 106 |
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@matt0
I'll probably do the same from now on. That's a decent way of handling it. And yes, any legitimate employer should understand. Sadly, you can't trust everyone. |
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Clest
Midshipman ![]() ![]() Joined: 14 February 2024 Location: Brazil Online Status: Offline Posts: 62 |
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oh good idea, will do that too, thankies for the tip :3
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ect_2k20
Seaman ![]() Joined: 06 October 2011 Online Status: Offline Posts: 3 |
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@matt0's method is very common when commissioning art/design work. Here is how I usually do things when working with new (untrusted) people:
1. Make request and provide requirements to artist. 2. Agree on price 3. For small projects, artist completes the work and sends a thumbnail or heavily watermarked image to show the work in progress. 4. Agree on revisions (and adjust price if necessary) 5. Repeat steps 3 & 4 until work is complete. 6. Pay artist full amount 7. Artist delivers completed work and all original material. This reduces a lot of risk for both the buyer and the seller. The seller cannot take the money and run, and the buyer must pay up before getting any sort of final product. This is only recommended for small projects, however. Do not commit to 100's of hours of work in hopes that you will get paid in the end. For very large projects, work out a payment plan based on certain milestones - e.g. get paid for every 3 characters, or after every 20 hours of work. That way you don't break your back working on something only to have a buyer change his/her mind at the end. |
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