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Stava
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Quote Stava Replybullet Topic: Help ?
    Posted: 02 May 2012 at 6:59am
I recently joined Pixel Joint.. So I don't know much about the rules. In my gallery I posted a side scroller mockup with gradient background, and few members pointed out that gradient isn't allowed, so I changed the bg to this:



And now it says "PIXEL ART REQUIRES REVISION!"
What is wrong with this picture? And how can I fix this?


Edited by Stava - 02 May 2012 at 7:01am
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yrizoud
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Quote yrizoud Replybullet Posted: 02 May 2012 at 9:15am
The gallery of Pixeljoint is meant only for pixel-art stuff. Your wooden borders, characters, cart, barrier, rock, tree trunk and vines fit in this category, but the parts where you used the spray paint are a different medium.
- The bushes, I think would be accepted pixel-art as they look very controlled : either you fixed them or you retried until they looked nice, in either case, no problem IMO.
- The tree and ground and back layer appear rather muddy.
- The sky is 100% non-pixel art, as you use spray-paint with single pixels to convey the texture of a painting.

I don't want to tell you to draw differently, because what you did is very nice and works well together. But you won't be able to showcase these entire mockups on pixeljoint. Please submit the sprite sheets with characters only, for example. In the description of the piece, you're also welcome to link other images that show the same sprites on your intended background.


Edited by yrizoud - 02 May 2012 at 9:16am
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Stava
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Quote Stava Replybullet Posted: 02 May 2012 at 9:53am
I think there's another way to do the bg, not having to use air brush but getting the same outcome..
By faking the air brush tool with copy pasting



I was just trying to do something different than common dithering.. :P

Think I did it better on this one since last time I used enlarged pencil tool at the bottom

Is this also not allowed?
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yrizoud
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Quote yrizoud Replybullet Posted: 02 May 2012 at 11:28am
It's also not pixel art, and since it covers a large surface of the canvas...
I really want to insist that this shouldn't dissuade you from using this technique for the backdrops of your game, as it's still lovely at small pixel size; it's very common for games to use pixel characters (and foreground objects) over painted backgrounds.

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Quote S2Elaine Replybullet Posted: 02 May 2012 at 11:45am
How the heck is he supposed to fill the background then without making a plain backdrop (which also isn't allowed)?
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Jeremy
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Quote Jeremy Replybullet Posted: 02 May 2012 at 1:49pm
Why isn't a plain backdrop allowed? You can do all sorts of things. Scanlines, dither (meh), disguise the line between tones with clouds, etc.

Just have a search through the gallery.
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Stava
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Quote Stava Replybullet Posted: 02 May 2012 at 3:20pm
Originally posted by yrizoud

It's also not pixel art, and since it covers a large surface of the canvas...
I really want to insist that this shouldn't dissuade you from using this technique for the backdrops of your game, as it's still lovely at small pixel size; it's very common for games to use pixel characters (and foreground objects) over painted backgrounds.



How come copy pasting tiles (or sprites) for a game mockup is pixel art then? Those also cover a large surface of canvas.
We can say that those dots I made are tiles or sprites, and I just copy pasted them a lot, does that change anything?

And don't fill tool and such cover a large surface of canvas also?

I'm sorry, but I really don't see any reason why this isn't allowed.
It's just copy pasting your pixels over and over and it changes the pixels  to npa?

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S2Elaine
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Quote S2Elaine Replybullet Posted: 02 May 2012 at 3:25pm
Originally posted by Jeremy

Why isn't a plain backdrop allowed? You can do all sorts of things. Scanlines, dither (meh), disguise the line between tones with clouds, etc.

Just have a search through the gallery.


For people who are constantly pixeling for various uses outside of Pixeljoint, I just find it really inconvenient for those people to have to change their backdrop over and over to suit PJ's rules. Also, these rules are not clearly specified anywhere, which makes it even more difficult to get past the revision stage. OP shouldn't even have to come to the forums to get help. The indepth rules should be specified somewhere. The ones shown when uploading are very vague.
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cure
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Quote cure Replybullet Posted: 02 May 2012 at 6:02pm
The rules are specified on the submissions page, as concisely as possible. If the user has a more specific question, they can pm a moderator with a question or post in the forums (is that really so wearisome?) We're not going to make users read through a philosophical treatise on what constitutes pixelart just to post artwork here. Pixelart occurs on a cline between oekaki and fully tooled digital painting, rules are absolutely necessary in order to maintain the narrow focus of a site dedicated exclusively to pixelart. The work submitted here is subject to change, the rules are not. The rules do not bend to suit the user.

6. Any art you post should be PIXEL ART! Pixel art implies that each pixel is placed by hand (no filters, paintbrushes, gradient fills, etc).
There is no care in the placement of individual pixels. the spray can tool places pixels in a manner that the artist is incapable of fully predicting, and any tool that utilizes automatic pixel placement (automatic gradients, spray tool, et al.) is disallowed at pixeljoint.


Edited by cure - 02 May 2012 at 6:09pm
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Jeremy
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Quote Jeremy Replybullet Posted: 02 May 2012 at 6:25pm
Also the spraypaint tool is ugly as sin and doesn't resemble a sky at all.

 He didn't need to post a topic here at all; as cure said, guidelines are pretty clear through the submission page, FAQ and Pixel Art Tutorial.
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S2Elaine
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Quote S2Elaine Replybullet Posted: 02 May 2012 at 6:30pm
Originally posted by Jeremy

Also the spraypaint tool is ugly as sin and doesn't resemble a sky at all.
 


Actually I like it better than the original gradient. But it's not a question of who or how many people think it looks better or not. It was done pixel by pixel.

Originally posted by cure

The rules are specified on the submissions page, as concisely as possible. If the user has a more specific question, they can pm a moderator with a question or post in the forums (is that really so wearisome?) We're not going to make users read through a philosophical treatise on what constitutes pixelart just to post artwork here. Pixelart occurs on a cline between oekaki and fully tooled digital painting, rules are absolutely necessary in order to maintain the narrow focus of a site dedicated exclusively to pixelart. The work submitted here is subject to change, the rules are not. The rules do not bend to suit the user.

6. Any art you post should be PIXEL ART! Pixel art implies that each pixel is placed by hand (no filters, paintbrushes, gradient fills, etc).
There is no care in the placement of individual pixels. the spray can tool places pixels in a manner that the artist is incapable of fully predicting, and any tool that utilizes automatic pixel placement (automatic gradients, spray tool, et al.) is disallowed at pixeljoint.


:S Your post isn't all that helpful...I wasn't asking where the rules where, we both know where they are. The issue I was bring up is that they are too generalized. One of the key focuses on creating a successful website is to avoid making users have to go on a wild goose chase to get answers/help. How long did it take to get a good solid helpful reply here? I've yet to see one. I never said it was wearisome to use the forums, I just don't see it as being the most effective mechanism when the owners can simply just include all details on the submission page.

That rule you posted does not apply to the OP's art work. There are all sorts of gray areas that could use clarification. One of those grey areas being Stava's post about creating your own look-a-like airbrush. He did that pixel for pixel. There is no reason for his submission to have to be revised.



Edited by S2Elaine - 02 May 2012 at 6:32pm
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Quote Stava Replybullet Posted: 02 May 2012 at 7:12pm
I am not sure if you guys read my explanation and saw my step by step animation, but that clearly explains it's not done by Air brush nor Spray tool nor any tool alike it.

I would of dithered it if I wanted to, I dithered other bgs in my gallery, it's just that I wanted to try out something new, and it's now needing revision before approval, and I don't see a reason for that because I did not use Air brush nor Spray tool.
As Elaine explained, I created a look-a-like airbrush, pixel by pixel, then I kept copy pasting it and used it to create the background.

I can't really see a reason why I'm not allowed to do this, since I'm sure people copy paste tiles and such for their mockups, so why copying a bunch  of pixels you've previously made and pasting on your background over and over is not allowed?

It's also like the technique Cure posted in his tutorial, which he called "Random Dithering"

Except I wasn't doing it all pixel by pixel, but I copied a group of pixels I previously made (pixel by pixel) and pasted it over and over..
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Jeremy
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Quote Jeremy Replybullet Posted: 02 May 2012 at 8:19pm
Dither should generally be used to imply texture as well as a value change; especially something as noisy as random dither. If the end result looks like spray it may as well have been spray. It doesn't even match the style of the mockup either, which has hardly any single-pixel noise.

Some ideas for implying a gradient (I agree that checkerboard dither doesn't look good):


I think the plain blue looks pretty nice too. It actually appears like it has some tonal change to me, some optical illusion.
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cure
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Quote cure Replybullet Posted: 02 May 2012 at 8:20pm
@S2E: As a members of the Pixeljoint community, you and I are equally free and capable of writing a clear and concise list of rules. If you have suggestions or improvements to the rules, you may post them.

Tiles are created to tile together coherently on a set grid, the result is controlled. this method creates new uncontrolled pixel clusters, and even without the tiling aspect it is still an oekaki approach. If the result looks the same as a spraycan, why does it matter if a spraycan was used or not?

Also, this 'pixel by pixel' thing isn't literal, it's an expression of the control one has over the placement of the individual pixel in relation to surrounding pixels and clusters.

The rest of the piece looks really good, this is an easy and quick fix. Jeremy's edits provide a decent starting point.


Edited by cure - 03 May 2012 at 10:34am
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Stava
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Quote Stava Replybullet Posted: 02 May 2012 at 8:55pm
The bg I done was really just a quick change for the gradient I posted earlier (I didn't know gradients weren't allowed since it was 1st piece I posted)
So when I got time I changed the gradient with the random dithering.
And I wasn't sure why it was needing revision after I removed the gradient so I posted here, expecting an answer to that.
But not only have I gotten the answer, I also gotten a great edit which will definitely inspire me to improve my mockup !
Thanks a lot guys :)

And tbh I was getting a little annoyed because no one gave me the answer I was expecting, and I wanted to fix this asap since it's probably one of my best pieces in my gallery (if not the best), but I'm more than happy now, I'll fix it as soon as I get time since atm I'm working on something else :P
Thanks again!


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Quote jalonso Replybullet Posted: 03 May 2012 at 11:38am
Your mockups are terrific and in real world application even the gradients are acceptable.
Your piece was sent back (by me) because the gradient was brought up but your 'brush' solution was even worse as it had even less control, on the pixel level.
Additionally, some members had reported the piece, which is a kiss of death. PJ staff is not the sole judge of accepted work.
To be honest your Link(avatar) piece did get buried in the queue and should have been added sooner...sorry about that.
Bear in mind that PJ and any pixelart site is made up of people into the art and we are naturally extra critical because of it. Everyone wants to see awesome work and anything that is seen as lazy, unpure and uncontrolled riles people up.

*Hybrid pixelart is cool and often done. The PJ gallery is a showcase of pixel technique and prowess so we are slightly more strict and anal than we should be but without this the gallery would lose control and every art would suffer.
If we allow any 'funny business' on any piece even 1% then 2% is cool so why not 20%, 50% or even 80%. Its harsh but 0% has worked for over a decade in the long run.

If you really hate a rejection which only means 'update/correct' then post a WIP thread, ask any member you admire or whatever you need ;)
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Quote S2Elaine Replybullet Posted: 04 May 2012 at 9:57am
Originally posted by jalonso

Everyone wants to see awesome work and anything that is seen as lazy, unpure and uncontrolled riles people up.


So as Stava said earlier, basically only the pros can get in. Even if I spend hours on a pixel it's just going to be deemed 'lazy' by a random person. ._. 

How hurtful.


Edited by S2Elaine - 04 May 2012 at 11:07am
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jalonso
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Quote jalonso Replybullet Posted: 04 May 2012 at 11:46am
@S2Elaine, You are completely wrong! We may 'want' to see awesome but we can very well appreciate 'good'. I would like to think people judge anything on its own merit and never against another pixelart or particular artist. It makes no sense and its silly to do so. I personally, judge any pixel on the creator and their work at their current level and skill set. This is certainly how I evaluate any work when adding to the gallery. Not perfect and we all fail. PJ is community driven and input from all is very much encouraged.
Why recently a new member joined with some rather sloppy, nontechnical simplistic and cartoony work. Benefit of the doubt has been granted (first 3 pieces are very iffy but good enough and if noone bitches they can remain in the gallery. This person has in those 3 pieces shown some degree of improvement and therefore they are 'awesome' and work I look forward to seeing.
Then a few days ago this person (NOT A PRO and frankly a n00b) added a new piece which is full of banding, sloppy areas, simplistic outlining, amateurish BG, oddly organized palette with much room for improvement...
...I can't take my eyes off the piece. I have been so busy I barely have any free time at all but since added when I log into PJ to do my Mod duties I look at that piece again and 'feel' and smile. Its pieces like this that on occasion remind me why I love pixels and why I can't ever stop pushing them.
Is it just me? NO! Its currently #1 on the weekly showcase and praise is very high on such a simplistic, poorly pixelled, banded, poor palette and crazy-assed bad black outlining among the worse offenses (there are more). And its not a 'pro' or insider...this is a Pj myth. Quality and creativity trumps all.
We like being WOWed by prowess and artistic expression within pixelart parameters. In this case there is no denying that control is everywhere on the piece (not high skilled tho). The palette is awful but the piece looks so moody, atmospheric and terrific!. However its so well crafted, laid out, full of individuality and creativity...I could go on and on its the best pixel I've seen in ages.
The person, their skill level, and all else comes in much later on.
nedhugar



Edited by jalonso - 04 May 2012 at 11:48am
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