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lerno
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Quote lerno Replybullet Topic: Tile map perspectives?
    Posted: 23 May 2012 at 3:51am
I'm currently developing an RPG-ish strategy title where you walk around the map in the way of old school RPGs like Ultima IV. I want to spice up the map with a more interesting perspective though.

I like the isometric perspective, but I need a good match between pressing north and moving upwards on the screen. (Moving through the diagonals in the isometric screen is not an option)

Ideally I'd like to end up with a map in this style, but composed out of tiles:

Anyone who has experimented with tile maps with variants to the isometric perspective who can give me suggestions?


Edited by lerno - 24 May 2012 at 4:09am
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yrizoud
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Quote yrizoud Replybullet Posted: 24 May 2012 at 2:11am
Have you considered rectangular tiles ? ie. tiles that are more wide than tall. It makes movement natural because up leads up etc., and gives the impression of a map that is squeezed in the north-south axis.
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lerno
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Quote lerno Replybullet Posted: 24 May 2012 at 4:08am
Originally posted by yrizoud

Have you considered rectangular tiles ? ie. tiles that are more wide than tall. It makes movement natural because up leads up etc., and gives the impression of a map that is squeezed in the north-south axis.


Yeah I have, but I wondered if that would be sufficient, seeing as a naive design would be equivalent to repeating the same tile horizontally.twice everywhere. That couldn't possibly be enough.

Buildings, mountains etc would obviously need to be overlapping, so that a building extends partly above the tile above, but the flat part of the terrain needs to invoke some perspective in itself, doesn't it?



Edited by lerno - 24 May 2012 at 4:09am
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