| WIP (Work In Progress) | |
| |
|
| Author | Message |
|
Chis
Seaman
Joined: 11 January 2010 Online Status: Offline Posts: 8 |
![]() Topic: Tactical RPG spritesPosted: 24 May 2012 at 10:48am |
|
Hi guys, I'm going to try to not give up halfway on this one 8D
The first three are main characters, the fourth is generic. Also, I was thinking of making a really weird half top-down, half straight on grid, so the tiles would be longer horizontally. What do you think?
And run cycle:
|
|
IP Logged |
|
|
skeddles
Commander
Joined: 14 November 2006 Online Status: Offline Posts: 532 |
![]() Posted: 24 May 2012 at 8:40pm |
|
im confused by the run cycle, why is the left hand small and flappy?
|
|
|
|
|
IP Logged |
|
|
Partack
Commander
Joined: 20 October 2011 Online Status: Offline Posts: 260 |
![]() Posted: 24 May 2012 at 9:50pm |
|
Originally posted by skeddles
im confused by the run cycle, why is the left hand small and flappy? I'm guessing it's supposed to be behind them and so has been foreshortened *shruggs* kinda an awkward way to run if you ask me. i can see you were trying to be creative with it and the legs are really well done but what you tried with the arms don't really work. Of course, arms don't always have to pump when a character runs for example a bulky american football player running with their hand out in front of them with the other curled holding the ball or a ninja with one arm tucked near their tummy as the other is held firmly backwards etc etc. i dunno. please explain what you were going for here? Some kind of flapping their arm behind them as they run motion? i would understand if that arm was holding something as the other arm pumped but it doesn't make sense that the other doesn't pump if it isn't really doing anything else.. Edited by Partack - 24 May 2012 at 9:54pm |
|
IP Logged |
|
|
Chis
Seaman
Joined: 11 January 2010 Online Status: Offline Posts: 8 |
![]() Posted: 27 May 2012 at 10:55pm |
|
Thanks for the comments, guys!
Yeah, it was foreshortening + outstretched arm. It looks more like sausage though :D One of her hands was supposed to be holding a weapon, and the other free. I think I ended up switching them though /facepalm
Is this any better? Okay, so I'm stupid and suddenly made an iso version:
Do you guys prefer square or iso tiles for tactical rpg games? I figured if I had to change my mind, it should probably be now :P |
|
IP Logged |
|
|
Mille
Midshipman
Joined: 26 March 2007 Online Status: Offline Posts: 51 |
![]() Posted: 31 May 2012 at 3:39pm |
|
I'm really ok with both as long as it looks nice.
Iso looks more dynamic imo though. |
|
|
Une signature? Comme Zorro ou Batman?
|
|
IP Logged |
|
|
Super17
Commander
Joined: 18 September 2011 Online Status: Offline Posts: 117 |
![]() Posted: 01 June 2012 at 5:29am |
|
Really good Sprites, I like the standing ones.
The new running cycle is better, but maybe show us how it looks like with holding a weapon. Without, it looks weird not moving the arm. |
|
IP Logged |
|
|
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |
|