Resources and Support
 Pixel Joint Forum : The Lounge : Resources and Support
Message Icon Topic: Grundy Shooter game Post Reply Post New Topic
Author Message
Grundysoft
Seaman
Seaman
Avatar

Joined: 18 June 2012
Online Status: Offline
Posts: 18
Quote Grundysoft Replybullet Topic: Grundy Shooter game
    Posted: 18 June 2012 at 8:15am
Hi all,

I am working on a retro shooter.
For now dubbed Elevatorshooter 7D.
It was part of the 7dfps contest which is now finished (the contest).
My friend does all the coding. I do the music and pixelart.



It's very heavy on pixelart and kinda looks like Wolfenstein.
Except for the fact that you are a stationary target.
I am a big toy-enthousiast and like to put in some GI-Joe style characters.



The pixels are huge indeed. I work on pixel size and then double it to make it look extra chunky.
I am not really an artist so i really need your helps. Especially with the animations.
I will share some stuff here as the game progresses.Here are some walk cycles that i think could use some work.
I post regular updates on my site. www.grundysoft.com.

What do you think?

Edited by Grundysoft - 18 June 2012 at 8:17am
IP IP Logged
Grundysoft
Seaman
Seaman
Avatar

Joined: 18 June 2012
Online Status: Offline
Posts: 18
Quote Grundysoft Replybullet Posted: 20 June 2012 at 11:55pm


I posted an update on my site.
http://grundysoft.com/
The pixelart is all wip. I know it's blunt.
I use really raw stuff to check if the animations/proportions look ok in-game and revise them if they need to.
If the overall look is ok then i turn to shading/details etc

But if you are into character design it might be fun looking into.
Also check if you like shooting at toys.

Edited by Grundysoft - 21 June 2012 at 12:26am
IP IP Logged
Grundysoft
Seaman
Seaman
Avatar

Joined: 18 June 2012
Online Status: Offline
Posts: 18
Quote Grundysoft Replybullet Posted: 31 July 2012 at 4:00pm
Ok. It's been some weeks since my last post.
Stuff has changed since then.
I even dare to say that i got better at this pixel art thing.
To be honest i was a total noob when i started this weeks ago.
I still am, only less so.

It took some time for me to get grips with color palettes.
And then i took a tried and tested 16 color palette from the internet.
And added 1 shade of dark red and 2 shades of pure grey.

We are close to releasing a demo.
This means that people can play our game.
An important moment to test our gameplay.


Here is a screenshot.


More info on my studio website

Edited by Grundysoft - 31 July 2012 at 4:01pm
IP IP Logged
Grundysoft
Seaman
Seaman
Avatar

Joined: 18 June 2012
Online Status: Offline
Posts: 18
Quote Grundysoft Replybullet Posted: 02 August 2012 at 12:48pm
Ok people.
I've been working on my game so long the last days that i can't see straight anymore.http://www.wayofthepixel.net/pixelation/index.php?topic=14188.0


Right now i'm at the intro scene.
The player stands on the roof of a building and a chopper picks him up.
Then the building explodes.



Thing i'm stuck at. How can i animate the chopper blades?
I can't seem to figure this out because mation is lost from the side view.
There's gotta be some neat technique or trick. But i cant find it on google.

Heeelp.
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum


PixelJoint: Pixel Art GalleryPixel Art ForumThe Joint: Isometric Pixel Art ApartmentWee: Pixel PeopleLil Dudes: Pixel People