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Grundysoft
Seaman
Joined: 18 June 2012 Online Status: Offline Posts: 18 |
![]() Topic: Grundy Shooter gamePosted: 18 June 2012 at 8:15am |
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Hi all,
I am working on a retro shooter. For now dubbed Elevatorshooter 7D. It was part of the 7dfps contest which is now finished (the contest). My friend does all the coding. I do the music and pixelart. ![]() It's very heavy on pixelart and kinda looks like Wolfenstein. Except for the fact that you are a stationary target. I am a big toy-enthousiast and like to put in some GI-Joe style characters. ![]() The pixels are huge indeed. I work on pixel size and then double it to make it look extra chunky. I am not really an artist so i really need your helps. Especially with the animations. I will share some stuff here as the game progresses.Here are some walk cycles that i think could use some work. I post regular updates on my site. www.grundysoft.com. What do you think? Edited by Grundysoft - 18 June 2012 at 8:17am |
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Grundysoft
Seaman
Joined: 18 June 2012 Online Status: Offline Posts: 18 |
![]() Posted: 20 June 2012 at 11:55pm |
I posted an update on my site. http://grundysoft.com/ The pixelart is all wip. I know it's blunt. I use really raw stuff to check if the animations/proportions look ok in-game and revise them if they need to. If the overall look is ok then i turn to shading/details etc But if you are into character design it might be fun looking into. Also check if you like shooting at toys. Edited by Grundysoft - 21 June 2012 at 12:26am |
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Grundysoft
Seaman
Joined: 18 June 2012 Online Status: Offline Posts: 18 |
![]() Posted: 31 July 2012 at 4:00pm |
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Ok. It's been some weeks since my last post.
Stuff has changed since then. I even dare to say that i got better at this pixel art thing. To be honest i was a total noob when i started this weeks ago. I still am, only less so. It took some time for me to get grips with color palettes. And then i took a tried and tested 16 color palette from the internet. And added 1 shade of dark red and 2 shades of pure grey. We are close to releasing a demo. This means that people can play our game. An important moment to test our gameplay. Here is a screenshot.
More info on my studio website Edited by Grundysoft - 31 July 2012 at 4:01pm |
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Grundysoft
Seaman
Joined: 18 June 2012 Online Status: Offline Posts: 18 |
![]() Posted: 02 August 2012 at 12:48pm |
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Ok people.
I've been working on my game so long the last days that i can't see straight anymore.http://www.wayofthepixel.net/pixelation/index.php?topic=14188.0 Right now i'm at the intro scene. The player stands on the roof of a building and a chopper picks him up. Then the building explodes.
Thing i'm stuck at. How can i animate the chopper blades? I can't seem to figure this out because mation is lost from the side view. There's gotta be some neat technique or trick. But i cant find it on google. Heeelp. |
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