| WIP (Work In Progress) | |
| |
|
| Author | Message |
|
benappo
Seaman
Joined: 26 June 2012 Online Status: Offline Posts: 2 |
![]() Topic: WIP - roguelike scenePosted: 01 July 2012 at 12:55pm |
|
Hello all,
I've just submitted the pixel art below and it's been rejected. ![]() I've now noticed some missing pixels on the wall icon, second from left on the bottom row, and an errant double edge on one of the trees which I'll rectify, but I'd be very grateful if you could could let me know anything which jumps out as the reason for the rejection. Is the fact that it is a tileset a problem? Thanks in advance. Benappo
|
|
IP Logged |
|
|
LachieD
Midshipman
Joined: 24 June 2012 Online Status: Offline Posts: 72 |
![]() Posted: 01 July 2012 at 1:11pm |
|
Sorry to go off topic, as I don't know much about submission policy (maybe the admins are rendering this as WIP, and they don't like WIP to be submitted), but I really like the idea to turn ASCII characters into graphical icons. What maybe would work better, IMO, is to get rid of the background, make it single color for all tiles (for example, black) and only concentrate on the very characters, I mean, turning them into graphical icons, which retain the ASCII character original shape, but also illustrate what they should represent.
What are you trying to represent with dots? They are also a bit distracting to me. Anyway, maybe you shouldn't hurry with the gallery. First show your work, hopefully get help on improving it, bring them the final stage and then submit. EDIT: BTW, I assumed this was for a game. Are you working on a game or this is only a mock-up you won't develop into a game? Edited by LachieD - 01 July 2012 at 1:11pm |
|
IP Logged |
|
|
nivek
Seaman
Joined: 23 June 2012 Online Status: Offline Posts: 34 |
![]() Posted: 01 July 2012 at 2:59pm |
|
I believe the graphics inspiration is from the hardest game of all time Dwarf Fortress. I think you should darken the grass and the stone floor inside the house. Do we even need the dark lines on the wall(#), I think it's quite distracting because of its repetitiveness. Add more detail to the scene as well.
|
|
IP Logged |
|
|
AirStyle
Commander
Joined: 07 March 2011 Online Status: Offline Posts: 290 |
![]() Posted: 01 July 2012 at 3:22pm |
|
No, it's from Rogue, hence the name of this forum. I vote black screen.
|
|
IP Logged |
|
|
benappo
Seaman
Joined: 26 June 2012 Online Status: Offline Posts: 2 |
![]() Posted: 02 July 2012 at 12:21am |
|
Thanks all for your comments so far.
The inspiration is from Rogue, Nethack, Ancient Domains of Mystery, and all the other "Roguelikes" that use ASCII symbols to represent graphics.
The circles/dots represent the "." character used in roguelikes for floor tiles - but I agree, it's hard on the eyes. I'll try black screen and see how it goes (and roguelikes tend to have blackscreen backgrounds, so it makes a lot of sense).
The wall "#" icons - my plan is to make multiple different icons for each material type - so for the stone "#" shown, I'll do 5-10 different tiles to break up the monotony, but I don't want to go too far from the ASCII origins.
I had planned to make a roguelike (and I have the skeleton of an engine), but I won't have time to complete it, so the tileset is just for my amusement - and I'll allow it to be downloaded eventually, so others can use it if they wish. I have about 200 tiles so far - some of which are posted on my blog: http://roguelikepixels.blogspot.com/
|
|
IP Logged |
|
|
ollantaytambo
Midshipman
IGNORE ME Joined: 12 February 2012 Online Status: Offline Posts: 50 |
![]() Posted: 03 July 2012 at 12:11am |
|
dwarf fortress uses ASCII, there are just some graphical texturepacks, also dwarf fortress is a roguelike
|
|
IP Logged |
|
|
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |
|