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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
![]() ![]() ![]() Posted: 11 August 2012 at 12:47am |
Hi there!
I'm Kopaka, and I've been spriting... for not that long haha. I started out in 7th Grade back in High School and went on and off until 9th Grade where I stopped. Come 2012 where I've finished High School and a course at a 3D Games college and I'm starting up a company with a few friend of mine here in Sydney, Australia. We're working on our first title and we wanted to do a platformer in pixel art because it was the kind of game we all grew up with back in the 80's and 90's. I posted my character art at The Spriter's Resource and have gotten some feedback. Here's the character I started off with not too long ago: ![]() After taking their feedback into consideration, I went about a redesign and am currently still working on it. At the moment I have the overall design and shape of it done and will be heading into colour palette and shading soon. Here it is: ![]() I am trying to break away from the Megaman X style as much as possible and making this character my own. I believe this rendition achieves that, however if you feel this copies something else, please let me know! With that, I want to ask these questions about the above sprite: What do you guys think of the design/silhouette versus the old design? Anything you can't read well? Any problems you guys can already see in terms of animating this? What colour palette suggestions you guys might have? Looking forward to hear your constructive criticism! EDIT: I cleaned up some of the pixels, gave him proper sideburns/ear and face, did some general shifting to keep proportions, and shifted the angle the axe sits at. ![]() Edited by Kopaka - 11 August 2012 at 7:54am |
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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While I can not understand why you chose such a strange color for this character.
In addition, these colors have almost no halftones, and the hair on his head are many more colors than necessary. Пока я не могу понять почему ты выбрал такие странные цвета для этого персонажа. К тому же эти цвета почти не имеют полутонов, а волосы на его голове имеют гораздо большее количество цветов чем надо. |
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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Hello Yuran, the colours on this character are not final, they just serve the purpose of blocking out the shapes. When I'm finished with it, it's definitely not going to have 20 different colours, or really strange colour choice haha.
What do you think of the general design/silhouette versus the old one though? |
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dante_flame
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 4 |
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I don't think kopaka is actually planning on using all those colours. Colour blocking is using solid fill colours to identify chunks or shapes in a form to help identify similar objects and silhouette. Sometimes planned base colours are used and other times random colours are used just to fill the space when colour palette hasn't been thought of yet, I believe that is what has happened in this case so I for one will be reserving my comments on colour and tone until the next version of the sprite has come through and in the mean time will comment on the silhouette and the form that the different shapes take and how they play together.
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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@Kopaka,Gray colors will not interfere with the design of it form, that's realy true.
Obscure strip character in the groin ... Why do they draw it, it does not seem to part of the armor. Make a plate of protection on that place, and on the thighs too, you can try to do the same protection plates. |
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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Alright, Round 2. This is the redesign with proper Shading and Colour:
![]() The same questions I asked earlier apply (except the palette, but I'll still take suggestions!), answer them if you can! What do you guys think of the design/silhouette versus the old design? Anything you can't read well? Any problems you guys can already see in terms of animating this? Looking forward to hearing your constructive criticism! Edited by Kopaka - 13 August 2012 at 8:34am |
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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Thank you very much! I'm glad you like it :D
I made a few tweaks based on some other feedback, I'll be working on his animations very shortly. ![]() |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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the hair seems really separated, I'd make the dividing lines lighter, at least in the front
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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Hey guys, got an update! I completed his Idle Animation, and also lightened the hair at the front, take a look:
![]() ![]() Comments and criticisms welcome! |
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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Hey guys, I've been working on a Running Animation for the Hero, tell me what you think!
![]() ![]() He will be holding the axe on the other hand but I wanted to see your opinions on how the run is looking so far, here's the sprites if you want to see each individual frame ![]() C+C? P.S Also forgot to mention that I changed up some of the design and reduced the colours down to 16 from about 24. ![]() Edited by Kopaka - 25 August 2012 at 1:05am |
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Commander ![]() Joined: 12 May 2025 Online Status: Offline Posts: 120 |
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Looks good. Maybe increase the frame rate a little.
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Buddy90
Commander ![]() ![]() Joined: 27 October 2009 Online Status: Offline Posts: 141 |
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Maybe he should be holding the axe in front of him when he runs, that would seem to be much more comfortable.
And I know you said you didn't want it to look like MegaMan X, but...it kind of does. Granted, it's fine, but I do see a lot of resemblance. |
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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Thanks for the feedback, and I'm happy you guys are liking them! Oh and it's alright with me if it reminds you of MMX Buddy90. It's more so long as when you see it you're not "Man, this is clearly an edit," which is what I got a lot of flak for with the old design.
Anyway, I'm currently tweaking the Idle Animation since looking at it after working on the Run for so long it made it look really stiff. During the process I decided to change up the design of the Axe weapon: ![]() ![]() The current backbone story is that the Hero is up against an evil Alchemist that is combining animals together, creating monsters. The Axe will be the "Anti-Alchemist Weapon" so I figured it needed a little more "oomph" to it versus what I currently had. What are you thoughts on it's design? |
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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Hey guys, I'd like your opinion about the Idle Animation, which I touched up a bit.
![]() ![]() ![]() Something about the animation seems a little off to me, so I was hoping maybe you guys could help point it out? I think it may be the way the axe sits, as well as the pose itself doesn't lend itself well to the movement I was trying to achieve. Look forward to hearing what you guys have to say! |
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lordjosephdeburg
Midshipman ![]() ![]() Joined: 03 September 2012 Online Status: Offline Posts: 40 |
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hmmm.. I think what might be 'a little off' is try making him move up and down a bit more instead of side to side if that makes sense.
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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Thanks for the feedback lordjosephdeburg, I'll look into what I can incorporate with the Idle.
I've been working on an Attack animation, and seeing how my first attempt was pretty horrendous, I wanted to make sure I was on the right track with this new one: ![]() ![]() ![]() It's going to be a 3-strike combo and this is just the first one, returning to Idle. The motion blur is what I got out of tutorials as well observing motion blur from other games, I've yet to shade it though I would like some tips when shading the blur to suit the form on the axe. I also updated the new of a enemy that was in my current game demo, the Vampire Chicken: ![]() ![]() ![]() C+C? |
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Buddy90
Commander ![]() ![]() Joined: 27 October 2009 Online Status: Offline Posts: 141 |
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You know, I just wanted to say, this sprite keeps evolving and it looks better and better every time.
The motion blur looks good, but I think you exaggerated the effect. It doesn't read as an axe being swung, but more like a cloth or something. Try playing with it some more, although I would recommend to remove some pixels from it. Edited by Buddy90 - 09 September 2012 at 9:42pm |
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Zeratanus
Commander ![]() ![]() Joined: 03 December 2020 Online Status: Offline Posts: 576 |
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For the swing, I would make the blur come to a point in the back end of it, which would also help it look less like the sheet Buddy90's seeing.
Best example I can think of off hand is Zero's sword animations from MMX4 I also think maybe blurring the yellow more into the swing might look better, and the shading in the 2nd frame of the blur should be removed. |
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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Thank you so much Buddy90, I really appreciate the vote of confidence :)
Yeah, I think I'll have to just have the one frame of major motion blur, I was playing around with it in game and it doesn't look quite as snappy as I'd like it, as well as play around with the blur shape. Currently working towards a deadline, so I'm crunching out a lot of rough animations for the Hero. In the meantime I was able to complete some more enemies: Acidibis ![]() ![]() Currently only this one frame, the attack animation will have opening his beak and revealing an organic cannon that barrages the Hero with globs of acid from afar Dragonbird ![]() ![]() Mid-tier enemy that relentlessly dives bombs the Hero any chance it gets What do you guys think? Edited by Kopaka - 17 September 2012 at 1:14am |
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spbrunson
Seaman ![]() ![]() Joined: 09 March 2015 Online Status: Offline Posts: 8 |
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I like the colors and spider eyes on the birds.
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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Hey guys! It's been a long time :) I've taken a bit of a break and I'm getting back into spriting again. The game I'm working required some portraits, something I haven't done before.
So this is what I have so far in terms of preliminary shading and line art, what do you guys think? ![]() |
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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Hello, another update for you guys. This is another character in the game I'm working on, Stroud.
![]() He is a ghost from the past and acts as the Hero's mentor. Had some trouble figuring out the colours as well as getting the shading to look right, but I think it turned out pretty well. What do you guys think? |
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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Hi guys, I worked on some animations for Stroud, namely the idle and how he appears to the Hero in the game:
![]() ![]() Here's a separate link (http://imgur.com/RPAGXKT) if the details are hard to see ![]() ![]() Tell me what you guys think! Edited by Kopaka - 18 March 2013 at 5:30pm |
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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I've been working on a monster to use for the game I'm working on, and this is the first time I've really attempted something on this scale.
![]() What do you guys think? Edited by Kopaka - 15 April 2013 at 12:11am |
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trancamun
Seaman ![]() ![]() Joined: 13 April 2013 Online Status: Offline Posts: 6 |
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I think they all look really really awesome... Looking forward to the progress of your project!
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