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DawnBringer
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Quote DawnBringer Replybullet Topic: DB32 - DawnBringer's 32 Col Palette V1.0
    Posted: 30 April 2013 at 7:07am
As somewhat of a follow-up to the DB16 Palette, I here present a 32 color big-brother; the DB32. Again, this is a palette that tries to be as multi-purpose as possible, but with a clear slant towards archetypical game graphics & pixelart.

I have been working on a 32c pal since the DB16, but 32 colors is far more complex than 16 when you try to make all things work optimally together. Then when Hapiel of PJ accidentally asked if I could help out with a 32 color palette for the Open Pixel Platformer Project, it was a good incentive to wrap this one up.

For this reason, the presentation is a little basic right now - but over time, I hope to expand this page with more info, drawings, ramp & dither charts etc. But feel free to ask any questions.



Files:
PAL file
GIMP (provided by neota)


Analysis:


("Tru" or True Saturation is the very arbitrary name of one the many methods of more accurately measuring Color/Saturation I'm experimenting with. "Tru" is a hybrid value of the color's distance from the grayscale-axis and the classic HSL value.)

DB32 Neutralizers:


Art:


Doodles:



Edited by DawnBringer - 21 June 2014 at 9:11am
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neota
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Quote neota Replybullet Posted: 30 April 2013 at 7:14pm
I look forward to trying this out for painting; I wanted to use the 16col version but it was too limited. This has a nice range of hues with an overall watercolor or cartoon feel.
I hope it will be included in the upcoming release of DBToolbox :)

Re: "Tru": I notice you never use LAB or LCH colorspaces in the DB-Toolbox code. Is this because you've tried it and found it unsuitable, it's too hard to implement correctly, too slow, it only roundtrips 99.5% of sRGB colors intact, or what?

I ask because LCH definitely has a more 'true' measurement of saturation than HSL (either standard or 'correct linear' HSL), and LCH/LAB are the colorspaces used by several standard 'color difference' measuring algorithms that seem to perform well.

I decided to put the rest of my reply in your DBToolbox topic as it'd be pretty OT here (deals with doing more accurate/ aesthetic ramping)

EDIT:
Here's a .GPL version of this palette. And the Direct download link

EDIT2:
I'm happy with it so far:
. Less happy with how my browser's treating the timing information ;)


Edited by neota - 01 May 2013 at 12:15am
absolutely.
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DawnBringer
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Quote DawnBringer Replybullet Posted: 30 April 2013 at 8:48pm
"Here's a GPL version of this palette"

Thanx! Funny names, nice there's both "Valhalla" and "Viking" in this palette! :D
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ultimaodin
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Quote ultimaodin Replybullet Posted: 30 April 2013 at 10:55pm
DawnBringer, why are you so amazing with colours? ^_^



Here, have a cross dither chart.
The world is but a shadow of emotion, cast in shades of grey.
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AtskaHeart
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Quote AtskaHeart Replybullet Posted: 07 May 2013 at 5:13pm
I'll love to use it in future pieces. I liked your 16 color palette a lot, required some skill to use it yet it made the pixelling task funnier (and the general style of the pieces is pretty nice).

At first glance this palette seems to wide the limits of the 16 color palette (there is more variety in saturation which allows a better contrast as can be seen in the Monroe piece, and the fact it supports magentas is awesome!).

I haven't understood the 'Tru' value though :o.


Edited by AtskaHeart - 07 May 2013 at 5:14pm
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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 09 May 2013 at 4:50am
I am amazed and feel like when someone gives a shiny new toy to a kid :D



if this seems familiar, yeah, I'm basically following that one older tileset I made, but only from memory :D


*edit* SO MANY COLORS ARGH omg this palette is the next big thing :D

Edited by Mrmo Tarius - 10 May 2013 at 5:22am
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DawnBringer
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Quote DawnBringer Replybullet Posted: 09 May 2013 at 11:40pm
You're a dynamo Mrmo! :D
Don't forget to explore the two "dirty yellows" (last in palette) they are wonderful in their versatility, f.ex one of them could replace the gray on the tree's trunk.

Edited by DawnBringer - 09 May 2013 at 11:41pm
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DawnBringer
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Quote DawnBringer Replybullet Posted: 16 May 2013 at 5:12pm
Exploring some of the color-options for a few basic terrains:

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jalonso
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Quote jalonso Replybullet Posted: 17 May 2013 at 12:30pm
OT:
Your 16 and now 32 color palettes have been so inspirational and motivational. These have quickly become pixelart classics. Many are more comfortable and color savvy that they ever would have been without them. We simply don't know how to properly thank you other than by using and exploring them.

We hold on to SilverStar Badges and save them for special occasions only and this truly is deserving. Its in your profile.
 

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AtskaHeart
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Quote AtskaHeart Replybullet Posted: 17 May 2013 at 12:51pm
Gratz! You certainly deserve it :). I've learnt a lot with your colors (and still learning!).
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DawnBringer
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Quote DawnBringer Replybullet Posted: 17 May 2013 at 2:53pm
Yay, the elusive silverstar! :) Now, how to get one of those sexy thumbs-up trophies...
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Hillah
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Quote Hillah Replybullet Posted: 31 May 2013 at 10:19am
Hi, can u help me, how i can use this pallete in Graphics Gale? im newbee in pixel art and programs used for it... great thx for urs attention :)
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Numberplay
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Quote Numberplay Replybullet Posted: 31 May 2013 at 10:52am
save the picture of the palette and open it in GG. Open this tab : All frames -> Color Depth, then select the 8bpp option. You'll notice your palette window changed to all 32 colors (more if you added new colors).

In the same palette window click the small arrow icon and click "save palette". Just name the file DB32 or anything you like.

Now you just have to load that palette for your future works.

EDIT : Noticed there's the pal file in the first post. You can just download that and load it.

Edited by Numberplay - 31 May 2013 at 12:39pm
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shampoop
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Quote shampoop Replybullet Posted: 06 June 2013 at 5:07pm
Nothing like Mrmo's but I thought I'd share a little practice piece I did with your pallet


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Patt-Ytto
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Quote Patt-Ytto Replybullet Posted: 13 June 2013 at 11:12am
I'm fairly new to the concept of actively using pallettes.
How do you guys use them?
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neota
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Quote neota Replybullet Posted: 13 June 2013 at 6:48pm
Do you mean 'how do we get the palettes into the software we use'?

  • Some programs have a 'load palette' option in the menu (MtPaint, ?Pro Motion?)
  • Others have it in the palette editor/viewer (?GraphicsGale?, MyPaint, ?Krita?)
  • Still others look in predefined directories, and you have to save it into one of them and tell the program to refresh it's list before the palette will show up. Then you can choose it (GIMP, Inkscape)
  • Some others simply allow you to load a palette through the Load/Open dialog, as if it were an image (Grafx2, ?DeluxePaint?)
  • Other software, which is frequently regarded as crippled for pixel-art, fails to provide any way at all to do it, or doesn't even HAVE a proper palette (MSPaint, ???)

If you just mean 'how do we utilize them' in an artistic sense, there's really not much to it -- we just don't use colors that aren't in the palette; sometimes this forces us to make different choices in color scheming, that are often better than we would otherwise make. Similarly when choosing lighter/darker shades of a base color, or blending between colors, we often have to think creatively about what existing palette color to use, rather than simply making a few new colors exactly dedicated to it. This tends to give the picture an attractive sense of consistency.

absolutely.
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Quote Pheno Replybullet Posted: 14 June 2013 at 6:25pm
I almost want to make an entire game's worth of graphics with this palette. Could I, if I decided to?
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surt
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Quote surt Replybullet Posted: 14 June 2013 at 7:01pm
Pheno: See OPP.

I've been using DB32 as a basis for a bunch of non pixel-art doodles ad I think it works quite nicely with blending too.
EDIT: urls dont work?
http://img.uninhabitant.com/toard.png
http://img.uninhabitant.com/sh*ttle2.png
http://img.uninhabitant.com/engroid.png

Edited by surt - 19 June 2013 at 8:16am
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Quote Mishok Replybullet Posted: 24 July 2013 at 4:51pm
Posting my little work with DB32 here.

Actually here is 31 color, but i think it's never mind. )))
DawnBringer, thanks for good instrument!!!
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neota
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Quote neota Replybullet Posted: 24 July 2013 at 5:46pm
Originally posted by surt

Pheno: See OPP.

I've been using DB32 as a basis for a bunch of non pixel-art doodles ad I think it works quite nicely with blending too.
EDIT: urls dont work?


http://img.uninhabitant.com/toard.png
http://img.uninhabitant.com/sh*ttle2.png
http://img.uninhabitant.com/engroid.png

Apparently not. I can linkify the above items, but when I preview the post, they are not linkified.

sh*ttle2 is probably wrong though -- the filename probably got changed during upload, since it has a bad character.


Edited by neota - 24 July 2013 at 5:52pm
absolutely.
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sgtcrispy
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Quote sgtcrispy Replybullet Posted: 20 September 2013 at 12:48pm
I've converted the 32 color and 16 color palettes over to Paint.net
Hope that's cool.
https://www.dropbox.com/sh/zaip53gbwtvip4p/NIKmYURC0C
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x-death
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Quote x-death Replybullet Posted: 25 September 2013 at 5:12pm
Mrmo this palette suits you brilliantly.
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PotatoLogic
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Quote PotatoLogic Replybullet Posted: 21 October 2013 at 4:35pm
How do you use this?
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