Collaborations/Challenges | |
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kevinandersson
Seaman ![]() ![]() Joined: 19 January 2012 Online Status: Offline Posts: 7 |
![]() ![]() ![]() Posted: 15 November 2013 at 1:38pm |
Hello everyone!
I've been a lurker forever, and I really enjoy everything that is posted on this site. I am a developer / designer, and I often use my spare time on coding projects. That out of the way - here's what I am currently working on. The elevator pitch of my little game project TypeQuest is: It's a old-school top-down RPG with a "type-to -do-command" game mechanic. I am mainly focusing on the main engine which currently is currently at this stage, after 3 days of coding: Main framework - Flixel Tilemaps generated in Tiled (app) - which includes dynamic loading of external .tsx tiles Tiled is also set up with terrains for easy wall / floor generation Custom command system Dynamic enemy generation, based on a base class system Custom item properties, based on values defined in the .tsx files (Ie. health regeneration) User determined targeting system Awesome floaty attack-text-boxes Custom Flixel dialog boxes, with color coding of specific words Inventory management, references to keys etc. XP system, including dynamic leveling Pathfinding Particle system Automatic object targeting (Ie. If you write OPEN, the nearest door will be targeted if in range) Dynamic enemy loot drops Enemy range system Enemy attack timers, including increasing the delay if out of range, attacking will also raise the delay A lot more. I mean - lots of nice code! I would love if any of you guys would like to join up – if only to see some of your awesome animated sprites in action. Attached is a couple of links with screenshots, mostly with placeholder art: Initial room, introducing the mechanic: ![]() Dynamic object targeting Epic enemy attacking, floaty text, dynamic enemy targeting, HP, enemy attack timers[URL/"> Tiled, editor view Edited by kevinandersson - 15 November 2013 at 1:39pm |
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kevinandersson
Seaman ![]() ![]() Joined: 19 January 2012 Online Status: Offline Posts: 7 |
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I've been working a little on the stats bar:
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Geonjaha
Seaman ![]() ![]() Joined: 02 August 2025 Online Status: Offline Posts: 5 |
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It's looking pretty good. I'd be happy to help out where I can if its alright. :D How much of the art have you gotten done so far?
Edited by Geonjaha - 16 November 2013 at 1:33pm |
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kevinandersson
Seaman ![]() ![]() Joined: 19 January 2012 Online Status: Offline Posts: 7 |
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Hey Geonjaha,
Not a lot of art has been done as of yet. I've been focusing on getting the system solid before I start creating assets - mostly so it will be easier to implement down the line. I've also been creating Photoshop templates for animation sprites (with animation preview through smart objects). Have a look at these PSDs if you're interested in the setup. http://cl.ly/27322i3E2y2F I would love all the help I can get regarding asset creation though. |
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skittle
Commander ![]() ![]() Joined: 20 July 2021 Online Status: Offline Posts: 350 |
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Oi, this looks awsome! I would love to help out as much as I can (though animation isn't my strong point).
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kevinandersson
Seaman ![]() ![]() Joined: 19 January 2012 Online Status: Offline Posts: 7 |
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AdrawingMan
That's great. Don't worry about animation - I am going to need a lot of different assets, some animated, but mostly not. I should also be able to animate the sprites, once a design is final. Here's a list of stuff I am going to ned on the top of my head: Enemies Environmenst (walls, floors, traps) Items (Weapons, food, potions, keys) Furniture / Decal (Chests, paintings, chairs, statues) Nothing is fully planned yet; but the code is coming together very nicely. I would love to get a writer on this as well, as English isn't my native language. |
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kevinandersson
Seaman ![]() ![]() Joined: 19 January 2012 Online Status: Offline Posts: 7 |
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A little update:
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AlexHW
Commander ![]() ![]() Joined: 19 June 2019 Online Status: Offline Posts: 285 |
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why not collect letters instead of gold?
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kevinandersson
Seaman ![]() ![]() Joined: 19 January 2012 Online Status: Offline Posts: 7 |
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Originally posted by AlexHW
why not collect letters instead of gold? Love it :D |
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Geonjaha
Seaman ![]() ![]() Joined: 02 August 2025 Online Status: Offline Posts: 5 |
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Originally posted by kevinandersson
AdrawingMan That's great. Don't worry about animation - I am going to need a lot of different assets, some animated, but mostly not. I should also be able to animate the sprites, once a design is final. Here's a list of stuff I am going to ned on the top of my head: Enemies Environmenst (walls, floors, traps) Items (Weapons, food, potions, keys) Furniture / Decal (Chests, paintings, chairs, statues) Nothing is fully planned yet; but the code is coming together very nicely. I would love to get a writer on this as well, as English isn't my native language. I'll see if I can come up with some of the art. I'd also be up for helping you with the writing if necessary. Just send me a message with what you'd need or the text you have so far and I'd be happy to check it for you. :) Edited by Geonjaha - 17 November 2013 at 2:58am |
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skittle
Commander ![]() ![]() Joined: 20 July 2021 Online Status: Offline Posts: 350 |
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![]() Some cute slime enemies. I'm not sure if they fit the over all style of the game so feel free to edit whatever you need to. Annnd the runner up for inspiration goes to.... http://finalbossblues.com/form-and-light/ I'm working on some swords at the moment. The art you have right now is pretty sweet! Edited by ADrawingMan - 19 November 2013 at 11:50am |
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skittle
Commander ![]() ![]() Joined: 20 July 2021 Online Status: Offline Posts: 350 |
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Some swords. Some are based off of a batch of swords I posted awhile ago. I'm not sure if you still need art but it was fun making these anyways ;)
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kevinandersson
Seaman ![]() ![]() Joined: 19 January 2012 Online Status: Offline Posts: 7 |
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Love them!
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