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matrefeytontias
Seaman ![]() ![]() Joined: 14 June 2014 Online Status: Offline Posts: 4 |
![]() ![]() ![]() Posted: 14 June 2014 at 3:14am |
Hi guys,
I'm matrefeytontias from RMV Pixel Engineers. Some of you may know us ; we are the French programming team behind the Ikaruga demake to TI-83+/84+ calculators, IkarugaX. I made a Youtube video some time ago if you don't know it and want to see what it's like. So I thought that we didn't have enough Ikaruga, so I started some time ago a 2D demake on TI-Nspire calculators. The difference is that those latter have a 320*240 color screen and a much more powerful CPU, permitting much more fun ![]() So as I said I started some time ago, I think one or two months, and this is what I have at the moment. I want to create levels that are as close as possible to the original : Beginning of level 1 intro : ![]() Some fun I had while testing the possibilities of the patterns engine I built : ![]() Sprites are courtesy of Metaru. So why am I posting that here, well, I need a lot of sprites for a game like this, and since I suck unbelievably when I have to do images larger than monochrome 8*8, I need a lot of help. Metaru is already helping me with some sprites, but the most sprites you get, the better ![]() So, keeping in mind that the screen is 320*240 and that I need to be able to put as many enemies as possible in it, what I would need as sprites is, in both polarities (use this video to see what I'm talking about) :
So that'll do for now, although it's already much, much work Thanks by advance ! Edited by matrefeytontias - 14 June 2014 at 3:18am |
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FrostPumpkin
Commander ![]() ![]() Joined: 18 January 2022 Online Status: Offline Posts: 188 |
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Hi matrefeytontias !
This looks damn amazing, especially those 2 gifs you posted. The motion works really well. I would gladly help in such a project but sadly I don't have much time for this at the moment. The main thing I'm wondering is : Why don't you make your own game ? I surely agree it demands more time and investment but it could be really awesome, coming with a cool and original concept to end up with a great game. I love shoot'em ups but I'm tired of seeing spaceships all the time and here I see a great opportunity to build something really original, just saying. Anyways, I wish you the best of luck on your work ! And cocorico :) |
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matrefeytontias
Seaman ![]() ![]() Joined: 14 June 2014 Online Status: Offline Posts: 4 |
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Thanks
![]() The principal reason I make an Ikaruga clone instead of my own game is that I do love SHMUPs, and I also love Ikaruga. Since we're talking about a calculator here, my main motivation was "I wanna play Ikaruga on my TI-Nspire" ![]() Besides, I'm not really good at inventing concepts. If you see the link to our site, you'll see there are for the most part clones of other games. |
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FrostPumpkin
Commander ![]() ![]() Joined: 18 January 2022 Online Status: Offline Posts: 188 |
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Wait, I didn't realize it is supposed to run on a calculator. A freaking calculator ! Man this is close to genius. I would love to see a video of it running on a actual calculator. I'm definitely going to follow the evolution of this project :)
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matrefeytontias
Seaman ![]() ![]() Joined: 14 June 2014 Online Status: Offline Posts: 4 |
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Well, the thing is that I only own a monochrome TI-Nspire, so I can only take horrible screenshot since it's a really horrible screen >_>
I'll ask some friends who have a TI-Nspire CX (color) to run it and take that screenshot when there will be something to play :) Edited by matrefeytontias - 14 June 2014 at 5:21am |
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matrefeytontias
Seaman ![]() ![]() Joined: 14 June 2014 Online Status: Offline Posts: 4 |
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Bump,
so I added fireback and another wave, I thought I would let you guys know : ![]() It does get pretty laggy when there's a lot of enemies (not even bullets, those don't make the game laggy at all), but hey, it's a calculator :P Edited by matrefeytontias - 16 June 2014 at 7:04am |
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