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/R|O|||T|||O|R\
Seaman ![]() ![]() Joined: 23 June 2014 Online Status: Offline Posts: 6 |
![]() ![]() ![]() Posted: 07 July 2014 at 7:35am |
hello guys
this is my first isometric pixel art piece i followed this tutorial : http://www.xena.ww7.be/neofutur/tools/pixelart/chapter6point3.html here is the steps : -1- a sketch done to make help me find a good space partitioning , i don't know if its done right or not ... --------------------------------------------------------- -2- in this step i started blocking shapes ... --------------------------------------------------------- -3- final clean shapes :) --------------------------------------------------------- -4- changed the lines to black to see the entire thing ...its kinda weird but i did it ... --------------------------------------------------------- -5- coloring and shading :p with the black outline --------------------------------------------------------- -6- coloring and shading without black outline ... --------------------------------------------------------- please need crits and advices , thank you ! |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Terrific!
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/R|O|||T|||O|R\
Seaman ![]() ![]() Joined: 23 June 2014 Online Status: Offline Posts: 6 |
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Originally posted by jalonso
Terrific! hello jalonso im new here , it seems that this forum is very freindly :D i have few questions thou :) 1- what do you think is done bad in this piece ? 2- wich one is better, the black outline or the colored outline ? 3- does it need AA and dithering ? 4- is banding ok in this resolution (128 x 128) ? , its hard to convey information without banding i think ... unless i have wide palette.. 5- one last question whats the best way to mimic the GBA style ? |
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Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 683 |
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Dithering is uneccesary at this resolution of pixel art^^
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/R|O|||T|||O|R\
Seaman ![]() ![]() Joined: 23 June 2014 Online Status: Offline Posts: 6 |
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Originally posted by Limes
Dithering is uneccesary at this resolution of pixel art^^ as i thought :) what do you think about AA , is it necessary ? |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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...it seems that this forum is very freindly :D
--- *Shhhhh! don't tell people about this its a secret ;) --- 1- what do you think is done bad in this piece ? *Nothing considering your present skill level and the obvious care shown by all your steps. 2- wich one is better, the black outline or the colored outline ? *This is an artistic choice and sometimes one is better than the other but both are valid. Colored outlines, to me, always look better. 3- does it need AA and dithering ? *Technically speaking isometric art never needs AAing because the 26.5 degree angle (iso) is designed for the cleanest possible lines. Some do AA iso tho but this is too small to bother with. Dithering is usually not needed or even looks good in iso because its a technique to save on colors but in iso usually reads as a texture. 4- is banding ok in this resolution (128 x 128) ? , its hard to convey information without banding i think ... unless i have wide palette.. *Yes, banding is bad but banding is also unavoidable as in this case. Don't worry about that with this piece. 5- one last question whats the best way to mimic the GBA style ? *Don't quite understand 'style' but you could study GBA games and projects and just see whats been done. Edited by jalonso - 07 July 2014 at 5:31pm |
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SuperTurnip
Commander ![]() ![]() Joined: 29 March 2014 Online Status: Offline Posts: 301 |
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Limes is right about 3--no dithering for the small stuff!
It's good to ask questions, but it's also good to ask yourself questions. Sometimes it's really hard to tell what you feel about your own work. I think if you answered 1 and 2 yourself, we'd be able to help you from there. As for 4 and 5, I can't help that much--I don't do iso much, but as a general rule I'd say avoid banding unless it has to happen. I also don't know how to emulate the GBA "style", mainly because the GBA was sufficiently powerful that it could run most 2D things that you threw at it (within reason). Sorry. :( However, your work looks good, you followed the tutorial well and this is a great start. Keep it up! |
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/R|O|||T|||O|R\
Seaman ![]() ![]() Joined: 23 June 2014 Online Status: Offline Posts: 6 |
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@jalonso
thank you for the answers , and don't worry ill keep your secret ..loool i will try to create a small mockup for a GBA game and ill post it here for critics and guidance :) |
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/R|O|||T|||O|R\
Seaman ![]() ![]() Joined: 23 June 2014 Online Status: Offline Posts: 6 |
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Originally posted by SuperTurnip
Limes is right about 3--no dithering for the small stuff! It's good to ask questions, but it's also good to ask yourself questions. Sometimes it's really hard to tell what you feel about your own work. I think if you answered 1 and 2 yourself, we'd be able to help you from there. As for 4 and 5, I can't help that much--I don't do iso much, but as a general rule I'd say avoid banding unless it has to happen. I also don't know how to emulate the GBA "style", mainly because the GBA was sufficiently powerful that it could run most 2D things that you threw at it (within reason). Sorry. :( However, your work looks good, you followed the tutorial well and this is a great start. Keep it up! you are right SuperTurnip i should definetly answer 1 and 2 myself ... but somtimes when you start learning somthing new you don't realy figure out all the rules by yourself ... thats why i asked for help ![]() and since GBA accepts any 2D graphics , then i should specify what GBA game i want to mimic like umm... MegaMan BattleNetwork for example .... i got your point ;) and this forum is very encouraging , thank you for the feedback :D Edited by /R|O|||T|||O|R\ - 07 July 2014 at 6:04pm |
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