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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() Posted: 07 April 2007 at 3:55am |
Hi All,
There is a hole in my game that can get full of water. The dimensions of the hole should be kept. The last version of the hole is: ![]() If needed, I can change the grass overhanging, but then I must do the same on the water-tile. This is what I've done so far: ![]() When there is no wind or current, water just acts as a mirror and reflect things above. Usually the clouds/sky. There is wind in my game , so there are some waves on the water. In my game there is sunlight coming from the right and I'm not sure if there are clouds ![]() So, I tried water with a little breeze on the surface that causes a few little waves. As you might have seen in the animation I'm struggeling a lot with colors and direction of the waves. Maybe I should show a little more dirt between the grass and the water? Any comments and/or advices are really needed! Thanks in advance for your time. Best regards from M.E. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Its hard to tell on its own how it integrates with the other elements. Looks like what you have works in principle. My only real crit here is that even at its dullest the overall saturation of the water does not match the heavily saturated grass tiles and perhaps won't fit in naturally.
I would show your wips for this on a grass BG for better focused c+c (from me at least). |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello Jalonso,
Again, thank you very much for your time and critique! Here is the grassland with the different water holes in it. The last ones I used to up the saturation a bit. And some experiments with a lower filled hole. Some contrast issues as well? Or would one of them be overall sufficient, except maybe some highlights?! ![]() What do you all think?! Kind regards from M.E. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I like 43 thru 45 the best. The colors don't quite seem right though :/
How about if instead of ripples and waves and whatnot, the water raises and lowers only. This way you get the sides in which look good and it comes across as moving water...just a thought. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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17 thru 22 spots look like snow rather than water.
27... is purple? |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello All,
Here are my new versions on the waterhole: ![]() @Jalonso: I've tried to make non-rimpeling water, but I don't think I'm using the right technique. @Metaru: I tried working with different colors to work out of my comfort-zone and even the weirdest colors sometimes can give you inspiration ![]() Any comment will as always be highly appreciated! Kind regards from M.E. Edit: Used a smaller background and uploaded it Edited by M.E. - 08 April 2007 at 4:40am |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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the water effects is even more realistic in this edit. from 1 thru 13
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I ate leel's babies
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello All,
Yet another version, because I'm still not satisfied how it looks ![]() Please point me into the right direction once more .... ![]() If you feel that I'm repeating my previous mistakes, please indicate where my error lies or which version I should use to work further on. Thanks in advance for your time and effort! Best regards from M.E. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I meant something like this
![]() btw, that's a lot of colors. You may want to unify your colors for this game :/ Edited by jalonso - 09 April 2007 at 8:52am |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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the animation loop should be 4-6-5-6-4 for normal(or just 4-5-6 simplified.) and a fast 1-2 for wind. sice is a small hole, water surface is 'shaked' by the wind, and there's no possibility of see 'waves' on such small surface.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Yes, the animation could be better timed and executed by M.E. I was just showing that in such a small area sometimes just raising and lowering creates believable water without having to overcomplicate matters.
I was way more concerned with the sh*tload of colors used and wonder if all the other elements are like that too. |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello Jalonso and Metaru,
Thank you very much for your time and efforts. It is not intended to do animation on the water. But, I will look into this to somehow make it all work. As for the colors concerned. Technically, I can have millions of colors in the game. There have been no limitation with the current placeholder graphics and I can assure you that a LOT of colors have been used. You could argue if the overall feeling of the game would be benifited with a limit palette, but at the moment I am just happy if the object is portraid well enough with as many colors as it takes. Any tips on non-animated water? Best regards from M.E. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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well nvm then :p
I like that #5 best |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hello Jalonso & Rest,
This is the mockup with #5 ![]() I've tried to animate the water, but the game slows down too much. There are other animations in the game that are more important than the flow of water. If nobody has to offer any other advices / techniques, I'm moving to the next object! Kind regards from M.E. |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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#8 of the second set fits perfectly if non animated in that bg.
Edited by Metaru - 10 April 2007 at 1:57am |
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M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
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Hi Metaru,
Well, if there are two winners, I tried to make one that has a bit of both in them. How about this: ![]() Changed palette a little bit, hardly noticeable but just enough to give a different feeling to it. A bit brighter. Best regards from M.E. |
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