WIP (Work In Progress) | |
![]() |
![]() |
![]() ![]() |
Author | Message |
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() Posted: 10 April 2007 at 6:11am |
Hello All,
Some wood is required in the game I'm making. There is a tree that can be made into two pushable wood blocks. The blocks need to be pushable so the sides of the block needs to reach the outer edges of the tile. The tree isn't supposed to be filling up the top of the tile as you need to see what is behind the tree. (Water hole and/or regular hole) Those limitations makes it a bit difficult to make believable sized objects. The game is a puzzle/adventure game and the player needs objects to make their way through a maze. I believe you need this little background to understand why the objects are of this size and what my difficulty is whith making (all these) objects. Enough talk, here is what I've done so far: ![]() And the tree they come from: ![]() Any comment (size/color/structure) will be highly appreciated. Kind regards from M.E. Edit: Maybe a tree top down view that looks larger ? ![]() Edited by M.E. - 10 April 2007 at 10:53am |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() ![]() ![]() |
the best i could say is use photo references of trees, since the last edit you made looks like a ballon rather than a tree.
|
|
I ate leel's babies
|
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
Hello Metaru,
Sure, photo references are always very good. But you have to find one first that meets the criteria that I have been writing about. Do you have a suggestion about the different sized objects? So that I can do a search with those suggestions and try to find reasonable photo references to start with? The edit was made in the post, the 'old' tree is still there! I was hoping that the new tree would satisfy the believability of the object. In case it would, I surely will make it look more like a tree. But it never tries to attempt different approaches and ask if I'm on the right track. Thanks in advance for a more hintfull road to follow. Best regards from M.E. |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
I understand what you mean by scale differences not being too important here. That said the tree stump is good especially the next to last frame (tall with crack and edges.) The tree I don't like much in size, scale and look. Maybe on the grass it will look better since you'll get the visual of a tree yet blend in...maybe a reddish leaved tree could work too...sorry, don't like the tree based on all the other elements we've gone through (yes it feels like my game
![]() ![]() |
|
|
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
Hello Jalonso,
Again, thank you very much for your comments. You will be credited in MY game !!! ![]() I left the most difficult objects for last so that I could get a little hands-on experience with pixels. Since I still cannot find a good reference I'm thinking of using clay to make my own tree and photograph it from the angle that I would need. Do you think that this is a wise approach? Or should I only look at nature? Kind regards from M.E. |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
I model obeject on accasion and its very helpful. Even very rough ones give you the look and line base.
|
|
|
|
![]() |
|
Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() ![]() ![]() |
![]() maybe this could be a reference? |
|
I ate leel's babies
|
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
@Metaru:
Thank you for your efforts to search for a tree from above. I was rather hoping you could find a real one. It is always better to draw from nature as it is to some other persons view on a tree. I've scaled the tree you found and it didn't really work. Just as my own work didn't work. @Jalonso: These are my attempts to model a tree. Very rough indeed as to just catch the form and size: ![]() 2: ![]() 3: ![]() 4: ![]() I thought nr3 looked ok, but was a little bit small. So I enlarged it: (5) ![]() What do you think? Has this the right proportions? Thanks in advanced to anybody who is so nice to help me with this! Kind regards from M.E. Edited by M.E. - 13 April 2007 at 1:51pm |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
The first example is aesthetically (sp) the best. I find the scale disturbing but understand wher you come from. Have you played with a tree as seen from above same perspective as the bushes?
E:reworded incoherent thought. Edited by jalonso - 13 April 2007 at 6:14pm |
|
|
|
![]() |
|
Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() ![]() ![]() |
i second jalonso. the first one is the best.
btw, i have a kuestion(or maybe 3): are those trees just objects of the scenary, or they can be used in some way? and are they bigger than stones? i just remembered the tree sprites that appear in The Legend of zelda: A Link to the Past and see they 're trees seen from above. i know they're a bit cartoonish, and you want to use rea tres as a reference, but who knows? maybe those would give you an idea. |
|
I ate leel's babies
|
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
Hello Jalonso/Metaru,
Again and again I keep thanking you! What a nice community! I thought the fourth one matched the angle that I was using on the stones and bushes. But the tree looked very small with that view. @Metaru: The trees can be chopped up into two trunk objects. Two trunks are piled upon eachother and when the player pushes it it will devide into two pushable trunks. The tree is about the same height as the large stone because the same character can push it. The trunk is a fat one since it needs to be side- pushable. The height of the trunk is about the same height as the character that pushes the trunk. I've looked at the trees from zelda and they are more of an angle as the second tree that I clayed which is too 'high' if you know what I mean. I have a more side-view. I'm at the code at the moment to find out if I can use a larger form in the game without destroying the activation methods. Best regards from M.E. |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
Hello All,
After reworking on the code I now have the ability to make an object with more tiles. This will require some knowledge on the level maker as you can't walk 'behind' the base of the tree anymore. So it has to be surrounded by bushes or something else to make that way unpassable. The tree is very rough at the moment and it has the clay structure on it primarily. Still not satisfied with the angle, so I will need to photograph some more. But I do like that the trunk appears much thicker which makes it more believable that it will become the parted trunk that you seen on the left. What do you think? ![]() Best regards from M.E. |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
if you can go bigger why not go plaxonometric with the tree using the same forced perspective as the bushes. It will cover the unpassable area and appear 'grounded'
See the little tree by the bridge...again with the Doppleganger references, lol A square tree that fills out space by inkspot. Here's another tree...you can search the PJ gallery to see more, enter 'tree' duh E:typos Edited by jalonso - 15 April 2007 at 7:13am |
|
|
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
Hello Jalonso,
Thanks for the references. They look promising. I will keep searching for 'real' trees as well. Can you explain what you mean with plaxonometric? Is it a kind of isometric view with a different angle? I did use google to search for this term but ended up here in pixeljoint where you used it as a reply to some kind of isometric viewed cube that has a bit of a different angle than I've seen with other isometric pieces. Best regards from M.E. |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
OMG, there's a google word that leads only to me
![]() I did not invent it (duh) but here's a brief. Plaxo is a form of isometric drawing (both come from architectural drawings originally). Isometric is based on 26.565 degree grid, plaxo is 45 degree based. Your hedges appear to be plaxo. |
|
|
|
![]() |
|
PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() ![]() ![]() |
planometric?
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
Not exactly, this link has some explanations. Plaxonometric is used in games and I know I did not mispell it or make it up. I know I've discussed it with flaber who's an uber technocrat, surely he would have called me an idiot if I made it up...even if I am an idiot...anyhoo back to the topic ;)
|
|
|
|
![]() |
|
PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() ![]() ![]() |
oh. you mean AXOnometric, not PLAXOnometric |
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
Hello Snader & Jalonso,
Thank you for your discussions. I really enjoy reading them! Using these words I've come up with a google search that has a bit of information on it: "Axonometric or planometric as it is sometimes known is a method of drawing a plan view with a third dimension. It is used by interior designers, architects and landscape gardeners. Axonometric works by drawing a plan view at a 45 degree angle with the depth added vertically. All lengths are drawn as their true lengths unlike when you use oblique. This gives the impression that you are viewing the objects from above. One advantage of axonometric is that circles drawn on the top faces of objects can be drawn as a normal circle. " source: http:////ider.herts.ac.uk/school/courseware/graphics/Axonometric.htmlWhen making the rock and the hedge I wasn't even aware that there were different kind of projection methods. I wanted to have overlapping objects in my game so when the player moved in front of another object it will be obscured by the player. It felt way more dynamic then using objects that don't overlap. Not sure if I'm supposed to follow the axonometric or planometric view while making my objects?! I agree that it would help if I stick with one kind of projection for all objects / characters etc.. As far as I understood I'm not using either isometric or axonometric/planometric views. I will look into this further so maybe I will find another view that matches what I'm looking for. Kind regards from M.E. |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
Hello All,
Did not find a projection view that would fit the kind of tiles I'm working with. Well, never mind. I used a webcam to take some photographs from the objects and I have now setup an angle that I'm currently comfortable with. How about the DIMENSIONS of the tree at the moment. Of course it will need a lot of work which is fine, but I want to know if I'm on the right track before putting in too much detail. ![]() The difference between the pushable trunk and the trunk of the tree is not that great anymore. So it makes more believable. At least that is what I think. What are your thoughts? Best regards from M.E. |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
I agree on the base/stump similarity, good decision. The canopy however...eek...to ball-ish.
|
|
|
|
![]() |
|
Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() ![]() ![]() |
sorry for the off topic, but we need a glossary here in Pj.
i would use a cloud-ish canopy for the tree.
|
|
I ate leel's babies
|
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
Hello All,
The thing I was looking before were the dimensions. As you both seem to agree on this I wend on with the detailed. Here is the canopy / tree top animation of my steps: ![]() This is the mockup with the last version of this: ![]() I didn't like that it looked as if the top of the tree was arching towards you so I moved things a bit. This is the last version: ![]() What do you all think of this? Best regards from M.E. |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
You're almost there. The outline of the canopy is too clean. A more random and disorderly edge treatment will really be best. Maybe a hint of a branch here and there. The edge of the hedge in the vertical side right next to the tree in your mockup has the right blend into the grass. The tree could use some of that. Darken the base of the canopy considerably too to emphasixe the shape of things.
I hope not to sound bossy...anything I say is my opinion for you to use or ignore, of course. |
|
|
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
Hi Jalonso,
Please, please be as bossy as you can! I sincerely admire and appreciate the very good comments and critiques on my work. Hope I used your advices a bit in the latest version: ![]() Should I darken the canopy even more? I will attempt it later on, and if anybody has any more comments I like to hear them! Best regards from M.E. |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
A little more darkening on the underside of the canopy where it meets the truck and off to the left some. I'm trying to say more 3D depth to it. The little branches here and there are just right.
|
|
|
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
This time a more darker version:
![]() Do I need to darken it more drastic? Best regards from M.E. |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
Better, but I would go with much higher contrast...ask if you wish an edit.
|
|
|
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
Like this?
![]() Of course you may edit but you have a lot of work todo for your cd-cover. When I searched the joint I found a tree made by you that looked awesome! Unfortunately the WIP pictures are not in the thread anymore. Probably due to storage limitations on your hosting site?! My tree is different anyhow but it would be cool to see the different stages of your treehouse! Kind regards from M.E. |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
lol, I like my imagehost to be clean so I dump often. Here's my way in a few steps.
Make a clump of thhee leaves, one colored dark, one colored med and one colored light. Then sculp a tree using those three clumps, then add a branch here and there to connect stuff and then lastly diversify the edges so that the 'clumps are not so 'cut-n-paste' <--(thx Dopple) |
|
|
|
![]() |
|
Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
![]() ![]() ![]() |
i felt ashamed for not being able to add any useful comment. jalonso knows-it-all! xD
|
|
I ate leel's babies
|
|
![]() |
|
M.E.
Commander ![]() ![]() Joined: 26 February 2007 Online Status: Offline Posts: 430 |
![]() ![]() ![]() |
Hello Metaru,
Don't feel ashamed. You have been so kind to provide me with some hints as well. At the moment I'm working on the animation of the characters. I'm sure you have plenty to comment on them ![]() Best regards from M.E. |
|
KunstStukken.nl M.E. Art
|
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
Metaru, c+c here and in any other thread freely and without shame. With this project I've been wordy often because M.E. is interested in our opinions, uses our comments to improve his game, updates often, explains himself when asking, declines certain things without an attitude, etc. It's certainly not because I'm a know it all...this will be proven with the sprites, lol.
|
|
|
|
![]() |
|
![]() ![]() |
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |