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jalonso
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Quote jalonso Replybullet Posted: 28 June 2014 at 9:00am
By DB:
Selective AA is the process of pushing/moving the internal AA into the outline...without ever making the (easy) mistake of doing external AA. "Internal thinning".

If you want strictly pixelart (and no semitransparancy) and have sprites that should look decent on all backgrounds; then "selective AA" is the best method (I don't know if there's an accepted term for it, however it has a close relationship with Selout). Although it's a very advanced pixelart technique, and may not be suitable for beginners..so try working with just internal-AA if you wanna play it safe.




Edited by jalonso - 24 July 2014 at 7:53am
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Quote jalonso Replybullet Posted: 23 July 2014 at 5:02am
by Daruda
 

Color theory
I've made a little tutorial about the Hue shift that is the easiest thing about the theory. It's elementary, but this picture in my head worked for me when I didn't understand much about colors.



Edited by jalonso - 24 July 2014 at 7:52am
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Quote jalonso Replybullet Posted: 24 July 2014 at 9:28am
This thread is all updated and re-constructed 7-24-2014
All images before this post are backed up to PJ host.

If anyone wants to make a cool topic image that would be great :)


Edited by jalonso - 24 July 2014 at 9:29am
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JustinGameDesign
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Quote JustinGameDesign Replybullet Posted: 26 July 2014 at 8:26am
If someone wants to make any of the following tutorials, these are some things that need explaining to new submitters more often lately:

Why low color counts are generally preferred.

Why colored-in line-art isn't necessarily pixel art.

Consistent lighting.

What is pixel-precision?

Why not to post pre-zoomed versions of your work.


Why to use transparent backgrounds rather than blank white backgrounds.


Edited by JustinGameDesign - 26 July 2014 at 9:18am
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Quote JustinGameDesign Replybullet Posted: 26 July 2014 at 9:10am
Alright, I made one for the common mistake of posting pre-zoomed images to the gallery. Is there anything I can add or clarify?



The point is to create small, objective explanation images that are easy to post in the comments section of pixels needing correction.


Edited by JustinGameDesign - 26 July 2014 at 9:14am
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jalonso
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Quote jalonso Replybullet Posted: 26 July 2014 at 9:31am
@Justin, that's a great one.
There are pieces that can be pre-zoomed and there are certain times its a wise artistic choice so we don't always require 1X pixels.
We can use what you have but I may add an addendum to explain pre-zooming by using res instead of % so that pixel aspect remains the same. Unless you wish to edit that in.
One more thing. Its cool to post an image as a comment but when its to the point and the artist is an English speaker. Its common for PJers to communicate thru google translators so these images can fail to communicate, k.
Imo, linking to this and cure's thread maybe forces unwanted wisdom upon newer members?...

...PJ always comes to 'on a case by case basis' no matter what. You be you :)
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JustinGameDesign
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Quote JustinGameDesign Replybullet Posted: 26 July 2014 at 9:36am
Yeah, that wouldn't work at all for non-English speakers. I didn't think of that.
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jalonso
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Quote jalonso Replybullet Posted: 27 July 2014 at 5:47am
@Justin, How about this?

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jalonso
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Quote jalonso Replybullet Posted: 27 July 2014 at 5:55am
There is no valid reason why PJ gallery previews need to be under 10k anymore.
Because early pixelart had so many restrictions and file size was chief among them its just something we like to keep.
If your preview is over 10k it will not show on the Front Page Section with New Art, Weekly Showcase (WS) and Hall of Fame (HoF).
It will however be seen everywhere else.
You don't have to make your preview under 10k but you should.
For easy copy/paste use:



Edited by jalonso - 27 July 2014 at 5:55am
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jalonso
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Quote jalonso Replybullet Posted: 13 October 2014 at 9:36am
Image find by king_bobston. Image credit SharkD.
More info Axometric projection article from wikipedia.



Edited by jalonso - 13 October 2014 at 9:43am
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Dennis
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Quote Dennis Replybullet Posted: 14 October 2014 at 8:16am

ISOmetric Pixel Art Cheat Sheet v.0.8

 

edit: Dennis, added to PJ's imgur.com


Edited by jalonso - 16 October 2014 at 6:21am
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Dennis
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Quote Dennis Replybullet Posted: 18 October 2014 at 9:44am
ISOmetric Pixel Art Cheat Sheet(v.0.9) (credits to cyangmou for layout tips)

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