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cure
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Quote cure Replybullet Posted: 17 January 2011 at 3:39pm
by jal
(X)
thought it was helpful enough to store here. keep in mind "never aa this line" isn't literal, there are exceptions to every rule, but it's a good rule of thumb, and it's better not to have an asterisk by everything you tell a n00b.


Edited by jalonso - 23 March 2011 at 10:34am
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ruby0404
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Quote ruby0404 Replybullet Posted: 18 February 2011 at 3:46pm
Im new, well not new to pixeling but to this forum
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mabb
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Quote mabb Replybullet Posted: 09 March 2011 at 6:21pm
My first tutorial, actually my first post also.

This technique is called a Swiss Repeat.

I have used Photoshop but it should work ok with any app that can handle layers.

Great if you have a complicated or random pattern that needs to be seamlessly repeated as in a background for instance.

I have chosen to do a tile of rocks to be used as a background. They are not the best rocks in the world I know.

WARNING: This technique uses Photoshop's transform controls to move pixels around. Because of this I'm not sure if the result can be classified as true pixel art.

Here we go.




tut by ..MABB.., on Flickr
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jalonso
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Quote jalonso Replybullet Posted: 07 July 2011 at 5:54am
Making iso squares properly according to adarias.
(Zoom and look at the corners.)



Edited by jalonso - 07 July 2011 at 5:54am
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cure
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Quote cure Replybullet Posted: 07 July 2011 at 9:47am
anti-aliasing, by ptoing


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MyO
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Quote MyO Replybullet Posted: 12 September 2011 at 3:37am
Re-posting Ptoing's AA tutorial picture. It is too good to disappear that easily. ;)




Edited by MyO - 12 September 2011 at 3:36am
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Hapiel
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Quote Hapiel Replybullet Posted: 12 September 2011 at 10:46am
wow, that is great!
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cure
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Quote cure Replybullet Posted: 12 September 2011 at 9:01pm
osnap, nice catch. i'll update the link in the PJ tutorial with this as well.

Edited by cure - 12 September 2011 at 9:02pm
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Lavabean
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Quote Lavabean Replybullet Posted: 30 September 2011 at 2:05pm
Being a noob myself, running into these will be a great help
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Quote Aschaschi Replybullet Posted: 24 October 2011 at 7:09am
This post is of great help! I am so thankful that you collected all this tutorials! Especially all the stuff about the choise of colors will prooven very helpful! Keep up the awesome work! 
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Quote Voldimars Replybullet Posted: 29 October 2011 at 11:48pm
Perfect! Thanks a lot!

Some of lessons a very usefull for me.
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jalonso
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Quote jalonso Replybullet Posted: 16 November 2011 at 8:44pm
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jeremy
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Quote jeremy Replybullet Posted: 30 January 2012 at 7:53pm
by snader




Edited by Jeremy - 30 January 2012 at 7:55pm
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SwissedToast
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Quote SwissedToast Replybullet Posted: 17 April 2012 at 8:57pm
Ello, I made these for a maplestory media forum but I thought I'd just share them with you guys. The hair guide is really more of a process illustration, it was really rushed and the quality of the sprite isn't so good since it was for teaching sake only. The shape picture was rushed as well since I made it for a personal request.




Edited by SwissedToast - 18 April 2012 at 3:33pm
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Blueman1010
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Quote Blueman1010 Replybullet Posted: 12 October 2012 at 12:46pm
Here's a good pixel art tutorial:

http://www.natomic.com/hosted/marks/mpat/index.html
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monotov
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Quote monotov Replybullet Posted: 27 October 2012 at 5:02pm
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Quote KnobleKnives Replybullet Posted: 10 November 2012 at 1:04pm
Originally posted by jalonso

Just adding these here. Made for a WIP section thread but could be useful to others.


Yes! Exactly what I'm looking for. Colors and palette evolution are basically two of my biggest obstacles in pixel artistry.
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jalonso
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Quote jalonso Replybullet Posted: 08 February 2013 at 6:13am
Some useful color link tutorials:


Edited by jalonso - 08 February 2013 at 6:13am
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ConnyNordlund
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Quote ConnyNordlund Replybullet Posted: 28 February 2013 at 3:45am
First, this thread is great!
But I feel like I need to mention that all these "rules" are things that can be broken when you have enough experience. This applies to all kinds of art. Just had to mention it.

I'm new to pixel art. I do other art though (painting concepts and stoof).

edit:

http://daverapoza.blogspot.se/2013/01/some-new-art.html
This guy, just went into the pixel stuff, not caring about any rules at all. But since he's great at painting he is able to make really cool pixel art anyways.

Edited by ConnyNordlund - 28 February 2013 at 4:24am
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showtime
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Quote showtime Replybullet Posted: 05 March 2013 at 6:54pm
I found this post on Pixelation about subpixeling to be helpful.  My bad if it's already in this thread.
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GoToHellDave
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Quote GoToHellDave Replybullet Posted: 23 April 2013 at 7:23pm
How to batch save PNG'S in a single PSD document

http://gotohelldave.wordpress.com/2013/04/07/how-to-save-multiple-layers-in-a-single-psd/

This is great for sprite sheets and general animation that involves multiple frames.
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TTTBBBUUUXXX
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Quote TTTBBBUUUXXX Replybullet Posted: 13 May 2013 at 9:16am
this thread is invaluable! just amazing. thanks to all!
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jalonso
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Quote jalonso Replybullet Posted: 07 June 2013 at 6:54pm
Original post by r1k
---



1. your original picture

2. you have a bunch of pillow shadow and unnecessary colors.  Lets just get rid of all that and start over with a solid color.

3. lets just shade the cherries like any other sphere.  Shading can be broken into 2 major sections: light, and shadow.  The light are includes mid tones and highlights.  Shadows include the shadow and reflected light.  To maintain contrast remember this rule: contrast between light and shadow parts is greater than contrast within them.  Bright highlights might break this rule, but they should be minimal.  Look up how to shade basic objects like spheres and cubes using a light source.

4. added AA to the edge between shadow and light, since it looked jagged.

5. made colors more interesting by using hue shifting, and adjusting contrast.

6. selective outlining added.  outlines are darker around the shadow parts and lighter around the light part.  also AAed the stems.  Only AA into a background if the background isn't transparent though.

7. added dithering, for demonstration purposes only.  I wouldn't dither this piece.  cherries are smooth and the dithering is making it look textured.

8. this is the more advanced part.  It occurs to me that cherries aren't actually spheres.  If you feel comfortable with shading geometric shapes you can move on.  I used a reference to show me how cherries actually look.  This is just a sketch with no pixel refinement.  This is how I would begin a piece.  I wouldn't worry about pixels at all until I got to this level.


Edited by jalonso - 07 June 2013 at 6:55pm
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jalonso
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Quote jalonso Replybullet Posted: 12 November 2013 at 7:51am
temp bump
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phraktol
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Quote phraktol Replybullet Posted: 16 December 2013 at 4:38pm
this is a really handy thread, thanks for all the great resources. The color theory tutorials really help me get a stronger grasp on pallet use and methods. Thanks everyone for your tutorials :D
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Quote damaaa Replybullet Posted: 18 May 2014 at 2:44am
thanks bro,it helping me a lot...im a beginner :) i really excited about pixel art :)
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jalonso
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Quote jalonso Replybullet Posted: 01 June 2014 at 4:09pm
By PixelSnader:
Very gentle slopes are not a friend of pixel art. In most cases you'll not want to use AA because then you can't put the sprite on a background as easily.




I made the bright white edge as straight as possible because here we would have to smooth out the silhouette against the background AND the contrast between white/black.I figured the saw-edge would make for a much more sensible thing to have 'jaggies' too.

Then I went and fixed the shape of the hilt and the tip of the blade, going by this reference. You might have a slightly different model, I don't know, maybe that's why it looks round at the tip. I also added in some shading instead of just flat colors. I'm not sure whether I like it better or worse; it makes the materials look a bit coarse.

Also added some AA between the black and white of the blade, since this isn't part of the silhouette and thus we won't have any problems with 'floating pixels' like in this image which is AAed towards black and thus looks bad on the PJ forums:


I ended up fiddling a fair bit with the saw teeth, to get them looking nice and jagged while at an angle.

When using the regular pattern at a stairstep, you're still noticing the stairsteps a lot. So how about we use the jagged dither pattern as a sort of AA? If we do a 50-50 spread of lines and jaggies, it works somewhat okay as AA, but it looks like the saw blade is interrupted a lot. As is often the case, compromise works well. Have only a few of the jagged holes filled, and you get a nice smoothing effect while still looking like one large continuous saw edge.
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Quote Wonkyth Replybullet Posted: 16 June 2014 at 5:27pm
A good portion of the images on the first page are dead on my screen. Same for anyone else, or just me? :/
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jalonso
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Quote jalonso Replybullet Posted: 17 June 2014 at 1:11pm
@Wonkyth, yes this sometimes happens when we overlook an image and copy to our 'PJ only' imagehost.

---
@Hapiel, stop cleaning your imagehost
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jalonso
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Quote jalonso Replybullet Posted: 28 June 2014 at 9:00am
By DB:
Selective AA is the process of pushing/moving the internal AA into the outline...without ever making the (easy) mistake of doing external AA. "Internal thinning".

If you want strictly pixelart (and no semitransparancy) and have sprites that should look decent on all backgrounds; then "selective AA" is the best method (I don't know if there's an accepted term for it, however it has a close relationship with Selout). Although it's a very advanced pixelart technique, and may not be suitable for beginners..so try working with just internal-AA if you wanna play it safe.


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Quote boogieman Replybullet Posted: 06 July 2014 at 5:44pm
Originally posted by Wonkyth

A good portion of the images on the first page are dead on my screen. Same for anyone else, or just me? :/


I found the same thing, there is a sort of work around. Copy the url of the thread and go to archive.org.

In non technical jargon, archive.org basically takes a snapshot of webpages and stores them. I have found a lot of old pixel art tutorials source images have been deleted. This method helps you access about 75% of the deleted ones.

If you don't see an image on one "snapshot", try an earlier or later dated "snapshot" as sometimes you will find another missing image that way.

Hope this helps!
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jalonso
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Quote jalonso Replybullet Posted: 07 July 2014 at 9:04am
Sometimes this happens when someone posts a pic and then clean their imagehost AND we forget to backup to our imagehost.

---
All the steps:
Scribble something
Trace it with another color
Remove the scribble color and update where needed
Steal the color palette of a friend and color your lineart
Remove black lines
Dither and AA
More detail
FINISHED!

---

THREAD UNDER RE-CONSTRUCTION!!!


Edited by jalonso - Today at 6:08am
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