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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
![]() ![]() ![]() Posted: 14 March 2009 at 11:54am |
Burned out and needed to do something new to do before I continue. I just came across a rusting version of this car and had to recreate it. Two hours on, and this is what it looks like.
![]() Cookies to the first person who figures out what car I'm referring to. Edited by The Mozack - 20 December 2009 at 12:31pm |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Moved on the back. Might hit a few snags with non-isometric lines. Edited by The Mozack - 15 March 2009 at 12:33am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() The body is nearly done. Will move on to colors, detailing, and other parts. |
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Keeper-of-Styx
Midshipman ![]() Joined: 12 January 2009 Online Status: Offline Posts: 50 |
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Looking nice so far.
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Bullocks. The car is not to scale. Just skewed the car -27 degrees for inspection, and found out the profile of the car is too short and chubby. The car will have to be elongated some more. Edited by The Mozack - 15 March 2009 at 3:20am |
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kostik92
Midshipman ![]() ![]() Joined: 15 January 2007 Online Status: Offline Posts: 61 |
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I like it too...
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Finally. The body should be roughly done. On to the details and colors. |
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Quake
Commander ![]() ![]() Joined: 03 September 2008 Online Status: Offline Posts: 190 |
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You're sure one for perfection :P
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Final color scheme should be determined now. Next up will be final bits of detailing and adjustments, followed by shading. |
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Exquisious
Midshipman ![]() ![]() Joined: 29 January 2009 Online Status: Offline Posts: 56 |
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Very nice. Keep it up, I like it.
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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I need reflections and shading. Might need help for that.
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Exquisious
Midshipman ![]() ![]() Joined: 29 January 2009 Online Status: Offline Posts: 56 |
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I find that usually that is the hardest part of the piece.
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() At this point of time I can assume that the car has a shade of green dark enough to generate some clear reflections, but white and light grey are naturally poor reflective colours, so very little needs to be done for the trim and roof. What I'm concerned though is the possible need to increase the colour count. I'm already using 7 black-to-white shades and just increased the number of green shades used from 4 to 6. I hadn't even started with the interior which already has two shades of red, or proper shading (based on references, relections may be darker on shaded surfaces, requiring another shift of colours in these areas). For a single object like this, having over 16 colours may be a bit excessive. C&C is always welcomed here, FYI. I like some improvements on what I'm doing. |
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Zaphod
Seaman ![]() Joined: 12 October 2008 Location: United Kingdom Online Status: Offline Posts: 4 |
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Austin A95? it looks like one, but a wee bit more boxy.
looks very good so far, reflections will definately add some life to it though. |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Nearly there. The A95 and updated A105 are the basis of this car. I have been smoothing out the body though; guess it's not enough. You get a cookie.
So, no comments on the reflection? This is the first time I'm placing glossy reflections, and I'll be damned if I didn't screw up somewhere. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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This is getting quite cool!
My suggestions: You can easily get the non perfect lines (on the front part of the car for example) a bit better by aaing using the green colors from the car. The front part looks really awesome, there is an amazing amount of detail in it. In the rest of the car there is not. I am not sure how you could improve it, but maybe you can think of something :) The roof color can be slightly more cream color. Just as in the original. The cars look that nice and polished due to their extreme shinyness. You can only acchieve that look with a lot of contrast, and your car now lacks some for sure in my opinion! ![]() But yes, reflections are hard... :( EDIT: I am not sure if this is very helpful, because it was quite hard to edit your perfect lines a bit loosely and quickly. But I hope you can get some ideas out of this: ![]() It should probably be even more black than thisone. Merge wheel colors with car colors, and maybe start with a not so bright green. Use the referrences :D EDIT2 I just read you do not want to go over 16 colors.. This is very possible for sure! 1 background, 6 green, 1 black, 4 white, 2 interrior, yellow, orange. It is very doable, so go for it! Edited by Lollige - 17 March 2009 at 1:58am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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That's what I'm talking about! Kudos points for the massive input. I'll get cracking.
![]() At this point, I've already opted for a darker shade of green to allow better contrast of reflections (probably needs to be even darker), but it looks a distance from being the final product, and this is what it looks like before I received your output. Also, I have an idea of using semi-transparent colours for the shadows and the windscreen; figure that should be an afterthought for now. Maybe some seriuz C&C from Pixelation would also be productive. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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I am the color guy, I had to wait with commenting until you started on colors ;)
Also, there is not much to improve on your design ;) EDIT: Your new car was more edit friendly. 15 colors for you. ![]() ![]() ![]() Edited by Lollige - 17 March 2009 at 7:57am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Thanks for the examples on the colours. Certainly a glossy body should improve on the general appearance of the car.
Meanwhile, the prospects of adding an aftermarket sunroof modification and boot rack is also under consideration, addressing the sparsity of the car's rear half. This should offer me options on what the final form should look like when I start work on the reflections. I'll also be looking into which lines to adjust for better curvatures. ![]() BTW, I'll be away from working on this car for a day, urgent matter. Will be back after it's completed Thursday. EDIT: It just occurred to me I could use some of my model cars to study reflections on vehicle bodies. Perfect. Edited by The Mozack - 17 March 2009 at 10:05am |
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Metaru
Commander ![]() ![]() Joined: 03 February 2020 Online Status: Offline Posts: 3305 |
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imo, don't over do it with adding those accesories.
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I ate leel's babies
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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I agree with met, I do not like the newly added stuff :(
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Ok, the rack will be left out. That's not a usual item to put on this part of the car anyway (as far as it appears in its native country). The sunroof is perfect though, but if there is still objections, removing it will not be much of a problem compared to the rack.
Edited by The Mozack - 18 March 2009 at 7:38am |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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I dislike the sun thing too. A lot.
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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I know it's not standard on the stock model, but some C+C on how to improve it is welcomed. It is after all there for a purpose, but it's way too easy to be removed.
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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Here is my CC:
Recolor the sun thing with some creamy white, so it is distinguished as roof ;) |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Fair enough. Inverted the colours on the sunroof, among others. Brought the saturation of the green down a bit more and widen the contrast between the reflections of the white sky and darker ground. The roof to the back has been cut down for a more curvy profile, and interiors (which reference was hard to come by) and shadows on the underside are currently being dealt with. Might look at the hubcaps later. 17 colours currently. Edited by The Mozack - 19 March 2009 at 2:32am |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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I was joking, meaning that you should make it just as white as the roof so it is completely invisible ;)
However, this actually does seem to work :), it is not ruining your piece anymore! Step away from the one px thick lines, and make him shine! (thicker lines) Turn the white into a tad yellow, and blend the wheel ramp with the green ramp so you get to 16 colors. Success! |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Actually, I just found a stray green under the front door. Fixed that and the car is within the 16 colour limit now. Btw, by thicker lines, you mean the black outline? Edited by The Mozack - 19 March 2009 at 3:31am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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You have a point there. It might be a good idea to simply saturate the entire grayscale ramp towards the yellow/orange hue. What I end up is a sepia-like tone, which is more evident when the saturation increases. Decided to play a bit with it by decreasing the saturation as the gray becomes lighter, and moved the ramp towards yellow for the third version.
First version (most saturated, yellow-orange hue): ![]() Second version (mildly desaturated, yellow-orange hue): ![]() Third version (desaturated, yellow hue): ![]() Edited by The Mozack - 19 March 2009 at 7:45am |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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Mostly the lines ON the motor cap are the ones I mean :)
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Motor cap? Care to point out its location? lol
Personally, shifting the grays helps remove the sterile nature of the colours. Anyway, someone from Pixelation finally brought up issue of "staircase" banding in this picture. I'm not exactly sure how to go about it at this point, because I had tried at least to eliminate as much of the rows of "fat pixels" as I could beforehand. Is AA really a surefire way to go about it, or are there better options? Edited by The Mozack - 19 March 2009 at 11:26am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() This contrast is of particular interest. The hues of the two lightest greens were moved slightly toward blue, and the rest yellow. Looks like it should fit in well with the grey tones. |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Made colour changes and attempted AA on parts where banding is present. ![]() I need pointers on what to do with the area circled in red. It's pretty tough to address this area due to colour constraints. |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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No comments? Maybe Pixelation could offer better input.
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hsn2555
Commander ![]() ![]() Joined: 15 September 2008 Online Status: Offline Posts: 73 |
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you've done a good job, about the circled areas, why don't you add some reflections ?
add some sheens, make it shiny xD |
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vampireslug
Commander ![]() ![]() Joined: 16 February 2009 Location: United States Online Status: Offline Posts: 187 |
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The red circled area looks pretty tight to me but the ziz-zag looking thing in the drivers window, above the seat is distracting, I'm not too sure what it is. Also, and this is a very minor thing, the steering wheel seems to get sort of lost as thin as it is and lacking any highlights.
All in all, an amzing job IMO... I'm American so have never seen one of these but your rendering on it's own is really sweet.
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"The Earth starts to rumble, world powers fall. A 'warring for the heavens, a peaceful man stands tall...." - Mustaine. ©1992 Screen Gems/EMI
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Originally posted by hsn2555 you've done a good job, about the circled areas, why don't you add some reflections ? add some sheens, make it shiny xD The metallic parts use the same colour ramp as the car body colours (roof and trim); I'll risk creating awkward metallic appearances on the latter if I go for a different color ramp, or require more colours to distinguish the metallic parts. For now, I can assume the car is in a white-grey surrounding, explaining why they reflect in grey-white hues (instead of a blue-green if it's in a field with a clear blue sky). Originally posted by vampireslug The red circled area looks pretty tight to me but the ziz-zag looking thing in the drivers window, above the seat is distracting, I'm not too sure what it is. Also, and this is a very minor thing, the steering wheel seems to get sort of lost as thin as it is and lacking any highlights. That's probably the biggest obstacle here. There is very little room for correct this problem, and I'm constraint by the irregular colour differentials that hamper me from doing this with AA properly. If I can't resolve this soon, I'm partially reverting to the pre-debanding version. I need some lessons on AA after that. Thanks for pointing out the steering. Looks like the darkest shade of the reds (as a result of a widen contrast) is conflicting with the black. This can wait for now. ![]() Edited by The Mozack - 01 April 2009 at 4:22am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Here is the current grille of the car...
![]() ...and the newer version. ![]() |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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The grille and bumpers are done. Made a few more adjustments and assembled the parts. A bit more work is needed before this is done.
![]() Edited by The Mozack - 02 April 2009 at 11:53am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() The car as it currently is. Made modifications on the wheels (redoing the hubcabs and rims), and made outline adjustments. Also, three shades of red had to be added for the reflection of the front windscreen. This means there are now 19 colours counted. Shadows come next. Edited by The Mozack - 03 April 2009 at 11:55am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Safe to say it's nearly done, barring a few more adjustments and a final inspection. After that, it's on to alphas to produce semi-transparent shades. |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Looks ready. With three more colours for transparency shades, that brings the final colour count to 22. Took a little bit of time with an overhead view of the rear as well just to be thorough. Done it in a rush, so it's clearly less polished, but I have no intention of working on that further. |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Made a few more adjustments on colour use and the alpha channel. |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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In light of recent events, I've decided to create another European car of a similar era, this time a Swedish model. Because I'm only a few hours in, the car body design is still unfinished. The Westminster is being used as a comparison, although the size of this car can be assumed to be slightly smaller but uses the same tire size.
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MyBuzz
Seaman ![]() ![]() Joined: 18 December 2009 Location: United Kingdom Online Status: Offline Posts: 35 |
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Mozack, compared to me you are incredibly good, keep up the good work! :)
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http://www.my-buzz.com
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Finalized body profile. Moved on to shading and body reflection. |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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the green car looks really square, when the photos tell me it's really curvy the front of the blue one looks skewed/squished |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Originally posted by snader the green car looks really square, when the photos tell me it's really curvy the front of the blue one looks skewed/squished The green one is considered to be long done. But I agree, its blockiness has bugged me for months after completion. But if I want to fix this, major modifications will have to be done, which I find hard to do with time constraint, so the question of whether this one could be corrected is hard to see. What can be done for now, however, is to improve the design of the second one. Care to elaborate on the "skewed/squished" presentation? In the meantime, here's another update. Bumper has been redone, and the width of the wheels is still being hammered out. ![]() |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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quick edit, just the hood. i think you're relying too much on boxes to build the car, and are thereby misjudging the difference in position the curves make. on the blue car, the right top corner is 3 pixels lower then the one in the top left (imagewise) when you draw a line from corner to corner. the rightbottom appears to be 1 too high. i'll make an edit of the blue when i get the time |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Originally posted by snader
quick edit, just the hood. The curve may need to be more angular. Reference images seem to indicate this part of the car does not possess such a smooth curve.
Originally posted by snader i think you're relying too much on boxes to build the car, and are thereby misjudging the difference in position the curves make. (...) Since you were close to identifying the car, here's a reference image of the second. It's a Saab 93 (early split window model) (not to be confused with the more contemporary 9-3): ![]() There's no denying I constructed the first car out of a rectangular block, but I can assure the second one was not created in the same manner. I can craft cars without the aid of skeletal bases, so I decided to move on to simply creating the body in one go. The problem is that while there are sufficient references, there is still the problem of approximating the appearance of a car in an isometric angle. Perhaps this is why both cars don't look all too right in the eyes of others. Fortunately, for the second car, there is one reference image that is fairly useful: ![]() Originally posted by snader on the blue car, the right top corner is 3 pixels lower then the one in the top left (imagewise) when you draw a line from corner to corner. the rightbottom appears to be 1 too high. the center grille has a lot more room till the edge of the hood on the left (image left) side. The grille has been shifted one pixel to the left, but I have trouble understanding the former two comments. Is this regarding the seemingly inconsistent positions of the front fenders' outlines? Edited by The Mozack - 24 December 2009 at 10:33am |
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