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TMH
Commander
Joined: 28 December 2008 Online Status: Offline Posts: 291 |
![]() Topic: S.C.O.R.P.I.O.N.Posted: 05 February 2010 at 2:09pm |
![]() this is the scorpion tank (no relation to halo) its a mini boss for my game. its the biggest thing ive ever pixeled so im goona need lots of help :P the line art is really rough rite now. also i would apreciate any tips on how to make things look metallic thanks update: cleaned up outline abit and started on the legs ![]() Edited by TMH - 05 February 2010 at 3:08pm |
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kenpokis
Commander
Joined: 09 January 2010 Online Status: Offline Posts: 202 |
![]() Posted: 05 February 2010 at 2:18pm |
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haha this is a pretty cool idea. I'm going to enjoy seeing this progress. Some things that I think you should work on though, is to make this thing look more robotic, since it IS a tank. I.E. The legs are chubby and need to be thinned or something. The tail (don't know the correct word XD) could look more mechanical. As far as textures go I am not the person to ask. I would say just to look up references, I.E. a tank, and base it off that. Can't wait to see an update.
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TMH
Commander
Joined: 28 December 2008 Online Status: Offline Posts: 291 |
![]() Posted: 06 February 2010 at 8:01am |
![]() did the tail and by legs do u mean the plate thingies, i go my inspiration for it from larwick's rustbug http://www.pixeljoint.com/pixelart/36074.htm |
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Manupix
Commander
Joined: 07 May 2026 Online Status: Offline Posts: 771 |
![]() Posted: 06 February 2010 at 8:17am |
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Nice shading, but the lines are not smooth enough.
Are the wormlike things what's holding the plate-legs? If so, they're not really readable, and look wrong mechanically. Check the incredible 3D creatures in this thread, might give you some inspiration. |
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TMH
Commander
Joined: 28 December 2008 Online Status: Offline Posts: 291 |
![]() Posted: 06 February 2010 at 10:09am |
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thanks for the comment
ill work on fixing the legs. do you think you could show what parts of the lines arnt smooth |
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kenpokis
Commander
Joined: 09 January 2010 Online Status: Offline Posts: 202 |
![]() Posted: 06 February 2010 at 10:52am |
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I think he is referring to the tail. Don't quote me on that, but that's what stands out to me. I think if you are truly going for a robotic feel, you should redo the tail. I've never seen metal be able to bend like that.
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linx
Commander
Joined: 19 January 2009 Online Status: Offline Posts: 124 |
![]() Posted: 06 February 2010 at 7:28pm |
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I suggest doing something like this for the legs.
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TMH
Commander
Joined: 28 December 2008 Online Status: Offline Posts: 291 |
![]() Posted: 06 February 2010 at 7:34pm |
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http://the-gadgeteer.com/asset_cache/m/mo/moppel-led-3.jpg
i was going for this kind of metal, but if it isnt readable maby i should change it and thank you for the edit, although i might change the legs completely Edited by TMH - 06 February 2010 at 7:34pm |
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Manupix
Commander
Joined: 07 May 2026 Online Status: Offline Posts: 771 |
![]() Posted: 08 February 2010 at 10:52am |
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Here's what I meant about lines (yeah, the tail). Quickly done thing, no time to elaborate now.
![]() First, smoothing of general curvature. You could actually go much further. The whole dynamic feel of the piece, the stingy menace, will actually depend on it! Then adding notches to make the segment structure more obvious. But I think before that you'd have to clean the lines between those segments too, I didn't do that. Think perspective: they're all curved similarly, would you see it like that from ground level next to that thing? Notice that this second stage may imply actual new changes to the lines. And there too you can go further. Are these segments rigid or not? Are they straight or curved? How exactly do they fit into each other? Do we get to see a mechanism inside? All these points might make your piece richer. |
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