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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
![]() ![]() ![]() Posted: 05 February 2010 at 6:42pm |
Well my next work that i plan to create is an anime portrait
After seeing stitchy gallery i got really inspired so I hope i would get some of his feedback during WIP, this is an original anime character i just sketched, i kno there are some stuff off here but i plan to fix during the pixelation Idk if it looks too animeish.. my skills might be really poor doing animes :S ![]() This is just the sketch for now I plan to start working on the line art soon or should i just make the colored blocks instead of lining it? Edited by RollerKingdom - 05 February 2010 at 6:48pm |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Here's a pixel sketch
Yea Ive traced it even though i still created the character however i feel like a noob tracing it and maybe wont learn anything at all :S I wanted to create something big but im afraid im no way near that level yet.. so maybe should i attempt this portrait on that size of the gray squre? ![]() |
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PanicBomber
Midshipman ![]() ![]() Joined: 28 October 2008 Online Status: Offline Posts: 38 |
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The mockup is looking good. I would suggest not to use so many colors, and keep the shading simple and the outlines a-a'd.
here is an example how i would color it. ![]() its made by Death-Auron, really like he's style! |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Thanks Dude, thats how i was planning to color it xD simple shading..
however do you think i should go with the big one and smooth the lines out our should i go for that small canvas first and later on try a bigger piece? |
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PanicBomber
Midshipman ![]() ![]() Joined: 28 October 2008 Online Status: Offline Posts: 38 |
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i think game-wise it would look better in smaller canvas. but dont know really :p
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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I agree with you, ill do it on the small canvas by looking based upong my sketch, and fixing stuff while doing it..
Ill try to update whenever i have something nicely and basic to start :) Thanks! |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Big or small, as panic mentions, cell-shading seems like the way to go.
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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SO what do you guys think of the shape so far?
![]() The first one has a bit more of a roundy face and the second doesn't have that bit of roundness and the third one is just a prototype with the shirt should i go with the first or second? and anything else added will be welcome Edited by RollerKingdom - 06 February 2010 at 11:53am |
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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Hi RK! Thought I'd note a couple things about the bigger version (the line art) so there won't be any transferred issues in the smaller one.
As for the small version, I'm not a fan of roundy faces, so I'd go with the other - what about you? |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by Ninja Crow Hi RK! Thought I'd note a couple things about the bigger version (the line art) so there won't be any transferred issues in the smaller one.
As for the small version, I'm not a fan of roundy faces, so I'd go with the other - what about you? Thank you, Yah the big version was jst a sketch i plan to change the anatomy and stuff during working on the small canvas i also agree that the second face looks much better Ill start working on the face later on and post it here for some critics :) |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Ive also feel the need to start working with small palettes
so i plan to work with 10 colors on this one What do you think of my palette choice? ![]() The greens can be used for his eyes and maybe even that horn :) |
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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Good, bold colours, tho you may not have enough lighter, desaturated colours - and have you planned for AA colours?
Also, and this is just a personal quirk, I love the 16-bit era of pixel art so much that I've been using a 15-colour limit for sprites (the 16th is a transparent colour, of course). So if you wanted to add five more, if you really needed them, you could still feel like you were using a standard limit. And good for you for creating an original character! Please let us know details about (him?) as you go along. I like that (toothpick?) in his mouth, which makes me think this could be a cool new character in the vein of the hero from Outlaw Star, especially with that fiery mane of red hair! |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by Ninja Crow Good, bold colours, tho you may not have enough lighter, desaturated colours - and have you planned for AA colours? Also, and this is just a personal quirk, I love the 16-bit era of pixel art so much that I've been using a 15-colour limit for sprites (the 16th is a transparent colour, of course). So if you wanted to add five more, if you really needed them, you could still feel like you were using a standard limit. And good for you for creating an original character! Please let us know details about (him?) as you go along. I like that (toothpick?) in his mouth, which makes me think this could be a cool new character in the vein of the hero from Outlaw Star, especially with that fiery mane of red hair! Thank you so much for the support Yah ill add some more 5 colors to go with AA Also for his red hair, on the lighest red i plan to create a light on it by using that second skin color which is kinda related to it a bit.. Ill plan to keep this thread updated from each single step because i want it to come out awesome especially for being an original charcter :) Ill think of some cool background for him and yah xD he looks badass with the toothpick heheh |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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What do you think of the face so far?
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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I suggest that you make the toothpick/cigarette point down instead and make it reach a bit outside the face so it doesn't read like the mouth
![]() Anyway It's looking pretty good so far Roller, keep it up! |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Thanks Reo
I took your suggestion This is what i got so far Im not sure if the hair is good but i looked upon some anime hair and based upon it.. ![]() Do you think i should do this ![]() Apply that shading on that part the arrow is pointing? |
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PanicBomber
Midshipman ![]() ![]() Joined: 28 October 2008 Online Status: Offline Posts: 38 |
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i think personally that since its a manga character it lacks pretty much outline.
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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What do you think of the new update?
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by Ninja Crow
1. What you mean :S I dont get it.. the lightning source is coming from our top left corner.. 2. how big should it be :O 3. Alright ill add that.. 4. Hmm some of the colors that almost look identical are being used on my AA.. can you explain how AA this piece should be :/? 5. Ill shift it a little more to the left |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Here are few of the stuff i fixed
![]() Covered right left side of the face with shadow.. added the middle layer of hair and increased his shoulder a bit more and shifted the tattoo Also idk should i keep the size that way or go back to just showing this part ![]() worked a bit more on his hair ![]() Edited by RollerKingdom - 06 February 2010 at 8:34pm |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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More updates
Worked a bit more on his eyes and the part of chest area ![]() |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Another update
Added a logo to his shirt gave his eyes a bit more of glare and added a scar under his left eye ![]() Im pretty satisfied with it, came out close enough to my sketch |
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PanicBomber
Midshipman ![]() ![]() Joined: 28 October 2008 Online Status: Offline Posts: 38 |
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looks definetly better now.
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Thank you Elias :)
which preview should i use when submitting? ![]() ![]() ![]() I want it to catch peoples attention Edited by RollerKingdom - 07 February 2010 at 8:15am |
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God_Is_Evil
Midshipman ![]() ![]() Joined: 11 March 2009 Online Status: Offline Posts: 97 |
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I did a edit on the colors and face structure
![]() hope this helps in some manner. |
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linx
Commander ![]() ![]() Joined: 19 January 2009 Online Status: Offline Posts: 124 |
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Personally PanicBombers comment about it lacking outline, i think it still applies a bit.
Edited by linx - 07 February 2010 at 9:09am |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Thanks GIE, based upon yours i changed some stuff a bit
but decided to keep some other stuffs that i liked such as the skin color and the hair highlight ![]() ![]() |
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Shrub
Midshipman ![]() ![]() Joined: 22 January 2008 Location: United Kingdom Online Status: Offline Posts: 59 |
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Looking pretty good (although abstract, but that's your choice).
Also, nice quadruple post ô_ô |
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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Hi, Roller!
First I want to say that moving the tattoo made it look a whole lot better - I was really surprised by how much! The extra hair layer really helps, too. And I like the new scar - this guy has really been around! But there are a couple points I notice (may just be quirks personal to me, so please take a look and see if you agree): The bigger shoulder is better, but you're still being a little too modest with it. I'm a big guy, but I assume that generally, a person with normal proportions has shoulders wide enough that the width of an entire head can sit there. Here's some keyboard characters to show what I mean: _O_ = OOO Looks silly, eh? But it shows how you need to think of shoulder widths for buff guys (like me, ha ha!). If you want a large head, and narrower shoulders (which is good for making a character look younger) then keep in mind that even then, the shoulder on the right is larger than the one on the left, which needs a small bit more. About as much more as you added the first time. Phew. But I'm not quite done. The white roll of (shirtsleeve?) which I will call a 'torus' just 'cuz I'm that way is too far up the arm - no one's armpit is that close to their neck. You'll notice this is related to the shoulder size. When I roll up my sleeves to look 'cool', the roll sits just under the level of my pectorals. And about that colour thing, I didn't quite understand your question about what I said about point #4 from above, but keep in mind that even if those colours are needed for AA, they're so similar to each other (the sets of two) that you can do the job with just one of each.
I, like, rilly like how this is comin' out - keep it up! |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by Shrub Looking pretty good (although abstract, but that's your choice). Also, nice quadruple post ô_ô Thanks, and sorry but i think it's fine adding posts as long the piece is being updated. Tbh i dont even care for the post amount hehe all i want are the critics Originally posted by Ninja Crow Hi, Roller! First I want to say that moving the tattoo made it look a whole lot better - I was really surprised by how much! The extra hair layer really helps, too. And I like the new scar - this guy has really been around! But there are a couple points I notice (may just be quirks personal to me, so please take a look and see if you agree): The bigger shoulder is better, but you're still being a little too modest with it. I'm a big guy, but I assume that generally, a person with normal proportions has shoulders wide enough that the width of an entire head can sit there. Here's some keyboard characters to show what I mean: _O_ = OOO Looks silly, eh? But it shows how you need to think of shoulder widths for buff guys (like me, ha ha!). If you want a large head, and narrower shoulders (which is good for making a character look younger) then keep in mind that even then, the shoulder on the right is larger than the one on the left, which needs a small bit more. About as much more as you added the first time. Phew. But I'm not quite done. The white roll of (shirtsleeve?) which I will call a 'torus' just 'cuz I'm that way is too far up the arm - no one's armpit is that close to their neck. You'll notice this is related to the shoulder size. When I roll up my sleeves to look 'cool', the roll sits just under the level of my pectorals. And about that colour thing, I didn't quite understand your question about what I said about point #4 from above, but keep in mind that even if those colours are needed for AA, they're so similar to each other (the sets of two) that you can do the job with just one of each.
I, like, rilly like how this is comin' out - keep it up! Thanks for this great critic Ill be sure to add some more of shoulder to him and nice explanation with the symbols heheh That white thing on his arm is actually a shirt style, it's not really a roll or something else I plan to work on a sprite for this character after so i can show you what i meant with it. ( I know, it's a very awkward unique clothing LOL) after fixing those errors ill post it with the AA and colors numbered so you can then help out with the palette, |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Here is the shoulder expanded a bit more
(I deff agree with you that it looks much better now with the shoulder bigger) Also ive taken out a bunch of other colors i wasn't using and this is what im left ![]() 18 as being transparency |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Wow, this is looking much better than your former work!
I didn't read the whole post, sorry if I repeat things. 'Toothpick' and 'antler' are not very readable, are they necessary? Darkest hair should be inside not outside. Meaning, along the cheek at right mostly. Right side of face should be darker. What are those dark isolated pixels on the border between cheek and hair (right side) and neck / hair (left side)? Reverse AA? Makes my eye bleed! ;) Colors are nice, but you're back to your usual issue there: separate little palettes for separate elements. Mix, toggle and randomize! Working with highly restricted palettes is the best way to learn avoiding this, it forces you to reuse colors and opens doors and eyes! Here's a challenge for ya: pick any 6 of these colors, not one more, and make a version that way. Do it! Now! :D |
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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Good update, though you still have the white roll on the arm riding too far up into the armpit, which is still too close to the neck - if you lowered the 'torus' (yeah, remember I promised I'd call it that...) by almost its own thickness you'll have a far more accurate anatomy (try it, see how it looks!).
On my monitor, 13+6, 1+3, and 2+4 are so close in colour that I'll bet you can do with only one of each! @ Manupix: your advice sounds pretty advanced, but I don't understand it all - do you mind expanding on 'separate palettes for separate elements' and especially 'mix, toggle and randomize'? |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Thanks Ninja Crow, Ill work around that "torus" and lower it down although i think you didn't get what i meant that it's his clothing style to give the character his own personality.
Ill remove one of the colors you paired up although on my screen they don't resemble too close.. @Manupix: Okay this is an update on what you mentioned •2 - Ive redone the hair the way you said and fixed that dark dots along the face even though i have to say that i like the #1 hair mostly, maybe it could even be a new style •3 - Ive made the right side of the face darker although i think it looks odd. •4 - Took the challenge of only 6 colors, idk what i think of it O_o ![]() Edited by RollerKingdom - 08 February 2010 at 1:59pm |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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@Ninja: Here's the version with the 3 colors removed
+ which eye direction looks better? ![]() ![]() 3 Gone 6 Gone 4 Gone Edited by RollerKingdom - 08 February 2010 at 5:33pm |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Improves! :)
#2: fixes one issue I had with shading in #1, namely that light as seen on the face made the darkest hair shades placement impossible. Photographer' eye. But nothing keeps you from retaining a higher contrast. I'd thought you would use that dark shade on the inside of the hair next to the right side cheek. Our right side. And you could have more highlights on the left side too; this can come later according to whether you plan to detail the hair more, or not. #3: I meant our right side, sorry. Not the whole side, but - again - that part next to hair. Although I must say I do like that more lateral light! In this case, hair on our left side might be darker ;) #4: exceeds my expectations! The point was (@ Ninja) to convince you guys about the trick of reusing colors throughout a piece, instead of having each element separate with its own little disconnected palette. Do you see how this version looks more one? That's what I mean by 'mix, toggle and randomize'. And additionally, I find it quite good! It could very much be a valid option to consider for the final piece. Don't misunderstand me: your own color choice is very good too, it's just their local use which I question, and I wanted to show you this point. I see from your favs you love Arachne's work (me too, lots): just map the colors in any of her pieces. |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by Manupix Improves! :) #2: fixes one issue I had with shading in #1, namely that light as seen on the face made the darkest hair shades placement impossible. Photographer' eye. But nothing keeps you from retaining a higher contrast. I'd thought you would use that dark shade on the inside of the hair next to the right side cheek. Our right side. And you could have more highlights on the left side too; this can come later according to whether you plan to detail the hair more, or not. #3: I meant our right side, sorry. Not the whole side, but - again - that part next to hair. Although I must say I do like that more lateral light! In this case, hair on our left side might be darker ;) #4: exceeds my expectations! The point was (@ Ninja) to convince you guys about the trick of reusing colors throughout a piece, instead of having each element separate with its own little disconnected palette. Do you see how this version looks more one? That's what I mean by 'mix, toggle and randomize'. And additionally, I find it quite good! It could very much be a valid option to consider for the final piece. Don't misunderstand me: your own color choice is very good too, it's just their local use which I question, and I wanted to show you this point. I see from your favs you love Arachne's work (me too, lots): just map the colors in any of her pieces. Thank you, yea Arachnes work are amazing so basically can you like post the version that you prefer the most from the updates? i could also post the 6 color one when posting the final piece with it to see peoples thoughts. Ill work a bit more around it but i want to keep it a bit animeish as well, so to make that right part darker you mean add another layer of darker part near the hair? |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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I can't decide for one at this point, I think all three (2-3-4) are
valid options that need more work.
If you go for a very limited palette, of course you don't need to stick precisely to this one, or to 6. Could be 4, could be 8. Just only add colors when, if and where strictly necessary. Always try to pick an existing color first. This is not a rule, it's a tool. Or a trick, if you want. I think those blue pixels you left in the sleeve work well too, could be a good shading color within the warm palette. so to make that right part darker you mean add another layer of darker part near the hair? Yes. Also, I should add that I know next to nothing about anime / manga stuff. Nor do I really care, so far. Keep this in mind about my advices. If you think I'm leading you astray relatively to these styles I have no eye for, just ignore me! Btw, wtf is that antler thing? |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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OO okay thanks for the great tips and critics though
I plan to use them further on, however on this piece im really satisfied with the result, this is what i got, just dont know which one to choose from >_< ![]() C&D i added a bit of darker skin near the hair.. and A ive worked more by adding a few of dark hair under the light tones. p.s: That antler" is something from the character which i plan to explain when posting it :) Edited by RollerKingdom - 08 February 2010 at 6:38pm |
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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The hair is definitely better on B and D, but needs more inner shadows as Manupix mentioned.
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Originally posted by dpixel The hair is definitely better on B and D, but needs more inner shadows as Manupix mentioned. Inner shadows where? Face? our right side? |
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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On the hair itself mainly on the right next to the face. It would be pretty dark in there. Some on the other side to where the hair overlaps. This would add more contrast to the overall piece.
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Idk if this is what you mean but is it better?
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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Yes. That's right. It gives the hair some more volume too. You could probably take it a bit further too. Such as on the left side on the neck, shading more under each lock of hair, etc. I think you get the idea though. Looking pretty good.
Edited by dpixel - 09 February 2010 at 5:29am |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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Ahh Thank you, i was confused at first but got it..
Ill prob add a bit more of volume, and shade under the locks of hair.
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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which hair shade are you talking about? the dark ones or the 2 pink going up on the side?
I think i know what to do with the toothpick. |
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RollerKingdom
Commander ![]() ![]() Joined: 11 January 2009 Online Status: Offline Posts: 388 |
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I got it Ninja, Thank you for the help and so everyone :)
I think the piece if really in a good shape, i can see an anime feeling for it but gotta keep practicing. Thanks once again :) The piece was submitted to gallery |
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