[WIP] The dead will walk
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: http://www.pixeljoint.com/forum/forum_posts.asp?TID=14492
Printed Date: 22 May 2013 at 1:27am
Topic: [WIP] The dead will walk
Posted By: imnumberfour
Subject: [WIP] The dead will walk
Date Posted: 08 June 2012 at 3:54pm
Hi, recently i've been really trying to get better at pixel art and actually finish a piece. Usually I make a rough sketch and give up, but with the help of Levaunt (Who gave me tons of crits! :3) I have managed to refine some work.
The pallet used was jsut an old one I may, but had the brightness bumped up a bit, so maybe some crits on that would be good.
Anyway, without further adieu, here is my work so far:

[EDIT] forgot to mention, it is only 6 colours [EDIT]
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Replies:
Posted By: imnumberfour
Date Posted: 16 June 2012 at 9:47am
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No crits? I've been postponing work on this until I got some help, hahah :S
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Posted By: Zeratanus
Date Posted: 18 June 2012 at 6:51am
Sometimes things just slip through the cracks :B
The focal point is obviously the skeleton here, but that skull anatomy is very funky looking. The lighting is also very inconsistent.
http://blogs.riverfronttimes.com/rftmusic/category3_family_227_large.jpeg - Skull reference at roughly the same angle
http://fc06.deviantart.net/fs9/i/2006/018/9/1/Human_Skull_2_by_rgstock777.jpg - Skull under various lighting at various angles
http://static2.bigstockphoto.com/thumbs/5/0/2/large2/2054598.jpg - another from roughly the same angle with high contrast lighting
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Posted By: cure
Date Posted: 18 June 2012 at 7:15am
Yes, the skull anatomy could be improved. Note the protrusion of the maxilla, the width of the zygomatic arch esp. alongside the eye socket, the size/location/depth of the parietal bone, and the shape of the jaw as well as how it connects to the skull.
Composition and empty foreground also leave a little to be desired.
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Posted By: imnumberfour
Date Posted: 18 June 2012 at 8:03am
Lots of technical words I'll try adn wrap my head around them! I can see what you mean by the foreground and honestly I agree 100%. I think this is one of the reasons I give up, I don't really start off with a good composition, and then get bored/frustrated.
I was wondering, would this peice be any worth further developing, or should I attempt something with better composition and take this peice as a lesson? 
[edit] I think I chose a pretty funky ref as well! [edit]
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Posted By: cure
Date Posted: 18 June 2012 at 8:32am
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If your goal is to actually finish a piece, then finish a piece. You can always expand the canvas or move elements around if the composition isn't working. Just moving the skeleton to the right a bit would help a lot, the buildings in the background add more weight to the left side of the image so they need to be countered by weight on the right.
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Posted By: imnumberfour
Date Posted: 20 June 2012 at 8:22am

quick concept of an update, still need to re-do the anatomy of the skeleton; I'm not trained in art at all (just your avergae art classes in secondary school) so this anatomy stuff is almost alien to me!
Might also change the pallet...
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Posted By: H|F
Date Posted: 22 June 2012 at 10:57pm
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For me I feel like at least change the colors of the font so it stands out a bit
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Posted By: imnumberfour
Date Posted: 23 June 2012 at 2:12am
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I'm thinking of a complete re-vamp of the colours to give this piece a different feel. Also going to add some more colours. :)
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