Lawrence

Profile


Full Name: Lawrence
Handle: Lawrence
Rank: Level 10 Operative (Law and Order)
Joined: 6/30/2005 8:52:53 AM
Birthday: N/A
Location: London, United Kingdom

Website: N/A
DeviantART: N/A

Email: Private
AOL: N/A
GTalk: N/A
ICQ: N/A
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Comments

Lawrence @ 11/21/2009 5:33:27 PM commented on Surfing bird

 Nice work, the animation is great



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Lawrence @ 10/26/2009 10:57:03 AM commented on F1 Build-Up: From Floor to Livery

 Nice work



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Lawrence @ 10/19/2009 1:27:27 PM commented on GO AGGRON GO

 I like the green/pink colours in the shading



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Lawrence @ 9/23/2009 2:21:17 PM commented on Too Many Cooks in Hell spoil the Broth

 I actually quite like the bloom effect Badassbill mentioned. Nice work.



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Lawrence @ 9/21/2009 9:24:49 AM commented on Legend of Iya. Bearos walk cycle.

 Really great detail in this animation, one of the best walk cycles I've seen in ages.



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Lawrence @ 9/21/2009 9:15:24 AM commented on 090723

 It has a lot of character, good work



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Lawrence @ 9/20/2009 9:19:06 AM commented on Hero 2 atk

 Nice animation



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Lawrence @ 9/14/2009 12:16:03 PM commented on Gunher

 Nice work. The charging animation is cool



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Lawrence @ 9/14/2009 12:07:35 PM commented on Atran

 I agree, the hair looks nice and springy



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Lawrence @ 9/13/2009 3:54:52 PM commented on character turnaround

 cool character and nice animation



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Lawrence @ 9/2/2009 9:26:41 AM commented on Asian Pinup Girl

 You say you pixeled this to get a "sharper look" but there's hardly a sharp edge anywhere because of the omni-antialiasing, hence why some people have mistaken it for a vector piece. It seems kind of pointless to pixel something which ends up having none of the aesthetics of PA. For example a piece like this has flat shading but the lack of aa gives it a distinctive pixelled look which you couldn't achieve any other way. Not having a go at you or anything but workflow is important.



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Lawrence @ 8/25/2009 8:59:54 AM commented on Sad Frog

 Hah, that's funny.



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Lawrence @ 8/15/2009 2:58:13 PM commented on Challenge entry

 Ordered dither can be very conspicuous. Maybe try playing around with pseudo-random dither or work the dither into the rock's texture.



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Lawrence @ 8/9/2009 2:29:18 PM commented on Mini-Me

 The DOF effect in the background is nice



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Lawrence @ 8/3/2009 7:30:20 AM commented on Big Bird

  I agree with Hatch; Rome wasn't built in a day. Just frequently go a little bit out of your comfort-zone, then you won't get discouraged if a piece doesn't turn out as you hoped.



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Lawrence @ 7/10/2009 7:49:09 AM commented on slash(animation)

 Your animations are really good. Just curious, how much time does it take you to make one like this?



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Lawrence @ 7/10/2009 7:35:02 AM commented on NEE NAWW NEE NAWW

 This caught my eye, nice sense of motion.



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Lawrence @ 7/6/2009 12:01:33 PM commented on Zombies!

Really nice lighting and composition. 



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Lawrence @ 4/21/2008 5:27:54 AM commented on Old Clock
DoF is supposed to depend on the camera's z axis (pointing away from the camera) but you seem to have applied it on the camera's x and y axis. The part of the clock you have in focus is on the same z level as the top of the clock so both parts should be in equal focus.

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Lawrence @ 4/2/2008 9:37:01 PM commented on Your computer will thank you~
I like the lack of aa on some parts; it give it a Yoshi's Island sketch feel.

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Lawrence @ 3/19/2008 8:56:16 AM commented on Cat of Gold
Excellent lighting.

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Lawrence @ 2/21/2008 9:26:05 PM commented on dog
I like the high FOV

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Lawrence @ 2/19/2008 6:16:33 PM commented on Waiting
Looks good, but the perspective doesn't converge to a vanishing point. You have this, when it should be something like this.

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Lawrence @ 2/18/2008 12:16:46 PM commented on Big Bird
Leel, PepsiCo and The Coca-Cola Company are separate rival companies.

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Lawrence @ 2/18/2008 8:44:34 AM commented on Roadkill market leftovers
Great work as usual, especially those two pieces you linked to. Are you going to post those here?

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