neota

Profile


Full Name: David Gowers
Handle: neota
Rank: Level 7 Ichikyu (Karate)
Joined: 8/17/2005 9:00:49 AM
Birthday: 5/28/1983
Location: Nowhere

Website: photobucket.com/albums/v449/neota/
DeviantART: aicaz.deviantart.com

Email: 00ai99gmailcom
AOL: N/A
GTalk: N/A
ICQ: N/A
MSN: N/A
YIM: N/A

neota Bio:
yam.
I program (in Python, usually). Also I draw, and you can see the pixelliest of the results here.
Much of the software I work on is related to graphics, for example
  • HDF5 extended image storage (w/ anchor points, more flexible colormap)
  • Flexible colorization/ ramp organizing system
  • Pixlab. an image manipulation library built on Numpy arrays
  • GPixmint, a macro host for GIMP, and many many macros for it
  • Gimplets, library of convenience functions for GIMP
  • I occasionally contribute code to GIMP[1] itself. More often I contribute bug reports and testing.
I have a philosophy of 'using automation  where it's possible and you know just what it's doing, is better than laboring to produce a result you could describe mathematically.'
As you might suspect from that, I disagree about what is pixel art with the admins/moderators here, so not all of my pixel art is up here. I plan to upload the pixel art that does not qualify for submission, as well as my other art, to DA sometime :)
None of my projects are yet up on PyPI[2]

I run Linux (Ubuntu 8.04) on my computer, with the latest GIMP, Scipy, Inkscape, etc[3] uptodate within a few weeks.

[1] http://www.gimp.org
[2] http://pypi.python.org
[3] http://dgowers-tech.livejournal.com/8751.html
[4] The linkification in PJ is bugged.

Comments

neota @ 5/30/2009 7:04:04 AM commented on Anubis (2003-2005)

Fontes: A good critique is hard to find. Thanks so much for your clear critique!

I've just done a basic paintover with some framework lines and confirmed some of the things you mentioned. At the time, my anatomy skills were quite lacking, so I didn't necessarily interpret the lines correctly (in terms of shading and line weight) (though I wonder about the original right (our left) arm -- i think it looked wrong in the same way in the lineart)

I'll do an update as time permits.



Comment on icon
 
neota @ 5/1/2009 4:53:58 AM commented on Pixel Pattern icon

Looks like FF3.5 will miss this out.

https://developer.mozilla.org/en/Firefox_3.5_for_developers

Looking at the bug report, there has been no activity for a while.



Comment on icon
neota @ 3/12/2009 3:31:11 PM commented on Anubis (2003-2005)

Excellent to hear from you!

I've updated the blurb accordingly :)



Comment on icon
neota @ 3/8/2009 8:11:13 PM commented on Bird of the earth

This is really outstanding !!

Perhaps you could tweak the top-back area of the bird's head, IMO there would be more light blending (between green and yellow)



Comment on icon
neota @ 3/8/2009 6:13:36 AM commented on Hinako Ashimura: Skullgirls Style

really nice work on her face!



Comment on icon
neota @ 3/8/2009 2:30:48 AM commented on Commish for CJ Fox ~ OC Pin-up

A guy looking like that, I would not kick out of bed, heh :3

You should know though that he is just too pretty (eg. has a woman-like chin, not enough 'blunt' looking shading on the face, and his neck is shaded in a rounded way which you're just not going to see on a guy)

Even if he's supposed to be very pretty, those facial characteristics are beyond the realm of plausibility. I also think the dark areas emphasizing the abs (and surrounding area) are just too strong, even if that's the area you intended to emphasize.



Comment on icon
neota @ 2/25/2009 1:30:02 AM commented on 送给我的最爱

Excellent eyecatching preview! And very careful rendering.

Something about the composition seems odd to me, though.

sharprm: I think your browser's character set setting is wrong



Comment on icon
neota @ 2/21/2009 6:45:44 AM commented on Girl (less) bounce and swing
well I think the movement of her boobs is still too extreme in the breathing? anim -- honestly I thought 'flapping wings'. The running animation is perfectly fine, if somewhat painful looking.

Comment on icon
neota @ 2/14/2009 3:28:09 PM commented on bouncy!
Read my reply to Metaru below and you will know.

Comment on icon
neota @ 2/13/2009 4:35:25 PM commented on bouncy!
This submission is 'awaiting approval', but doesn't appear in the public queue. Is this a separate phase I've never noticed before, a fix of the bug where people's own submissions show up to them in the public queue, or some other insidious bug?

I had the impression that the public queue held a pixel-art until A) it had racked up a few votes and B) a few of the moderators had inspected and approved it.

Comment on icon
neota @ 2/13/2009 4:18:43 PM commented on bouncy!
http://img.photobucket.com/albums/v449/neota/alphazero/retro-info.png
includes info on Amstrad CPC modes and master palette; mode 0 is widepixel, mode 1 is square pixel;mode 2 is monochrome (2 color) tall pixel and not mentioned there.

Normal resolution in mode 0 is 160x200; using overscan techniques, up to 192x264 pixels could be displayed. Mode 1 normal resolution is 320x200, overscan up to 384x264 (I think). Mode 2 normal resolution is 640x200, overscan up to 768x264 (again, I think)

http://en.wikipedia.org/wiki/Amstrad_CPC#Video
is also informative, though I've probably provided most of the useful info above.

Comment on icon
neota @ 2/12/2009 2:28:18 PM commented on Haru Kurosawa Running
Good shading and energy
* could do with better depth cues on the bandages on his distant leg
* it looks pretty weird that his whole body is moving so much but his head isn't moving at all really. A small amount of head rotation (side-to-side) is ocmmonly employed to fix problems like that.

Comment on icon
neota @ 2/9/2009 3:16:12 AM commented on Who ordered a scary ass clown?
well, it's not the fullest usage of the C64 palette.. It is really REALLY effective use of colors, though :) Reminds me of EGA pictures except with far less eye-hurting colors :)

Comment on icon
 
neota @ 2/6/2009 6:37:32 AM commented on Pixel-Animal Cases
Oh, is that what it was for? I thought it was intended for palette extraction, based on the post on Pixelation; which struck me as marginal (anybody skilled is going to be able to put together a good ramp quicker than extracting)
That use is much more interesting, I want to implement this for GIMP now.

Comment on icon
neota @ 1/20/2009 11:53:48 PM commented on Enigma - Level 3
Nice to see some serious use of tall pixels :) I'm still struggling with that myself.

Comment on icon
neota @ 1/20/2009 6:08:53 PM commented on duchess ravenwaves
beautiful dithering and transparency.

Comment on icon
neota @ 1/20/2009 6:05:38 PM commented on Arrgh, I guess
Hehe, people here are always so impressed by your work, Fool. Well, so am I, I just think it's good to be able to identify why. Of course your style has a lot of charm, but really I think the thing that leads people to say you're insanely good is simply good draftsmanship -- putting a sufficient amount of work into the design stage. So, more than anything else I am impressed by your discipline.

Comment on icon
neota @ 1/12/2009 4:35:36 PM commented on Jewel Wyvern
I'm really impressed, especially with the depth and aesthetic consistency.
The far wing appears too 'full' to me and IMO the shading only partially accounts for the difference in angle to the light VS the other wing.

7/8

Comment on icon
 
neota @ 1/12/2009 4:17:46 PM commented on Pixel Pattern icon
It is a bug (as reflected by the fact it has a bug report). Maybe someone thought it was a feature, but it doesn't actually provide any value; As someone said on the bug report

"Anyone using image up-scaling *on purpose* is going to find that bilinear filtering completely ruins the look they're going for"

It breaks the appearance of existing sites also, so it is definitely a bug.

This kind of filtering is only useful for downscaling; and in this case box filtering is a more correct kind of filtering than bilinear (which is designed only for upscaling; scaling and decimation routines are quite different. ), as well as being faster.

Comment on icon
 
neota @ 1/12/2009 3:10:35 AM commented on Pixel Pattern icon
(edit function is broken)
Looking at the bug, it certainly seems that the filtering of horror should be active on all platforms, but it is not. Personally I use FF3.03 and have no such problem, and I've only ever heard of Windows users suffering from it.
I have difficulty telling whether this filtering is even intentional, or due to some misleading piece of Windows' API.

Comment on icon
 
neota @ 1/11/2009 4:05:50 PM commented on Pixel Pattern icon
It's a windows-only bug.

Comment on icon
 
neota @ 1/11/2009 3:36:11 PM commented on Pixel Pattern icon
Whenever I read about this bug it seems really silly. Probably because I use FF3 myself and have never and will never experience this, nor will anyone else on the majority of platforms FF3 runs on.

Comment on icon
neota @ 1/9/2009 5:49:51 AM commented on Arceus Redux
smoothly done! I must just ask.. are the clouds supposed to look acidic like that?

Comment on icon
neota @ 1/8/2009 6:43:40 AM commented on Angels in the night sky
really well executed and thought out!
the only real flaw I see is in the antialiasing. maintaining an impression of balanced line weight can help you to portray many types of cloth more accurately.

Comment on icon
neota @ 1/8/2009 1:44:20 AM commented on Ribbon guy (2005, Douketsu Monogatari style study)
no, it isn't particularly; nor did I claim it was.

Comment on icon

Pixel Art Category Comments

No category comments found

Google
 

Member Rank

Ichikyu


Points: 7203
Pixels: 31
Ratings: 5533
Comments:     328
News: 0
Links: 0
Quotes: 0

Member Awards

Top Pixel Art - September 2005 (#1)
Click on a trophy/medal/ribbon above to see the associated pixel art piece.

Register

If you would like to be a team player why not register? It's quick and easy and you'll be able to comment on, rate and upload pixel art.

Already Registered?

User Name:
Password:
 

Register | Retrieve Password

Pixel Art Links

Donate

Want to give some dough back to all those amazing pixel artists?