 | Helm @ 11/22/2009 5:56:40 AM commented on Collaboration tiles some of the best tiles on all the collabs.
 |
|---|
 | Helm @ 10/8/2009 3:37:56 AM commented on Mecha Girl II Wolverine, perhaps it's kinda small?
Elk: it's difficult so shade the flesh seeing how there aren't any non-grey immediate colors in the palette.
 |
|---|
 | Helm @ 10/7/2009 1:55:27 PM commented on Mecha Girl II Do I have to do anything for the mods to look at it again? I edited the file with the new bit.
 |
|---|
 | Helm @ 10/7/2009 1:52:40 PM commented on Mecha Girl II Doesn't matter, perhaps this'll solve it.
 |
|---|
 | Helm @ 10/7/2009 10:20:01 AM commented on Mecha Girl II huh, I'll try to figure something out. The reason I put both up is because the two girls interact.
 |
|---|
 | Helm @ 10/7/2009 2:35:41 AM commented on Mecha girl Uploaded. Blu, we should do something like this again some time. I'm not much for pixel collabs, but I'd do a sequel to this!
 |
|---|
 | Helm @ 10/7/2009 2:21:28 AM commented on Mecha girl Oh thanks, blu! :D :D :D lost art get!! I'll upload mine too so we can be internet lovers.
 |
|---|
 | Helm @ 10/6/2009 10:35:41 AM commented on Mandy doesn't like her job It's the best adventure game I've ever played, at least.
 |
|---|
 | Helm @ 10/6/2009 1:17:01 AM commented on Mecha girl Oh man, I remember I made an accompanying piece for this but I've lost it. Does anyone have it?
 |
|---|
| | Helm @ 10/3/2009 4:48:03 PM commented on Bug Very informative interview. Wonderful thoughts from Syosa.
 |
|---|
| | Helm @ 10/3/2009 10:00:43 AM commented on Big Bird Peeter, when you actually will have to get things done in a strict time schedule, you'll hit a ceiling and that'll be due to mspaint. It's as basic as having keyboard shortcuts for the tools you use so the mouse pointer is always on the art and not on the GUI, really. It's as basic as depth undo so you can experiment and roll back if it doesn't work seamlessly, while the mouse pointer is still on the art. It's about having keys to move up and down the palette entries *while the mouse pointer is still on the art*. Are you seeing a pattern? If speed isn't your concern, go ahead and use mspaint. But if it is (and if you ever want to make a game and/or work in the industry surrounding games) you'll want to use something better. Also, something professional people use. Usually Pro Motion. It's not about ideology (although it certainly could also be) it's about application.
If you ever see a video of a professional working on pro motion you'd think the art was making itself on the screen, that's how fast people get when they use the right tools on top of learning art in an efficient matter.
 |
|---|
 | Helm @ 9/22/2009 9:17:17 PM commented on Red Planet That's quite pretty. Run it through a vectoriser and make it 1680x1050 and it can be my new desktop!
 |
|---|
 | Helm @ 9/21/2009 4:35:40 AM commented on Ghost Story great atmosphere and smart usage of the tilest, but the human forms are a bit messy and could be tightened up. Great work on many levels, still.
 |
|---|
| | Helm @ 9/18/2009 10:53:36 AM commented on Evil Luigi Finished this game. What an absolute pleasure it was to play. Great find, thanks!
 |
|---|
 | Helm @ 9/10/2009 8:17:11 AM commented on Dinosaur This is really beautiful. Congratulations.
 |
|---|
 | Helm @ 8/24/2009 12:48:14 AM commented on Doll 8 That's really nice, render-wise. Patience and eye for volumes, good work. I'd be excited to see non-doll work from you.
 |
|---|
 | Helm @ 8/15/2009 8:04:05 AM commented on Centaur Run That's great, I love it, besides the fact that he can't see where he's gallopping towards due to the excessive head movement! Makes him look panicked
 |
|---|
 | Helm @ 8/4/2009 11:29:04 AM commented on Swagga I like it a lot. Sharper midcurves would help somewhat, but it's a nitpick.
 |
|---|
 | Helm @ 8/3/2009 1:38:18 PM commented on c64 hiRes lagoon This is very beautiful. A lot of your recent work shows vision, good work :D
 |
|---|
 | Helm @ 6/22/2009 5:16:26 PM commented on Asuka Kazama Stance (Static) Hey are you sure this is a clean version? Did you save over your steps? I think this suffers from gif dither on save. I opened it up to remove some banding on pro motion and there's scary patterned noises at flat spaces... do check. If not, I can remove the noise for you - and take a stab at making a 24 or 16 color palette of this... you don't need 66 colors... .
 |
|---|
 | Helm @ 6/18/2009 10:39:12 AM commented on Asuka Kazama Stance (Static) The style is spot on and she is quite attractive too. Great work on the knees. I know where it comes from, but is there a way to do this without the banding, I wonder. If you come over to Pixelation for critique we might find a few tricks.
 |
|---|
 | Helm @ 6/6/2009 2:21:33 AM commented on Naija I really enjoy this image. Thanks for posting.
 |
|---|
 | Helm @ 5/30/2009 7:52:55 AM commented on The Spartan Yes, nice eyes. I agree that could have been smoothed out, and a few other places too.
 |
|---|
 | Helm @ 5/30/2009 7:52:14 AM commented on TRVE MASTERS OF NEBULAR FROST Never. Sorry, arkan-ark.
 |
|---|
 | Helm @ 5/25/2009 4:15:29 PM commented on drachen kopp oh this is a boris copy. ok
 |
|---|