 | Afflict @ 5/24/2009 5:52:36 PM commented on Adventure Mash Mockup Uitstekend :) bly om te sien jy pixel nog!
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 | Afflict @ 11/16/2008 8:28:27 PM commented on titlescreen for a shmup Amazing Background.
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 | Afflict @ 11/16/2008 8:27:33 PM commented on shmups stages Very very kewl :) Well Done.
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 | Afflict @ 11/16/2008 8:25:46 PM commented on Captain Exocet at Flaber Cove Lol insane love it.
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 | Afflict @ 11/16/2008 8:23:26 PM commented on ASD-21 Pretty awesome, love this. Little things that bother me: -His elbow remains stationary on the Y axis, when the pipes don't it makes them not feel "attached". -The metal thing on his shoulder also only moves on the x axis while his body is moving x & y. -The back hand seems to feel like the pipe is overlapping the thumb at some point. -The eye light thing is awesome though seems a little too high like it's originating from the actual metal and not the little dark strip in the middle. -Just noticed the smoke "jerks" to the right for some reason?
Love the way it feels like their is liquid or something running through the pipes on his legs. The ambient glow of the light is very awesome nice attention to detail, and the little lights, everybody likes little flickering lights :)
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 | Afflict @ 11/16/2008 8:14:30 PM commented on Cycling Pinball Pinball tables are a nightmare... but I'll leave it at that job well done.
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 | Afflict @ 11/16/2008 8:13:26 PM commented on 7even BeastRider Papercraft Lol insane, it's crazy to see papercraft in PA format. as far as constructing it goes... good luck Risky.
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 | Afflict @ 11/16/2008 8:12:00 PM commented on For The Motherland_ PA Video Love these characters very awesome piece. :)
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 | Afflict @ 11/16/2008 8:09:59 PM commented on Cowboy animations Really digging this. :)
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 | Afflict @ 11/16/2008 8:08:05 PM commented on Site header Stunning and inspirational as always ;) Great work.
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 | Afflict @ 11/16/2008 8:07:04 PM commented on bank maybe :) Lovely building. :)
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 | Afflict @ 11/16/2008 8:03:42 PM commented on Lunar_Prototype Nice work, though the animation of the lower gun seems flat, feels to me like that panel should sort of "curve" open.
A suggestion to add to the whole scene making the ship sorta hover could be interesting. :) Obviously adjusting the shadow accordingly if you do animate the ship hovering up and down.
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 | Afflict @ 11/16/2008 8:01:10 PM commented on Fantasy_Homestead Awesome :) Love the amount of detail you put in it's very cool.
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 | Afflict @ 11/16/2008 7:55:54 PM commented on The traffic safety rules in Zombieland The car rocks loving the blood splatter, would suggest adding some sidewalk tiles or something.
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 | Afflict @ 11/16/2008 7:51:02 PM commented on pj devil Hectic only found these today, they really look awesome all of them :)
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 | Afflict @ 11/16/2008 7:49:22 PM commented on castle crashers Awesome, love the art style of the actual game. :) These are pretty sweet too.
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 | Afflict @ 11/16/2008 7:47:32 PM commented on obama Really awesome. Fav.
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 | Afflict @ 11/16/2008 7:43:58 PM commented on Behind Lou's Tavern (Fight club) Haha very kewl iso :)
The only thing that looks off to me atm is the roof "L" shaped end that looks like it overlaps the building where the guy is leaning against the wall, but feels like its suppose to line up with the "main" buildings side.
Also the "fight area" seems to clean ;)
Still love it Fav
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 | Afflict @ 11/16/2008 7:37:58 PM commented on i-Building Lol the reflections are awesome.
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 | Afflict @ 11/16/2008 7:36:05 PM commented on Krysis Well done at replicating the style :) So cute.
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 | Afflict @ 11/16/2008 7:25:57 PM commented on Doll3 Dude seriously if the base inspired this then well Kudos to those who make them. This is by far one of the sexiest pieces of pixel art I've ever seen.
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 | Afflict @ 11/16/2008 7:22:03 PM commented on Walking Little Red Riding Hood Love this style can just imagine this "in game"
@ Keroraina I don't know how Svosa animates but animations are pretty much all about frames, so if you do work in layers you can always just pixel the next frame for each part of the character and even fade the prior layer so you can "see" where the previous frame is. This will work with GIMP, Photoshop or Paint Shop Pro.
Alternatively you can do the same with a single layer sprite too might be more of a pain though when you have complex sprites and you have to keep drawing the old overlapped parts.
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 | Afflict @ 11/16/2008 7:16:40 PM commented on vignette(subtle animation) Amazing color selection & Cute animation. Def a fav.
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 | Afflict @ 11/16/2008 7:13:52 PM commented on cow(animation) Haha so cute :) I love the way you animate, you pay attention to the whole piece not just the walk cycle in this case. Love the bell, and extra kudos for taking the texture into consideration on the blanket.
Only things that seems a little off to me is the little lump that forms on the rear end of the cow. (I could be wrong haven't ever studied the walk cycle of a cow) & the tail as it would sway more side to side I think with a little back and forth motion. :) I think the though it's not the sway that bothers me it's the color that makes it "pop" and puts it almost in front of the cow, maybe just darkening it a little would help. (Once again not the expert on cows) ;)
Love the animations.
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 | Afflict @ 11/16/2008 7:03:57 PM commented on Lost Medieval Castle Has a floating in space feel too it :) Which could actually look pretty cool ;) Besides the angles which Darth and Jalonso gave you specifics on, the other weird thing to me is the rock not being textured, cause the water grass and castle is.
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