-Fizz-

Profile


Full Name: Ken
Handle: -Fizz-
Rank: Level 1 Rookie (Law and Order)
Joined: 12/16/2006 2:59:17 PM
Birthday: 8/19/1992
Location: VA, United States

Website: www.google.com
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Email: Private
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Comments

-Fizz- @ 9/23/2009 10:34:39 PM commented on Too Many Cooks in Hell spoil the Broth

 I love the all the details of the face and the way you did the fire, but the pot and arms... not so much.  Too unrefined and blobby.



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-Fizz- @ 6/2/2009 8:33:37 PM commented on In Front Of The Hell's Gate

 heh isn't that also subway? (with or without the 下 in the middle)



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-Fizz- @ 5/16/2009 4:19:00 PM commented on Tree #3

 This would look cool in some sort of abstract landscape.



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-Fizz- @ 1/26/2009 4:00:06 PM commented on Booj Avatar_Game
IT'S NOT VAPORWARE YOU'VE JUST GOTTA BELIEVE

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-Fizz- @ 12/16/2008 7:41:56 PM commented on Caveman
Too much 50% dithering and noise everywhere especially on his sash. If you eliminated the areas of shade dithering with an area of a buffer shade on the face, the forms would be really attractive, looking like an ikke piece.

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-Fizz- @ 11/5/2008 2:28:25 PM commented on Cheese
it's an effective simple style.

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-Fizz- @ 11/5/2008 1:51:13 PM commented on Quasidios Nes Mockup
The game is supposed to be a blend of la-mulana and zelda elements. The next mockups should explain it better.

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-Fizz- @ 11/3/2008 6:38:30 PM commented on MSPaint Default Pallete Still Life
It looks like a gouache painting, and I always love the use of colors in those and this.

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-Fizz- @ 11/3/2008 6:35:03 PM commented on Pac-Man
The mouth is awsomely detailed. Dithering doesn't work well on pac-man, it's too rough on a surface interpreted to be smooth.

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-Fizz- @ 11/2/2008 2:41:31 PM commented on Ghost Gasmask fakemon
d/p seemed pixel-artsy enough for me. I guess you could hue shift more and use colored or no outlines. But it looks very well done as it is. Make an evolution. :)

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-Fizz- @ 11/2/2008 11:24:21 AM commented on The beastly beast of pixel joint
Cons: The limbs would benefit from dither-less texture, for it looks inappropriate there. Pros: The atmosphere, the fur, and the beast's position is well done

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-Fizz- @ 11/2/2008 11:19:26 AM commented on Tale of the Old Woman
The design and form of the monster is great, but the technique is sloppy by means of the pillow-shading.

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-Fizz- @ 11/1/2008 5:49:40 PM commented on Mad Pumpkin
Looks like a sprite from a SNES game, with all the thin detail.

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-Fizz- @ 7/28/2008 2:14:49 PM commented on Dumpster Dogmeat Redone
Caption: "I came"

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-Fizz- @ 6/15/2008 7:00:40 PM commented on old iori
Love that fire.

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-Fizz- @ 11/22/2007 5:23:18 PM commented on Rhashad
Background will be updated to something better soon.

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-Fizz- @ 10/25/2007 2:27:23 PM commented on Leche
It's a great character design, but really, all that banding and selout kills it. http://two.xthost.info/Fizzi/leche.png

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-Fizz- @ 8/24/2007 12:20:42 PM commented on Deer
I couldn't tell what it was at first glance. :P

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-Fizz- @ 8/24/2007 5:52:16 AM commented on Magi Saga
Then Magidein I will call it!

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-Fizz- @ 8/22/2007 2:07:21 PM commented on coloured lineart by setzer
What a nice chin he has.

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-Fizz- @ 7/24/2007 9:28:22 PM commented on Fat Dragon
Oh, yeah, it's been a month, but I came back and massively redid a lot of things.

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-Fizz- @ 6/20/2007 7:44:41 PM commented on Fat Dragon
Daniel- I'll try that. Check back in a day or so. DJD- I changed the description. I said it wrong. It was a Valoo replacement that turned into something different.

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-Fizz- @ 6/20/2007 7:41:39 PM commented on wheel of fortune mockup (gbc)
Great form. ('cept the hands are weird). Vana looks good. It's too monochromatic for gameboy COLOR. ;)

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-Fizz- @ 6/20/2007 1:16:41 PM commented on red-tailed black cockatoo
Good, but the branch looks flat and you could use a less desaturated color of red for it to be easier on the eyes.

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-Fizz- @ 6/20/2007 1:13:46 PM commented on Fat Dragon


It looks like Charizard?

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