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NES RPG Mockup

NES RPG Mockup


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Pixel Art Details


Title: NES RPG Mockup
Pixel Artist: -DE-  (Level 8 Marshal :: 16401 points)
Posted: 8/18/2006 2:28:28 PM
Frames: 2
Palette: 13 colors
Statistics: 12 comments :: 8 favorites :: 0 avatars

Not much to say...
13 colors and it should fit the NES restrictions (unless I overlooked something).
EDIT: it seems my gif maker added some random dots on some of the tiles... oh well, just ignore it.

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BadMrBox (Level 2 Quiet One) at 4/6/2007 8:31:45 PM
It really does feel NES alá Final Fantasy.  Nice.

-DE- (Level 8 Marshal) at 2/16/2007 5:59:12 AM
Yeah, it isn't really faithful to NES, more like it pretends to be ;)

=^D Guy (Level 3 Enforcer) at 8/22/2006 5:49:23 PM
Ooohh yeah, thats what I am talking about.

Setzer (Level 7 Mass Murderer) at 8/19/2006 10:11:07 PM
Adarias: you haven't seen Dragoon X Omega II.
http://dxo.panicus.org/dxo2/screens.html
as for the image itself, actually it does not meet the NES restrictions, sprites can use up to 4 colors per 8x8 tile, and tiles can use 4 colors per 16x16 tile [or with the MMC5 mapper, 8x8 tile], while you meet this, you seem to have misunderstood how the NES works with palletes, the sprite and background palletes are seperate, and are composed of 4 sets of 4 colors each, I can see in parts you've got black, drGrey, LGrey, brown | black, blue, red, gold | blue, LiBlue, grey, black | black, drBrown, LiBrown, LiGrey | and the bookshelf is messing you up using | black, drBrown, LiBrown, Blue |

another error I noticed was where the pillars meet the ground, the tile is actually using 5 colors. You do seem to be below the tile limit, though I'm actually too lazy to check that. Most of what the NES is able to do is dependent on the way the game was programmed, so I can't go too much more in depth than that.

technical specs aside, it's a well put together scene, the animation works, although it seems abit "square" if you will, overall nice though.

Scruffs (Level 6 Made) at 8/19/2006 10:37:06 AM

i really like all the different floor patterns.  Really cool stuff -de-


-DE- (Level 8 Marshal) at 8/19/2006 8:35:20 AM
4 colors per 8x8 tile, 16 colors (or even 15) onscreen.
There are no tile layers.

Badassbill (Level 8 Cannibal) at 8/19/2006 7:04:08 AM
I think the NES restrictions are no more than 4 colours on a 16x16 sprite or tile per layer. and has a palette of 53 colours or something. Very nice, reminds me off Final Fantasy and Dragon Warrior.

Vital (Level 5 Sniper) at 8/18/2006 11:58:28 PM
Jak zwykle mistrzowski poziom,cholera nawet przyczepic sie nie ma do czego =D
Dzieki za fav pod moimi statkami,a...jeszcze jedno...wlasnie pocinam w Grave Spirit,fajny klimacik,pozdrawiam:)

jalonso (Level 11 Godfather) at 8/18/2006 8:11:34 PM
Fantastic use of color placement! It's both retro and not, can't define :/

Adarias (Level 7 Colonel) at 8/18/2006 7:41:45 PM
Final Fantasy DE ^^

actually i take that back, this is better-looking than any NES rpg ive seen

i must say im always impressed by your retro work.  if this had come out for the nes, i would have bought it and placed it next to mario+duckhunt

Sora_Keyheart (Level 1 Rookie) at 8/18/2006 3:16:11 PM
hehe, Nice job.
Game mockups FTW

REO THE FOX (Level 8 Shodan) at 8/18/2006 2:53:22 PM
Just knew this was yours simple but nice.

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