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Partisan Mockup

Partisan Mockup


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Pixel Art Details


Title: Partisan Mockup
Pixel Artist: Adarias  (Level 7 Colonel :: 8017 points)
Posted: 1/14/2007 8:22:48 AM
Statistics: 26 comments :: 32 favorites :: 0 avatars

Redone the tiles and adjusted characters a bit since my job classes post, this is a mockup of a scene (theres no dialogue because the text and portraits are not pixel-art, and i wanted this mockup to just show pixels)

C+C? this is the first anyone has seen the new tiles

bushes are yet to be redrawn and finished, so some of the green regions may look a bit out-of-place with the rest

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yspark901 (Level 1 Rookie) at 3/13/2008 11:31:52 PM
very nice over all tone; I really like the style. I'm not really the one to criticize,  but for me the fire explosion from the two soldiers make the gun appear like a flower-gun, that shoots bouqet of flower from its end. It doesn't carry the feeling of a gun shot, a quick burst from a gun-powder. Then again, maybe it is supposed to be like that. :) again, just my opinion; love your work as always!

onyx (Level 1 Gangster) at 5/13/2007 10:06:21 PM

has a rusty reel to it...i like it...if that was a game, id play it!


grim666 (Level 1 Rookie) at 4/5/2007 11:52:59 AM
nice tile work were is the knight from the that looks awsome. one thing I think were the tile drops off the grass should hang over the edge giving it more depth oki 4/5

chhill (Level 1 Depressed) at 3/29/2007 10:32:27 AM
I really like this. It's very well done, it is fluent in all aspects when it comes to being matching. All of your tiles are great, the sprites are very detailed, and I think it's worthy of a 2D hall of fame award!

AndyOaks (Level 1 Rookie) at 3/25/2007 1:08:59 PM
Nice pixel work Adarias. I especially like the floor patterns.

jalonso (Level 11 Godfather) at 1/20/2007 8:22:29 AM
Always a visual treat to see your pixels. I love this mockup. To detail things would make for a long reply so I'll nitpick one thing for you to consider?!

You mention the greenery still being worked out. On this, I would rethink the red plant. Maybe the shades of reds used or just the placement of the one single plant. For me it stands out too much. Additionally, that specific plant tile seems too out of scale for the the sprites.

buloght (Level 6 SWAT) at 1/20/2007 5:47:16 AM
Looks great, keep up the good work.

Hairyu (Level 3 Hatchikyu) at 1/18/2007 1:52:30 PM
That's Friggin awesome as always, I've always been a big fan of yours but there is a lil thing bothering me (nothing quality-related)...where is the scene on the preview? )@o@(

happip (Level 6 Serial Killer) at 1/17/2007 10:44:16 AM
very nice. the swirly tiles remind me of some disco design xD but that's just me I suppose

ManningKrull (Level 6 Hitman) at 1/16/2007 1:00:36 PM
Those are some of my favorite tiles I've ever seen, period. Beautiful.

Toby (Level 3 Stalker) at 1/15/2007 2:03:22 PM
Oh, good to hear, because that's pretty much the only major problem I could think of :) top notch stuff!

Adarias (Level 7 Colonel) at 1/15/2007 1:00:08 PM
toby - that has been suggested a number of times and will be implemented, but the editor doesnt support it *yet* so i havent posted anything with it.  this isnt really a WIP except for the bushes and sand tiles that may change quite a bit, but the tile system is still very much in development

Toby (Level 3 Stalker) at 1/15/2007 11:39:03 AM
I like the mockup - as always - but the terrain objects (walls, planks etc.) lack depth. For instance where the stone staircase meets the edge of the wall on the viewers side you can't really see whether the wall actually rises higher than ground level or not. A simple outline would add much depth but could probably compromise the artistic direction you're aiming for.

A very gruesome example of what i mean.

Mirre (Level 6 Serial Killer) at 1/15/2007 7:19:56 AM
I think it looks awesome. You have really done a great job on this and it has been interesting to follow the progress. I really like the woodtiles, and the gunshots there. Looks awesome. The characters also look great of course!

magic1111 (Level 1 Private) at 1/15/2007 7:02:07 AM
I like Your style, good job 5/5 + fav.
Congratulations!

joseph_ch (Level 2 Kukyu) at 1/14/2007 9:50:19 PM
the stones do tile but that wasnt my initial issue with them...why are the sides more brick like and the tops are more randomly placed stone like? other than that I love every bit. fantastic work here adarias.

vanSchmidt (Level 1 Intern) at 1/14/2007 8:03:30 PM

bejeez! I want to play the game! Give me the link!!!!!


Torpedoes (Level 2 Peon) at 1/14/2007 4:36:22 PM
The tileset looks great, all of the extra time you put into the buildings really shows.

The two things that seem off at the moment are the swirly dirt tiles (they just seem bizarre, they look like pudding) and the angle of the rifles. As far as the rifles are concerned, I'm guessing that you're not doing 8 directions for all of your attacks - if they're actually supposed to be firing E instead of SE, then they look great, but if that's a SE firing anim then they need some fixin'.

The only other thing that sticks out is the pattern in your cobblestones - they're dark in the middle, light on the sides, and it ends up giving them a really patterned effect when they're laid down next to each other.

All in all, though, this looks great. I can't wait to play a demo of this thing.

Corel (Level 1 Jukyu) at 1/14/2007 4:12:38 PM
this is looking good so far. i like how the characters stand out.

Adarias (Level 7 Colonel) at 1/14/2007 2:25:22 PM
thanks for the comments everybody -

thes - i know there is a problem with the wood, but unfortunately, im not sure how to go about solving it (will probably add in an AA color).  im afraid putting the grain across the planks instead of with them would confuse the scene and would also make for incredibly weak decking - ask any carpenter

the sand (it isnt dirt) texture is bound to change a bit, the trouble is that it is that im finding it very difficult to create an isometric sand that tiles four ways.  if anyone has any suggestions, im wide open to them :)

the stone tiles...im not sure what to do.  bricks are bricks, and round cobbles are round cobbles.  to me they look exactly like what they are.  again though, open to suggestions

fil_razorback (Level 5 Detective) at 1/14/2007 1:37:24 PM
The swirly dirst is also from the old set, I suppose Adarias is about to redo it too.

Mykola (Level 2 Flatfoot) at 1/14/2007 12:08:49 PM

In fact, this piece looks actually on the more saturated/contrasty edge on my CRT monitor :D but we all know it's relative

All in all a beautiful piece of work!


Shawn (Level 7 Assassin) at 1/14/2007 11:25:17 AM
Holy shit, This is hot. <333

HMC (Level 5 Killer Klown) at 1/14/2007 10:57:15 AM
The work here is absolutely beautiful. I love the colors, and how everything just has a warm evening/morning feeling about it. Fantastic.

Tomas (Level 4 Deputy) at 1/14/2007 10:30:59 AM
I like how you immediately can tell if something was made by you, but I have to agree with thesalus about both the stones and the swirly stuff. And the whole piece looks a bit dull to me, but that could also be because of my laptop monitor of course. If not, I think it would look nice if you upped the saturation quite a bit.

Other than that it looks fab - keep it up!

thesalus (Level 5 Detective) at 1/14/2007 8:46:35 AM
The tiles look much more like what they represent now, although the stone work still has that tiled feeling to it [although it is very much an improvement from before]. I'm still not sure about the swirly textures that you have going on there. They look cool, but they don't really look like dirt.
The lighter parts of the wood look a bit off too, maybe if they were done along the length of wood instead?
But otherwise, everything looks beautiful.

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