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Isome-tree


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Pixel Art Details


Title: Isome-tree
Pixel Artist: Tadashi Blossom  (Level 1 Rookie :: 305 points)
Posted: 4/20/2007 3:40:19 PM
Palette: 10 colors
Statistics: 14 comments :: 0 favorites :: 0 avatars

Shut up, the name wasn't THAT lame. Anyhow, I realized that if I'm going to pixel an isometric forest... I'll unfortunately have to pixel trees. Now when it comes to realistic detail, I suck. Thus, it's very important for folks like me to figure out ways to try to LOOK talented without really being talented. Did it work? Or is the whole artistic, swirly thing just look terrible?

Either way, looks alright for 10 colors, in my opinion.

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chinecafon (Level 1 Thug) at 6/3/2007 3:17:26 PM
I like the style! GJ

DJD (Level 4 Button Man) at 5/4/2007 11:30:51 PM
I love what you did with the swirlies and I look forward to seeing it all molded together in game chev. Great work. :)

amerup (Level 3 Sergeant) at 4/27/2007 1:38:51 PM
Happytrash? Heh, this is pretty sweet. I can't wait for your game's release!

LeeMuar (Level 1 Rookie) at 4/25/2007 9:46:29 AM
Looks like the tree from Neverhood =)

Tadashi Blossom (Level 1 Rookie) at 4/22/2007 11:19:14 PM
"I saw this used in an isometric platform game on 64Digits. Is it your game?"
Unless somebody stole my favorite tree, then yes.

Yah, I am HappyTrash at 64 Digits. No problems ;)

I am also ChevyRay at eocommunity.co.uk, where the blog was originally hosted. Maybe I'll have the project up sometime there.

@cdsboy: depends what kind of tree it is, I suppose? Like... look at this tree!

jalonso (Level 11 Godfather) at 4/22/2007 3:07:17 PM
Oh noes, will my heart be broken...please comment to correct or admit as needed, immediately.

beam (Level 1 Jukyu) at 4/22/2007 6:40:26 AM
I saw this used in an isometric platform game on 64Digits. Is it your game?

cdsboy (Level 1 Rookie) at 4/22/2007 6:26:03 AM
It seems to me like the main part of the tree is too talk and skinny for the trunk.

Tadashi Blossom (Level 1 Rookie) at 4/21/2007 8:45:57 PM
Thanks :D I was just curious as to what you thought, I'm trying to improve. And, in the future, perhaps when I present pixels, I should present them as a piece of art unto themselves, and not just 'cut-outs' from my projects.

jalonso (Level 11 Godfather) at 4/21/2007 7:45:55 AM
Yes, sometimes they are needed to make gameplay effective. This is an execption and even white is used too and can look fine. I was speaking here on the pixel on its own and in no way was it an order to change it. Knowing that you prefer this techinique for your project and it was a decision not an oversight...I take my comment back and will throw an extra blue dot on this, your tree and all the coming ones

Tadashi Blossom (Level 1 Rookie) at 4/20/2007 9:01:58 PM
@ZeroFive1: As you can tell, it was intended. Cubish shapes don't happen like that by accident. If you check out my Gigan Toad, you'll notice that he is very cubish as well. It probably doesn't look as nice as a realistic tree, but it is what it is :) thanks about the textures, it was a real guess.

@jalonso: Thanks :)

I've noticed that in some ISO games they like to stick with the black outline, or at least where the object isn't connecting with anything (probably to represent that)... what do you think about that... Like this? Does it steal from the pixel art, or does it help the scenery when the rooms get busy like that?

This is great :) lots of feedback, I'm on an iso spree, hopefully I'll have more to post.

jalonso (Level 11 Godfather) at 4/20/2007 8:08:50 PM
Only the black outlining fails for me. From the title to the pixel to the description its a WIN.

ZeroFive1 (Level 5 Rokkyu) at 4/20/2007 7:39:26 PM
It looks a bit cubish. >.>

But I like your textures!

Scholz (Level 1 Depressed) at 4/20/2007 4:32:57 PM
This one is cool too!

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