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Tiamat I

Tiamat I


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Title: Tiamat I
Pixel Artist: Zenobia  (Level 1 Depressed :: 234 points)
Posted: 6/21/2007 1:29:00 AM
Palette: 29 colors
Statistics: 9 comments :: 7 favorites :: 0 avatars

This is the first bit I did for a game that's I think called Tiamat. To be honest I don't know anything about it... all I know is that I'm being paid well.

This is the first part of a village I understand... the grass and path tiles, some mud tiles and a cannabis plant ^^; I admit that's a bit strange but I'm Dutch, so no problem.

Excuse me for the huge white part, it looked better than when I made it transparant... and I couldn't make the tiles fit in any other way to make it smaller. (Not saying it's not possible, but I have issues with logical thinking.)


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Gas 13 (Level 9 Federal Agent) at 8/4/2007 4:24:59 AM
Love the palette.

2 things I would improve to building to make them more fitting the ground:

1. Remove outline for the places where building meet the ground;
2. Grass patches over the buildings.

mikl3 (Level 7 Sheriff) at 6/28/2007 10:25:03 AM
Good work, 5/7. My advices:
1) Add more contrast to buildings. 2) Why roads are so curved? They should be straight.

inkspot (Level 4 Button Man) at 6/21/2007 2:41:15 PM
The design is good, but its still bit like naivism. It lacks depth, it looks like the trees are cut from paper and just sticked onto the image. Also, seems to me that you've obsessed with line tool and are being lazy with it (roof, grass leaves). This piece is fine as it is, fully usable, but you still might want to give it a second look to improve. Grass needs more contrast for example. Right now your image is filled with warm colours, many of which doesn't even have much different tonal values, mix it up with colder colours.

Adam (Level 8 Brigadier General) at 6/21/2007 1:25:22 PM
I love these vibrant colors! Just a minor thing: the trees have much more contrast than the buildings thus they look a bit out of place there. But maybe it's just me.

Chris On Duty (Level 1 Rookie) at 6/21/2007 10:37:23 AM
Wow, looks amazing. Something I'd play. Only problem besides the ones stated is that on the left side of the house with the windmill, the stray/hay doesn't come down like the other side.

The B.O.B. (Level 11 Master Assassin) at 6/21/2007 10:13:55 AM
   Nice. The houses are much cleaner than your previous works, which shows that are definitely improving upon your style. The trees, however, could use some cleaning up. The darkest greens seem to be spreckled randomly, regardless of light source. I know trees have this effect in real life, but I would suggest simplifying them a bit, to suggest volume. They way they are now, makes them look as if they were cut and pasted (I know they are tiles, but they still don't create the illusion of "fitting together in the puzzle.")
   Still though, great job. Keep it up!

Lollige (Level 9 Necrophiliac) at 6/21/2007 8:27:08 AM
Awesome!! very good very nice and very detailed iso!!

daniel (Level 2 Kukyu) at 6/21/2007 4:17:22 AM

Nice! I'm impressed with the meandering paths - you've managed to stop the layout looking too formal and angular, which is always difficult in isometric stuff.

My only criticism is that you've rather overused the darkest brown colour - this makes the shadows and detailing in the darker areas look a bit flat. This is particularly obvious in the windmill. I'd suggest either using more black in the darker areas, or introducing another colour between your dark brown and the black.


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weed, cannabis, plant, field, mud, house, farm, mill, workshop, armoury, blacksmith, pond, hay, Tiamat I avatars, Tiamat I icons, Tiamat I pixel art, Tiamat I forum avatars, Tiamat I AOL Buddy Icons

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