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They've been waiting...


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Pixel Art Details


Title: They've been waiting...
Pixel Artist: DJD  (Level 4 Button Man :: 3339 points)
Posted: 7/1/2007 11:14:25 PM
Frames: 125
Statistics: 16 comments :: 13 favorites :: 0 avatars

What sort of civilization lived here? What great feats did they accomplish? How did their way of life come to an end?

Questions only a learned scholar would pose.

A treasure hunter doesn't care for these things. Gold goes farther than answers the way I see it. If a civilization is dead they're easier too rob.

Unfortunately for me, they weren't dead. Far from it.

The scholars got it wrong. They've been waiting.

Weekly Challenge: TRANS-monu-FORMERWeekly Challenge: TRANS-monu-FORMER

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DJD (Level 4 Button Man) at 4/10/2009 10:44:09 AM

I can see into the -future- (of pixeljoint weekly challenges)


Lollige (Level 11 Psychopath) at 4/10/2009 5:53:48 AM

I was on your page by accident, and saw I rated this piece but I could not remember it. Than I saw that you got third place and was like huh wtf?

But it was for another challenge than the current xD

Coincidence!


smk (Level 5 Sniper) at 3/31/2009 5:21:59 AM

And thank you for answering, I see exactly what you mean! I usually have a really basic outline in my head of what I want to do, but my problem is that I start adding and removing really much on the way, so it turns out I always have to use much more time than I originally intended.

But yes, in a way you could explain the pixels by saying that there's some kind of mechanism that's raising the chin up :) (i.e an iron pole / some rocky pillar).


DJD (Level 4 Button Man) at 3/30/2009 10:23:20 PM

honestly, probably just my bad. I could definitely go into the intricacies of the robostone design that explains the "error" in my pixel but I'll leave it as the fact that this was my first time doing any "real" animation, and I was getting sick of it at the end and wanting to do other thing with my sunday. You can tell particularly how the movement gets much simpler at the end, less things going on, etc. I also ran into snags considering I didn't plan out how it would transform at all, I was just "oh! that would be cool to move"

My main goal with this piece was to create a more dynamic animation with multiple complex shifts going on at once. The only part that really serves my intentions is the initial face/nose/eyes movement. I find it incredible how multiple movements in an animation can instantly transform a lame piece into an awesome one, and I wanted to try to incorporate that. read: always plan what you're doing before you go and do it, the best artists work for their trade.

and my tirade is over, thanks for commenting!


smk (Level 5 Sniper) at 3/29/2009 12:28:13 PM

Great! Only crit is that the (our) right side of the statue "gains" width when the chin rolls up on it. Or is it intentional?


fawful (Level 5 Rokkyu) at 10/14/2008 6:37:55 AM
That sir is made of awsome and epic.Just instant fav.

rabidbaboy (Level 4 Shichikyu) at 10/10/2008 5:47:22 AM
The animation, while nice, won't be nearly as awesome without the description.

I like how it's an FPS style. :P

Mohak (Level 1 Rookie) at 8/30/2008 10:34:04 AM
awesome i love it sofunny

shmupstick (Level 5 Detective) at 8/27/2008 11:12:26 PM
This is brilliant. Someone needs to create a movie about these.

BlackDragon (Level 11 Godfather) at 6/20/2008 2:07:27 PM
Loving the animation. The idea is creative too.

skeddles (Level 11 Psychopath) at 7/4/2007 10:19:35 PM
Haha, that animation is really cool.

DJD (Level 4 Button Man) at 7/2/2007 7:52:16 AM
Thanks guys for the comments. :3

I opted for the simplistic shading early on when I realized I wouldn't be able to do some solid shading and the animation together. transforming is more fun than stills. :)

Badassbill (Level 9 Necrophiliac) at 7/2/2007 5:09:28 AM
Fantastic.   

pain (Level 9 Nidan) at 7/2/2007 1:59:01 AM
nice shadow ...

FrankieSmileShow (Level 6 Manager) at 7/1/2007 11:57:36 PM
Very nice pic. The anims smooth too. Reminds me of Out Of This World with the simple shading and smooth movements. Could have had a few more details though.

Saxamaphone (Level 3 Private Eye) at 7/1/2007 11:28:33 PM

Ha, very creative idea DJD.

A bit too simple though, with the shading but a very nice idea. :)


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