Temple of Jalonso :: Pixel Art Detail

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Temple of Jalonso

Temple of Jalonso


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Pixel Art Details


Title: Temple of Jalonso
Pixel Artist: dogmeat  (Level 7 General Manager :: 8957 points)
Posted: 9/25/2007 9:35:19 PM
Frames: 23
Palette: 12 colors
Statistics: 9 comments :: 4 favorites :: 0 avatars

On a distant far away galaxy exists a hidden world. Ruled by the mighty bug lord Jalonso, it's society is hell-bent on dominating the universe by infesting every planet like a bad tuna fish sandwich. NO-ONE disobeys the lord, in fact, no-one has the ability to. Once a planet rich with culture, the Jalonsians fell to mass consumerism which eventually led to one corporation ruling all. Who better to lead two hundred million mindless drones on a path of total destruction and carnage across the galaxy than the mighty Jalonso, CEO, CFO, EXE, RTFM of Jalonso Enterprises Corporation Inc. Corp. XIIV LLC.

Anyway, been throwing around some lines since I made that statement in the chatterbox the other day, had a lot of crap and decided to just play with colors instead. Threw down a skull, some dirt, a sky, could really see what could be there, wanted to give the impression of epic massiveness when it came to the tower of jalonso so I tried to add little building shilouettes at the base, kind of creeping up towards the great dome of Jalonso ( no i didn't name all this shit, making it up now ). I really thought most of my focus would be on the land and skull but I spent most of my time with the buildings and doing the animation. Had lots of fun, learned a ton about using new colors and did this as a big thanks to Jal, he's really helped me out in the last few weeks and given me great insight and wisdom, something that you can't buy.

Thanks Jal!


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jalonso (Level 11 Godfather) at 9/27/2007 10:52:23 AM
I sense emo below :p

Metaru (Level 8 Brigadier General) at 9/26/2007 8:07:37 PM
i sense evil in this piece

Stickman (Level 4 Deputy) at 9/26/2007 3:11:16 PM
That's a lot of depth such a small piece. Very nice pic:)

dogmeat (Level 7 General Manager) at 9/26/2007 7:50:56 AM
Thanks for the comments guys, I'll check out the brightness issue and update the skull tonight.

Reo (Level 9 Executioner) at 9/26/2007 7:00:03 AM
Gaah,I didn't finish mine it was to big.you win congratz!

jalonso (Level 11 Godfather) at 9/26/2007 6:32:27 AM
Pretend you're AAing the highlight dark, med dark, med med light light then back up for each line.

FrankieSmileShow (Level 6 Manager) at 9/26/2007 3:23:21 AM
Your monitors brightness might just be very different. I had a problem with this myself, people complained some of my art was way too dark and dim, even though it looked fine on my monitor at home... then I saw the same pieces from a computer at college, and egad! All I could see was a dark silhouette! I wish there was some sort of universal brightness and contrast adjustment setting of sorts.

dogmeat (Level 7 General Manager) at 9/25/2007 10:07:13 PM
@Jal: Acutally, I wanted the skull to appear a little blurry and out of focus, to draw the eye to the large buildings in the backdrop. How can I achieve that effect since it wasn't apparent at first glance.

jalonso (Level 11 Godfather) at 9/25/2007 9:47:45 PM
I would have like like this even without the MEness.

On the crits, the skulls highlights are harsh. I think softening each line as it fades would soften these somewhat sharp highlights.

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