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Super Commodore All-Stars

Super Commodore All-Stars


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Title: Super Commodore All-Stars
Pixel Artist: Badassbill  (Level 8 Cannibal :: 9782 points)
Posted: 5/13/2008 8:13:23 AM
Palette: 16 colors
Statistics: 15 comments :: 6 favorites :: 0 avatars

Done a while ago. I remade Super Mario Brothers 1-3 + World in C64 limitations.

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subcon (Level 1 Intern) at 6/1/2008 4:09:06 PM
same i use that or Paint.Net :]

Badassbill (Level 8 Cannibal) at 6/1/2008 3:51:56 PM
I don't. I use Graphics Gale Mostly, but I've heard there's a mode in Promotion where you can just put in double wide pixels. You could also run a colour count check.

subcon (Level 1 Intern) at 6/1/2008 10:51:56 AM
hello i was wondering if you use a special program to make your C64 art :] thx

Badassbill (Level 8 Cannibal) at 5/16/2008 9:01:07 AM
If you're using IE you won't see it. I don't know why, but it's only viewable in firefox.

Flarfy (Level 4 Deputy) at 5/15/2008 7:32:23 AM
Anyone else having trouble seeing this? I just get a red X in the corner and when i click the picture i get an out of memory message.

Badassbill (Level 8 Cannibal) at 5/14/2008 2:56:03 PM
Thanks for clarifying that ptoing.

As for the SMW Mario; if I made him thinner it wouldn't look at all like the SMW Mario. I think the only way to make it look more balanced would be to make Yoshi slightly larger.

PresidentLeever (Level 1 Rookie) at 5/14/2008 1:13:19 PM
about the limitations, could'nt mario have been better scaled since he is quite wide in the smw shot with yoshi?

ptoing (Level 6 Made) at 5/14/2008 1:07:44 PM
The most factual correct one is the pepto palette as discribed here http://www.pepto.de/projects/colorvic/ I use that one but slightly lighter, but the valueranges kept intact. that one you can take from any of my c64 pictures or from http://www.ptoing.net/c64pal.png (the 2nd ramp with just greys is only what the lightness values of the colours are, for example when watching on a black and white tv)

Badassbill (Level 8 Cannibal) at 5/14/2008 11:15:05 AM
I've seen a lot of palettes of c64 on the net and I guess I accidentally crossed some over or/and accidentally changed some when colour checking.

ptoing (Level 6 Made) at 5/14/2008 9:47:26 AM
Well, the palette you used is rather garish, c64 colours would not look like that, not even if you would turn the saturation on your tv way up. Other than that, games are not usually done in mcol bitmap mode, but mcol character mode, which has severe restrictions. Sprites like that would not easily work either. Tho technically this would pretty much not be doable on a c64, with proper scrolling and whatnot. As they are just for fun it does not matter I guess.

Badassbill (Level 8 Cannibal) at 5/14/2008 8:44:21 AM
Is it a colours on screen issue? Because I'm pretty sure I stayed within 3 colours + black in every 8x8 square. These aren't meant to be playable, they're just still images.

ptoing (Level 6 Made) at 5/14/2008 7:24:30 AM
Looks kinda neat, the colours are rather off tho and it's not really within the limitations of the C64, not even close.

Darth Mandarb (Level 6 Serial Killer) at 5/13/2008 8:09:09 PM
I love stuff like this ... clever use of the limitations!

Majoris (Level 1 Jukyu) at 5/13/2008 5:53:53 PM
Sweet.                         

Metaru (Level 8 Brigadier General) at 5/13/2008 8:56:24 AM
yoshi really looks... funny :3

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