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Rustbug Jump

Rustbug Jump


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Pixel Art Details


Title: Rustbug Jump
Pixel Artist: Larwick  (Level 8 Shodan :: 16858 points)
Posted: 6/17/2008 11:37:10 AM
Palette: 9 colors
Statistics: 22 comments :: 9 favorites :: 0 avatars

This animation will probably involve steam and/or burst effects to show that the rustbug is pushing off the ground via a jet as well as through leg power. Therefore the jump height will vary, the player will be able to ajust the position during the jump, and doublejump will be enabled.

I re-used alot of other sprite parts for this, but also did alot of editing etc to get it looking good.
Give me your opinions!

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blinx503 (Level 1 Rookie) at 8/28/2009 3:21:16 PM

if there is a game plz reply and i love the little rust bug u should also make him into 1 of those little guys that walk around on the desk top an walk on ur windows and fall etc...


DraKenZ (Level 1 Seaman) at 7/13/2008 2:36:11 AM
I love the Rustbug!

xXHalfieXx (Level 4 Lieutenant) at 6/24/2008 9:35:40 PM
Did you make a game with Rustbug?

species-unknown (Level 1 Rookie) at 6/23/2008 8:16:57 AM
hey, don't change the stiffness of it while it's in the air ... with the jump jets it'll look perfect

Larwick (Level 8 Shodan) at 6/18/2008 7:46:24 PM
Thanks guys.
Made another update focusing on the landing, with help from Squirrelsquid. There's a bit of idle animation at the start to separate the jump and fall.

Reo (Level 11 Sensei) at 6/18/2008 2:31:29 AM
Aaaaawwww
thats cute.

Adarias (Level 8 Brigadier General) at 6/17/2008 8:31:56 PM
i know this will be code, but deceleration and re-acceleration periods are too short :)

xXHalfieXx (Level 4 Lieutenant) at 6/17/2008 7:06:09 PM
omg, it jumps! Way to go.

dumbo (Level 10 Master Sniper) at 6/17/2008 5:44:37 PM
Looks better already my friend!

Larwick (Level 8 Shodan) at 6/17/2008 2:14:01 PM
Oh BlackDragon i totally get what you mean! Maybe i'll fiddle with that idea another time.
@Dumbo: Tbh the original purpose of this animation was to show the leap, not the landing (should have said really) but i added one of the falling frames (as a simple copy and paste) just so it looked presentable. Now that i've worked more on that side of things i guess i should add a landing too, but not right now. :)

Another update with help from Souly.

dumbo (Level 10 Master Sniper) at 6/17/2008 2:01:27 PM
I want more bounce with the impact to the ground!

BlackDragon (Level 11 Godfather) at 6/17/2008 1:49:14 PM

Cool.

I have a bit of a problem with the way his legs are positioned ("hanging") in the air. It seems too uniform and mechanical, and even though its suppoed to be a tank it looks a bit odd. Perhaps, the RustBug leans over a bit so one leg will hit the ground first, the others following?


Metaru (Level 8 Brigadier General) at 6/17/2008 1:46:30 PM
weeeeeeeeeeeeeeeeeeeee

Larwick (Level 8 Shodan) at 6/17/2008 1:41:25 PM
Thanks everyone. I made an update with help from you guys and Souly.

@Gumby: I don't see that happening so i can't fix it. D:
@TBOB: Are you sure? I didn't want the animation to be too long you see. The jets will hopefully excuse the 'weak' jump. I did however lengthen the pose before takeoff by a bit.
@AB: Shaking is hopefully fixed.
@nvision: Completely changed the falling frame, hopefully it's better.

Mindsreturn (Level 3 Private Eye) at 6/17/2008 1:37:21 PM
Nice anim, looks smooth. I like how it tilts at the end.

DJD (Level 4 Button Man) at 6/17/2008 12:57:56 PM
really smooth...and chunky. great to see this back in action.

nvision (Level 4 Team Leader) at 6/17/2008 12:38:15 PM
Looks great to me...nice sense of weight.  I think it should definitely fall at a faster rate than it rises, seeing as it's working against gravity.  More recoil on the landing, perhaps towards the gun (at there's more weight at that end), might make it perfect.

Ndsfreak (Level 5 Soldier) at 6/17/2008 12:21:52 PM
Its so cute. :) I love it.

A.B. (Level 8 Cannibal) at 6/17/2008 12:13:46 PM

It shakes a little when it's in the air, and it falls a little too fast. Try decreasing the shaking and make the amount of frames in the jump equal to the amount of frames in the fall. Apart from that, I think this is pretty good.

Oh BTW, what B.O.B. said.


Souly (Level 4 Murderer) at 6/17/2008 12:08:32 PM
He is jumping perfectly with KMDFM. :B

The B.O.B. (Level 11 Master Assassin) at 6/17/2008 12:01:24 PM
I think it's not giving enough recoil before it boosts up. I'd add about 2-3 more frames focusing on the preparation of the jump, before popping up in the air.

Gumby is so bad (Level 4 Shichikyu) at 6/17/2008 12:00:16 PM
I'm not sure if it's on purpose or not, but while in the air, there are two pxiels in the far back leg that blink unfilled in for a second.

Excellent piece. I love it.

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