Kornelius' Strategy Game - Take 2 :: Pixel Art Detail

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Kornelius' Strategy Game - Take 2

Kornelius' Strategy Game - Take 2


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Title: Kornelius' Strategy Game - Take 2
Pixel Artist: Adam  (Level 8 Brigadier General :: 18453 points)
Posted: 6/8/2009 10:39:10 AM
Palette: 12 colors
Statistics: 9 comments :: 5 favorites :: 0 avatars

Haven't done nothing recently, so just for a small practice I've reworked the EGA tiles for my collegue. Was fun, although I still don't like Paint.

the original ,tiles, walk anim 1walk anim 2


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Dirteater (Level 1 Depressed) at 6/9/2009 6:37:25 AM

Nice improvement, although i did like parts of the old one like the cliff. But the grass and scenary on this brings it to life :D Nice stuff


hyperbear (Level 1 Rookie) at 6/8/2009 9:19:09 PM

Looks great, very retro.


Badassbill (Level 9 Necrophiliac) at 6/8/2009 8:34:43 PM

The dithering looks fine to me. Stop being a bunch of whiney bitches.


Shiny (Level 1 Rookie) at 6/8/2009 7:43:43 PM

Stratto: They may be using SVGA connectors on LCD monitors. That can cause heavy dithering to "shake." 

Neat tileset and style, though I admit that the dithering is a bit much.


Stratto (Level 4 Mercenary) at 6/8/2009 5:21:50 PM

Why is everyone complaining about the grass? Looks fine to me.

Great sprites man.


yrizoud (Level 3 Private Eye) at 6/8/2009 4:57:30 PM

The dither looks fine on a quality CRT :) But, won't it interact badly with units edges when they move?


slym (Level 5 Lieutenant) at 6/8/2009 4:51:10 PM

The dithered grass is killing my eyes.


Levi (Level 1 Rookie) at 6/8/2009 4:27:11 PM

too much dither!!

otherwise it looks pretty cool!


Lollige (Level 11 Psychopath) at 6/8/2009 12:09:55 PM

 Aucn. that heavily dithered grass does not work too good on my cheap LCD, but tose sprites and the trees are great again!


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