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rayteoactive @ 5/24/2009 8:45:16 PM commented on another shmupy enemy

I'm more impress with small but expressive then being huge and detail to express the same amount of stuff. That means you're awesome



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rayteoactive @ 5/24/2009 8:40:43 PM commented on samurai private eye

Much as I love the styling, I can't help feeling it looks a little incomplete. Am I the only one?



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rayteoactive @ 5/22/2009 7:25:53 AM commented on Cowboy

Thanks guys : )

Anoniguy : now that you mentioned, yea, I was trying to keep the color count down, so I gave it the wooden look. Didn't gave it a white color because the gun would have blended in with the gloves then.



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rayteoactive @ 5/3/2009 8:48:54 AM commented on Ghost'n Goblins - Remade

GnG remake is sweet - but I'd love it more if the other objects takes up your character boxy style



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rayteoactive @ 2/3/2009 10:52:16 AM commented on Player and Enemies
These are so beautiful. I can't wait to see them in motion.

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rayteoactive @ 1/28/2009 7:30:16 AM commented on slash(animation)
This is sweet. Love the animation and especially the feminine styling in your work. My only complain though is the last swing... could have added more strength or weight to it. Either way, it still rocks.

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rayteoactive @ 1/8/2009 8:57:01 PM commented on Rockman
Wao~ I wasn't expecting so much comments, but I'm glad you guys likes it.

Anyway, to answer a few questions, I believe they do fit into the NES restriction. The amount of color used, and the size of the characters is exactly the same in the game. In fact, bosses are much smaller then the original since I mixed up and followed rockman for the measurement.

O, and my personal favourite is R.coil :)

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